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  1. #3321
    Old Odin
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    So i went back to play some USFIV and... it was horrible, like really horrible. I know SFV has its connection issues but 5 bar SFV connection > anything in SFIV. Couldnt play SFIV for more then a couple matches :/

  2. #3322
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    According to Fourwude the PS4 version of SFV is 122 ms (7.7 frames) of input lag.

    Btw the Grand Finals (Art vs Moonz) from NLBC last night is absolutely ridiculous.

    Starts at about 5:39:30 - https://www.twitch.tv/teamsp00ky/v/54867032

  3. #3323
    Old Merits
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    Thulius Deorum
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    https://www.youtube.com/watch?v=mAMn9gZay08

    Literally every character in the game can stop IA legs without even standing up. No more tears.

  4. #3324
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Needs to learn the alphabet better. M. Bison being between Nash and Necalli was very confusing.

    That said, thanks. Good to know Birdie is basically fucked against stomp into legs

  5. #3325
    Yoshi P
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    Quote Originally Posted by Krandor View Post
    According to Fourwude the PS4 version of SFV is 122 ms (7.7 frames) of input lag.
    So the tournament standard for sf5 is a full frame laggier than the ps3 version of sf4, which was not used due to high input lag. Seems legit.

  6. #3326
    Banned.

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    What are the odds of them reworking the engine to improve the situation? Nil? I'm going with nil.
    Fuck, at least I know why I can't block half the time now.

  7. #3327
    Old Odin
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    Seravi Edalborez
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    So clearly I haven't been playing enough because I just had my first match since release with massive teleporting and literally almost a half second of input lag. I thought people were just exaggerating. This game really is amazing. Literally just holding downback and buttons hit me. I can't even be upset. It's just comedy.

    I'm wondering if they'll even keep developing beyond the next 5 months. If that. How do you recover from this bad of a launch?

  8. #3328
    Ninja Ninja
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    Does plinking still work in this game? I think I remember somewhere that Combo was trying to kill it.

    I'm working on Nash BnBs and his c.MP > sMPxxSonic Sythe is a 1F link on the MPs

  9. #3329
    Been Here Longer Than you
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    Quote Originally Posted by Seravi Edalborez View Post
    So clearly I haven't been playing enough because I just had my first match since release with massive teleporting and literally almost a half second of input lag. I thought people were just exaggerating. This game really is amazing. Literally just holding downback and buttons hit me. I can't even be upset. It's just comedy.

    I'm wondering if they'll even keep developing beyond the next 5 months. If that. How do you recover from this bad of a launch?
    Unless their contract with Sony guarantees a development cycle, I highly doubt it. There is a very good chance their contract is for 1-2 years post release though. I deal with these software/hardware contracts all the time, and we would never do one that only lasted say 6 months post revenue date. For reference, the contracts I deal with are a hell of a lot bigger in terms of $ than SFV would be worth.

    Sony is probably happy taking a loss and counting this game as a marketing tool just to say " we have Street Fighter on our console and Microsoft doesn't", even if it is the worst one ever made. The evidence is very clear from the E3 the ps4 was announced. We saw Ryu all over their marketing (driving a cab, etc) and he was nowhere to be found on microsofts end.

  10. #3330
    A. Body
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    Quote Originally Posted by Weltall View Post
    For reference, the contracts I deal with are a hell of a lot bigger in terms of $ than SFV would be worth.
    never change welt

    that lowkey brag lol

  11. #3331
    Straight Ca$h Homie
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    Low key? He might as well have italicized that whole sentence.


    Sent from my iPhone using Tapatalk

  12. #3332
    A. Body
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    Quote Originally Posted by Deejay View Post
    Low key? He might as well have italicized that whole sentence.
    sorry i was trying to give him the benefit of doubt that he wasnt doing it on purpose hahhahaha

  13. #3333
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    I wasn't initially because I was typing from my phone, but I wouldn't mind just italicizing it. Sadly, most of the FGC people I've come across consider a career working at Chick-fil-A or Foot Locker. They don't exactly understand how software/hardware contracts, at a global level, could cost anything near (shatter) the cost of videogame development, thus reference is provided.

    There are a few people, locally, who truly believe SFV is their big chance to make playing a videogame their living. It isn't even funny at this point, just sad.

  14. #3334
    Yoshi P
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    Quote Originally Posted by Ragnus View Post
    Does plinking still work in this game? I think I remember somewhere that Combo was trying to kill it.

    I'm working on Nash BnBs and his c.MP > sMPxxSonic Sythe is a 1F link on the MPs
    This game has a buffer window, you have something like 3 or 4 frames to input a 1f link. Just err on the early side and the buffer will do the work for you.

    I have no idea if plinking still technically works, but you shouldn't need it, and even if it did work it would be less effective than just double-tapping.

    Quote Originally Posted by GoggleHead View Post
    What are the odds of them reworking the engine to improve the situation? Nil? I'm going with nil.
    Fuck, at least I know why I can't block half the time now.
    No idea, but adding an in-game option to disable vsync (or maybe just disable it altogether on ps4) would help things considerably, and I'm sure they can handle that at least.

  15. #3335
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by fantasticdan View Post
    This game has a buffer window, you have something like 3 or 4 frames to input a 1f link. Just err on the early side and the buffer will do the work for you.

    I have no idea if plinking still technically works, but you shouldn't need it, and even if it did work it would be less effective than just double-tapping.
    Plinking as an input method does still technically work, but yeah it's not applicable often.

  16. #3336
    Straight Ca$h Homie
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    Quote Originally Posted by Weltall View Post
    I wasn't initially because I was typing from my phone, but I wouldn't mind just italicizing it. Sadly, most of the FGC people I've come across consider a career working at Chick-fil-A or Foot Locker. They don't exactly understand how software/hardware contracts, at a global level, could cost anything near (shatter) the cost of videogame development, thus reference is provided.

    There are a few people, locally, who truly believe SFV is their big chance to make playing a videogame their living. It isn't even funny at this point, just sad.
    I thought you worked in forensics


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  17. #3337
    If I screw up again Im gone forever.
    Secret Admin

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    Bismarck

    Think that's HK

  18. #3338
    The Defense is ready, Your Honor
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    It has nothing to do with the actual fighting, but holy shit, some of the soundtrack of this game is absurdly good. The Chara select theme is just too good.

    I swear 2 random Japanese people with a guitars, one with a drum kit, one with a keyboard and a few with spare violins could bang out the most beautiful songs in a good morning's practice. I'm a much bigger fan of SFV's progressive rock vibe than 4's synth overload.

  19. #3339
    Straight Ca$h Homie
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    Street Fighter V: A Preliminary Thread

    I enjoy most of the music. The only sound related thing that this game sorely lacks is a real announcer. I'd even take that robotic match count chick saying shit during the actual fights.


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  20. #3340
    Mr. Bananagrabber
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    It's no Guilty Gear, but it's definitely one of the better soundtracks around right now.

    SF3 is probably still my all time favorite fighting game soundtrack though.

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