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  1. #3941
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    From what I've seen it is a very bad AA and likely to lose to any jump attacks with a decent hitbox.

  2. #3942
    Old Odin
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    Seravi Edalborez
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    Quote Originally Posted by Weltall View Post
    I don't even understand the hype around Alex. He was one of the least played character in SF3, wasn't good, and 99% of SFV players didn't touch SF3.
    "Wasn't good" in 3S is kind of moot since half of the cast was awful if I'm not mistaken.
    Maybe because he's the only one besides like Dudley who spoke English, and command grabs build hype. I dunno.

    And yeah c.Hp is so slow you have to predict a jumpin for it to do anything better than trade or get stuffed. Which it still might.

  3. #3943
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I guess I'll be at Wizard World STL for SFV this weekend if anyone's going

  4. #3944
    Been Here Longer Than you
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  5. #3945
    Mr. Bananagrabber
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    Street Fighter in the year 20XX

    Yeah that's right, I made a smash reference in a SF thread

  6. #3946
    Yoshi P
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    Quote Originally Posted by Weltall View Post
    He's closer to Chun on the left side which probably makes the difference.

  7. #3947
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Yeah I think the issue is that performing the same actions leave you at a different spacing depending on the side, Laura players are saying this is consistent and only in right corner

  8. #3948
    Mr. Bananagrabber
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    Apparently it's Chun only?

  9. #3949
    Ridill
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  10. #3950
    Mr. Bananagrabber
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    So deciphering that, Chun's hurtbox changes depending on which direction she's facing?

  11. #3951
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  12. #3952
    Relic Shield
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  13. #3953
    Mr. Bananagrabber
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    The problem with the power bomb thing is that people could very quickly learn to just not hit a button on wakeup unless they see a dash forward or jump. Setups with St HK or elbow are negative on block

  14. #3954
    Straight Ca$h Homie
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    Street Fighter V: A Preliminary Thread

    On meaty it might not be. They look active as fuck so you could probably make them safe or plus. Also, people don't respect shit on their wake up in this game, so forcing them to block or lose the round will net you free damage in the process and set up your oki game for later.


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  15. #3955
    Straight Ca$h Homie
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    If I had one critique for all the people I play against on here, would be for you all to pay attention to how much damage you give away on wake up. There's no scenario in this game where you should be eating something that isn't 100% avoidable. I'd say 90% of the player base doesn't know how to block on wake up, and players like Du and Infil get away with it too. As a former Dudley player, that shit it annoying as hell to watch and is one of the reasons why I have such an easy time running through people with Ken.


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  16. #3956
    Mr. Bananagrabber
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    Even if the St HK or elbow (looks like MK version) was hitting on the last active frame, they would still be negative, though at least safe. St HK only has 3 active frames, despite how beefy it looks. Most moves in this game honestly have very few active frames, usually just 2 or 3 for most normals.

  17. #3957
    Relic Shield
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    Quote Originally Posted by Deejay View Post
    I'd say 90% of the player base doesn't know how to block on wake up, and players like Du and Infil get away with it too.
    I keep telling people to just meaty and stop getting hit by wakeup jab. Infil lost a round to Nando cause he up-backed after knockdown literally 5 times in a row, lol.

  18. #3958
    A. Body
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    Quote Originally Posted by Deejay View Post
    If I had one critique for all the people I play against on here, would be for you all to pay attention to how much damage you give away on wake up.
    he says this then when we play i eat whiff cr.jab/mp into throw x3-4 times in a row cuz i have no real wake up with laura lol

  19. #3959
    Straight Ca$h Homie
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    Lol it's not just you, I get away with this against everyone


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  20. #3960
    Straight Ca$h Homie
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    Quote Originally Posted by Krandor View Post
    Even if the St HK or elbow (looks like MK version) was hitting on the last active frame, they would still be negative, though at least safe. St HK only has 3 active frames, despite how beefy it looks. Most moves in this game honestly have very few active frames, usually just 2 or 3 for most normals.
    Yeah, that's annoying, but safe pressure is still safe pressure. Especially when the pressure leads into heavy damage and corner carry. Even if your opponent learns to respect it, that gives you a chance to mix it up.

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