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  1. #2821
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    Quote Originally Posted by fantasticdan View Post
    It's not like the character knowledge really carries over, SF5 vega plays nothing like SF4.
    This, he's easily the most changed returning character. A lot of characters seem to have depth but it doesn't seem like he is one of them even with the differences in stances. I have bounced around the thought between him bison and Nash lately mostly leaning towards bison because I think he is sick.

    Also I hate his v trigger it is so lame to me. He's just boring overall IMO and I miss upkicks.

  2. #2822
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    I would play Bison then, if you like him.

  3. #2823
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    I fucking hate throw break timing in this game. Idk what the fuck it is but even when I see them coming a million miles away I still get thrown.

  4. #2824
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    I don't understand the design choices behind ranges in SFV at all. Even SFxT made more sense.

    Why is Sim's Rush down, wake up options, Mix ups and zoning that good? He has good close, mid and far normals. That character is bananas

  5. #2825
    Mr. Bananagrabber
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    I think a huge part of that problem is how vastly they tried to normalize alot of stuff, making basically the entire casts light and medium attacks plus on block and things of the like. That kind of logic really shouldn't apply for characters like Sim and FANG that are able to zone so effectively.

  6. #2826
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    I'm sure people are tired of the ranting, but IMO this game is an absolute mess all around. It is new, thus people will like it for the time being. SFIV vanilla was light years better than this on initial release, and I'm not even talking about network issues. If the Division is really, really good, I'll probably be out of the game by next week.

  7. #2827
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    RayRay might literally have the worst internet in the history of mankind.

    I've played a few games with him and it is fucking mind numbing how much he teleports around the screen.

  8. #2828
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    Quote Originally Posted by Krandor View Post
    I think a huge part of that problem is how vastly they tried to normalize alot of stuff, making basically the entire casts light and medium attacks plus on block and things of the like. That kind of logic really shouldn't apply for characters like Sim and FANG that are able to zone so effectively.
    It's a lot more than that, like why can he combo off slides? Why does he still have a meterless invincible teleport when most other characters defensive options were removed or turned to shit? Why does he simultaneously have the safest mixups, above average combo damage, and the best ranged game? Why in the fuck does he have a 3 frame jab?

    Characters like chun and bison could be brought in line with minor frame adjustments, but sim is stupid across the board.

  9. #2829
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    Quote Originally Posted by Krandor View Post
    I think a huge part of that problem is how vastly they tried to normalize alot of stuff, making basically the entire casts light and medium attacks plus on block and things of the like. That kind of logic really shouldn't apply for characters like Sim and FANG that are able to zone so effectively.
    i think its still too early to call sim and fang OP or S+ tier. The most annoying part for me is the innability to cancel cr. short light kicks into special moves. Sometimes there just isnt enough time to punish something with Medium attacks and then i use cr./standing LP, it doesnt reach because shit range and i hit a cross counter into my face. . . Prime example is bison for that shit ¬.¬

  10. #2830
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    St. Hk to the face yo! That move is so OD lmao.

  11. #2831
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    FANG isn't OP or S tier, but Sim is clearly right at the very top.

    We really need to dispel this notion that things will develop and the tier chart will suddenly flip around. This game isn't remotely deep enough for something to materialize (some kind of debilitating glitch/OS notwithstanding) and magically make characters like Sim and Chun not top tier.

  12. #2832
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    Quote Originally Posted by fantasticdan View Post
    It's a lot more than that, like why can he combo off slides? Why does he still have a meterless invincible teleport when most other characters defensive options were removed or turned to shit? Why does he simultaneously have the safest mixups, above average combo damage, and the best ranged game? Why in the fuck does he have a 3 frame jab?

    Characters like chun and bison could be brought in line with minor frame adjustments, but sim is stupid across the board.
    His teleport isn't invincible, and it's not a free mixup. You can stand jab it for free if he teleports near you without a fireball to cover him.


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  13. #2833
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    I'm not trying to sound like a dick but y'all making some baby excuses for not liking the game. If you can't figure out day 1 Sim bullshit then idk what to tell you. He's no where near S tier, he'll he'd be lucky if he ends up above B


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  14. #2834
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    Not like bitching or complaining, but what's your reasoning for Sim not being top tier? He seems to have a very clear advantage over almost the entire cast.

