He definitely did combo it at one point, then spent a good 10 minutes in training mode trying to do it again.
He definitely did combo it at one point, then spent a good 10 minutes in training mode trying to do it again.
Oh Wtf, this bitch can combo out of her fireball?
Yeah he definitely just comboed it there on standing.
It might be some wonky shit like being able to combo 3 stand jabs just by walking forward in between hits.
I see Calli is showing up on r/kappa.
Since you remembered how to play fighting games again maybe you can go teach Super_Yan how to do a fireball
Mago does a pretty solid job with her horrible AAs...
Then play her Liroy. I would love to see you try and get good with her. Please. Until you are actually even above average at a single fighting game, stop talking. I could just as easily counter with: "that idiot Birdie is jumping at the only distance her AA's work".
Go and scour the Karin forums. Almost every main Karin has the same complaints.
I never said that she DIDN'T have bad/situation AAs... you really jumping on my case for my 2 posts a week. I'm just posting gameplay video that was good. Don't worry, I plan on playing her, I like her a lot more than I initially thought I would. Can't wait for Alex though.
Why do you even check this thread if you don't play the game?
I love that the video being used to illustrate that Karin's AAs don't suck is also the exact same match that Welt used to show that they suck.
edit : forgot a word
That is why you're my favorite Kran![]()
Aside though, I really like Crusher's Birdie. I've been learning the character the last week solely because of all the videos of him coming out lately.
He's a fun watch. Gets a lot of mileage out of st. mk and max distance dive. Doesn't seem to use chain at all
Unless someone is fireball happy chain is generally only useful for max punish combos following cr HP
On my phone, but apparently ino discovered an automatic OS that hit confirms for you. Good god, from the looks of it, mastering this OS will almost make you auto-win most matches.
I'd have to imagine Capcom is gonna try to patch it, executed properly it's worse then any of the throw tech setup currently in the game.
If anyone hasn't seen it
Has to do with the game having different cancel windows on hit or block.
Bken was saying that it won't work anymore after the patch, so it's not worth worrying about (which is probably for the best)
Hopefully lol
Haven't seen this info anywhere else, so I'm dropping a link here. Frame data on all of Ken's run and V-trigger cancels:
https://docs.google.com/spreadsheets...gid=1676629554
Yeah, I think I'm just going to ride this Ken train out
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