I can play MrDonKatsu
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I can play MrDonKatsu
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I'll be home in 45
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Random aside to everything else, fuck shortcuts, fuck them forever, fuck whoever thought they were a good idea and decided there should be no option to disable them.
Seriously fuck shortcuts
o.o;; wut happ
Was getting agitated going thru the roster and doing all the combo trials. Just way too many instances of watching the wrong move come out because the game is so incredibly loose with inputs and seems to have some weird priority on certain inputs.
Negative edge also seems way intense. The buffer windows are larger.
I was using Necalli. I tried to LP xx EX stomp a Nash for pressure.. He did a V Reversal after the jab
Since QCB+HK+MK doesn't do anything a command grab came out from when I released Jab (QCB+LP) and it got him lol
It's not the motions themselves (except for Supers) that were increased, it's the time proceeding that allows for the button press. It's why Necalli can kara grab by doing the grab motion, then ending in forward to walk a smidge, and then pressing the button to grab.
edit: and holy shit at this match
https://www.facebook.com/adi.arubi/p...00811786628744
that shit is going to happen at evo and it's going to be hype as hell to watch
The Vega one that bothered me abit was one that ends in cr MP into EX wall dive. Because of the games super loose inputs, adding a downward motion (the crouch for the mp) before the forward to start the wall dive input led to ex roll coming out alot for me.
Game actually forced me to use shortcuts because it's so goddamn lenient about its inputs that doing it "properly" was wrong.
Wizard World STL was kinda awesome. Got in a ton of matches with good players, taught KBrad a bunch of Mika stuff. That guy is legit the most fun person in the entire FGC to hang out with.
What I mean is going from down (the crouch mp) to a "traditional" DP input of f, d, df ends up prioritizing the initial D to f Fireball motion over the DP. Eventually just realized that doing the D to df wiggle or the df, df input was needed to get the wall dive.
I had input display on and it's exactly what was happening.
d, f, d, df + KK gave me EX Crimson Terror instead of EX Barcelona
I went to training mode with input display on and literally the exact same input gave me EX Barcelona.
Huh.
tbh I didn't understand it all either.
st mp cancel gave me wall dive everytime, but including the down input for a crouch mp resulted in terror like half the time until I changed to the shortcut input
Maybe after pressing the button in df, you ended up in f or even uf, released the button in that moment, and negative edge did the rest? Since negative edge isn't shown in the input display, it could be the reason. As for why the game prioritized the qfc over the dp, it could be because you did the motion super fast and the cr.MP hadn't connected yet, and it took the next input which actually was executed in the cancellable window, because given two correct motions the game picks qcf (which I doubt), or because ending in uf tells the game the correct motin is qcf and not dp in case of conflict.
Anyway, and speaking of shorcuts screwing you up, it has happened to me several times that I was defending downback, took a step back, crouched downback and tried to sweep (with Vega), and, voilà! FBA to my wall, punish opportunity lost.
yay.. gold rank...just wanted to share with somebody.. only ran into 1 fucking ragequiter.