  15. #2835
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    Quote Originally Posted by Deejay View Post
    I'm not trying to sound like a dick but y'all making some baby excuses for not liking the game. If you can't figure out day 1 Sim bullshit then idk what to tell you. He's no where near S tier, he'll he'd be lucky if he ends up above B


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    I'm just glad Deejay is on my side. There is no clear OP characters. What happened to exploring match ups and figuring out counters for your own character instead of whining about this nonsense. Playing the player from my experience matters way more than the character.

    The top 2 Sims didn't even make it to GF...

  16. #2836
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    Street Fighter V: A Preliminary Thread

    Quote Originally Posted by Krandor View Post
    Not like bitching or complaining, but what's your reasoning for Sim not being top tier? He seems to have a very clear advantage over almost the entire cast.
    Because his teleport is not safe. He can't just do it unless he covers it. If you see him toss a fireball you can literally just dash forward and the threat of a safe teleport is gone.

    You can throw him on wake up for free because his teleport loses to it. LI Joe did this to Fchamp literally 4 times in a row. Then shimmy'd his ass for free.

    Sim's full screen crouching fierce can me swept for free, and it's way slower than in IV. Julio did this on reaction multiple times in his set against Sabin. Their set lasted maybe 3 minutes, max.

    His mix ups aren't safe, his wake up is free, and his slide is punishable. There's nothing broken about the character that should lead anyone with half a brain to believe he will be S




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  17. #2837
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    Street Fighter V: A Preliminary Thread

    Niggas probably want a NRS style patch every other week.

  18. #2838
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    Quote Originally Posted by Deejay View Post
    Because his teleport is not safe. He can't just do it unless he covers it. If you see him toss a fireball you can literally just dash forward and the threat of a safe teleport is gone.

    You can throw him on wake up for free because his teleport loses to it. LI Joe did this to Fchamp literally 4 times in a row. Then shimmy'd his ass for free.

    Sim's full screen crouching fierce can me swept for free, and it's way slower than in IV. Julio did this on reaction multiple times in his set against Sabin. Their set lasted maybe 3 minutes, max.

    His mix ups aren't safe, his wake up is free, and his slide is punishable. There's nothing broken about the character that should lead anyone with half a brain to believe he will be S




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    Can't you technically argue that basically anyone on the cast without an invincible move on wakeup (not counting CA) is free to throws? Sim's wakeup is no worse or better then people like Bison, Gief, Nash, etc etc. In fact it's probably superior to their options since he has a 3 frame jab to possibly negate some setups (yes I know it's only 3 frames against an airborne opponent, my point remains).

    Most Sims more rely on his st MK instead of the HP since it's obviously alot faster, and recovers fast enough to allow for AA if the opponent jumps it. And his mk slide is + on block/hit if properly spaced/meaty

    Ok, so his mixup isn't great if the opponent can just dash out of it, but how much of the cast gets a full screen 50/50 after a knockdown?

    How much of the cast has a move that scores a knockdown, is throw invincible, can go over low attacks, and is +8 on block?

  19. #2839
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    Quote Originally Posted by Deejay View Post
    His teleport isn't invincible, and it's not a free mixup. You can stand jab it for free if he teleports near you without a fireball to cover him.


    Sent from my iPhone using Tapatalk
    I didn't say a naked teleport was a free mixup, but it is strike invincible on startup, where very few things are anymore. Knockdown into fireball covered air-teleports are retarded in a game where most characters don't have a wakeup, similar vortexes are non-existent without meter, and with sim as strong as he is in other areas. He has no real downsides besides -100 health.

    Quote Originally Posted by Deejay View Post
    You can throw him on wake up for free because his teleport loses to it. LI Joe did this to Fchamp literally 4 times in a row. Then shimmy'd his ass for free.
    Wow, so teleporting from wakeup/blockstring doesn't beat every option? Sim must be B tier. Seriously, the fact that he still has it as an option is huge.

    Quote Originally Posted by Deejay View Post
    Sim's full screen crouching fierce can me swept for free, and it's way slower than in IV. Julio did this on reaction multiple times in his set against Sabin. Their set lasted maybe 3 minutes, max.
    Crouching fierce is shit yes, st. mk and st. mp are not.

    Quote Originally Posted by Deejay View Post
    His mix ups aren't safe, his wake up is free, and his slide is punishable.
    His 50/50s are safe after a knockdown (who else in this game has this kind of meterless vortex?) His wake-up is better than average since he has the option to teleport. Yeah, he doesn't have a DP, but neither do most characters.

    Slides are safe/+ if you space them.

  20. #2840
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    How does he have a vortex if there's 3 different types of KDs?

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