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  1. #2801
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    Quote Originally Posted by Krandor View Post
    Speaking from my experience on the other end, it really is a matter of keeping Bison out. I also believe Vega is one of the few characters that can actually punish a blocked LK scissors to any degree. His cr LP (with claw) can reach Bison, and its 4 frame startup matches with the -4 from scissors on block. I don't believe any followup other then maybe EX Flying Barcelona is possible, but at a minimum it prevents Bison from getting free chip throughout the entire match.

    Also, for everyone vs Bison. I've explained this to a few people and they don't seem to believe me half the time, but the absolute best thing to do when Bison throws an EX Fireball most of the time is just fucking block it. If you've got alot of screen real estate at your back, you can just keep backing away, but when you're cornered or Bison is launching it close up the last thing you want to do is try to get around it.
    The problem with this is it allows Bison a free "get as close as he wants". Then you either use standing HK for CC or you get a free throw. Jumping back or neutral will get me hit by the standing HK, as well.

  2. #2802
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Went back to Ultra, tried out several sticks, and actually have the same execution issues. I guess my hands are fucked up or I unlearned how to play fighting games the past two weeks somehow lol, gonna go back to rpgs for awhile

  3. #2803
    Mr. Bananagrabber
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    You're getting too old Calli #packitup

    Aside, Haunts said he'll have an update on the ragequitting thing soon. The reckoning day might be kind of entertaining

    http://forums.shoryuken.com/discussi...ting-thread/p1

  4. #2804
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    The ragequitter thing is absolutely retarded. I can't actually believe Capcom would be stupid enough to do anything via witch hunt that is their own fault in the first place. They are basically outsourcing free labor to help fix a product they butchered from top to bottom to begin with. They should be ashamed of the state they have put themselves in.

  5. #2805
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    Welt, is Karin's instant Tenko remotely reliable online or should I be looking for a new character?

  6. #2806
    Mr. Bananagrabber
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    I'd assume Welt would tell you to look for a different character either way.

  7. #2807
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    Well yeah, but that's because Welt knows better than to play garbage characters whereas I do not.

  8. #2808
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    It's actually easy to do, even online, but....

    The most important move she has is instant orochi (shoulder). It's the only move she has that is safe so you should training mode that for hours from every normal until you have the instant version down. To practice, if it doesn't combo in training mode, you aren't doing the instant version. There is no visual or audio que like Tenko.

  9. #2809
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    This will help you understand why it's so good beyond it being her only safe pressure move you have, at all;

    http://youtu.be/px3_cxF9O2I

  10. #2810
    Straight Ca$h Homie
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    Anyone online want to fight me?


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  11. #2811
    You just got served THE CALLISTO SPECIAL
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    how the shit does that move even work? It's gone clean through my charged HK before lol

  12. #2812
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    For JFL (instant tenko) you can just plink k + p or even hit k + p at the same time and it will come out. Also for the instant orochi, you can't actually do it instantly because if you do it in the first 3 frames of the dash (or the just frame tenko window) you will get the tenko instead regardless of whether you were hitting down or not. So you have to do it on the fourth frame to get it out the fastest.

    Also to answer Cali, Karens command dash has upper body invincibility and can low profile a ton of shit. Dhalsim s.mp is the big one but it's useful in almost every matchup if you know what to look for.

    And just to note I think Welt is nuts, Karin is really strong, but doesn't seem his style. She's a pure footsie character, and her buttons are insane, but she doesn't have much offense without V-trigger.

  13. #2813
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    Watching Mago I am beginning to understand her game and like her more. She still isn't shit compared to several of the characters and her AA is probably the worst of any fighter I've used in 20 years of playing these.

    Also, tons of videos and forum guides refer to it as instant orochi; just know you have to do it as fast as possible or the version you use (normal) will get obliterated by almost any attack. This is what makes it difficult to use online properly. You should be doing qcf>lk>down+p as one continuous motion off a normal such as crMK

    Edit: what you actually want to do is qcf > down > plink kick to punch. Use light off normals in case you miss to recover faster. If you fail, try to throw or use standing lk

  14. #2814
    You just got served THE CALLISTO SPECIAL
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    I'd say treat her like SF4 Chun and rely on jumpback normals to intercept instead of grounded AAs but jump moves are kinda butt in this game

  15. #2815
    Mr. Bananagrabber
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    Bison's best AA is his neutral jump lk. Though that speaks more about the general state of his AA options unless they jump directly into the path of his cr HP

  16. #2816
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    Welt how do you think I'd like Karin? I'm just started putting thought into playing her and I like her normals and potential.

  17. #2817
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    I don't know why you wouldn't stick with Vega considering you played him in 4 and he is better now.

  18. #2818
    Mr. Bananagrabber
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    Anyone who played Vega in 4 hates fun, so I'd assume he's on a quest to find the least enjoyable character on the roster.

  19. #2819
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    It's not like the character knowledge really carries over, SF5 vega plays nothing like SF4.

  20. #2820
    Straight Ca$h Homie
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    If anyone is hankering for a taste of L'phabet soup I'll be on in a few minutes


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