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  1. #4341
    Mr. Bananagrabber
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    So we're playing the way they intended, but what they have intended is bad design. Yeah that sounds way better then incompetence.

    Seriously, anyone trying to justify 8 frames of input lag in any genre of video game needs to pull the appropriate companies cock and balls out of their mouth.

  2. #4342
    Theory Fighter
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    What I mean is: it is wrong, and should have been more responsive, but the game balance should not be affected by it since it's intentional.

  3. #4343
    Mr. Bananagrabber
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    Except balance is absolutely effected depending on what system you play on. For a game offering cross platform multi-player, explicitly giving one of the platforms an advantage is no bueno, especially when Capcom starts with the online CapCup events.

    The 3 frame difference between PS4 and a Gsync/freeSync/No-Vsync PC player absolutely makes alot of stuff cross the threshold of reaction/response times.

  4. #4344
    Member since 2006 and still can't think of a title.
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    This fightstick any good for a basic entry level one? I don't need anything fancy, but I don't want it to break after a couple hours of playing. Fry's has it on promo code tomorrow for $39.99, normally $79.99

    http://www.amazon.com/Fighter-FightS...F+PlayStation3

  5. #4345
    Hay guyz, I was Shinebox but now I'm not!
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    Consensus with that stick is.. You get what you pay for

    Sent from my SM-G900V using Tapatalk

  6. #4346
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    For $40 it's an okay starter stick, it's better than the SF4 SE/Brawlstick was at the same price point, the starter parts aren't as shoddy as those were.

    You can swap parts out later but a bigger issue is probably that the case is very small, if you have larger hands it'd probably be uncomfortable long-term.

  7. #4347
    You just got served THE CALLISTO SPECIAL
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    cheap hawks gay

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    Quote Originally Posted by Krandor View Post
    Except balance is absolutely effected depending on what system you play on. For a game offering cross platform multi-player, explicitly giving one of the platforms an advantage is no bueno, especially when Capcom starts with the online CapCup events.

    The 3 frame difference between PS4 and a Gsync/freeSync/No-Vsync PC player absolutely makes alot of stuff cross the threshold of reaction/response times.
    That's probably why you can't turn of VSync natively, but PC players have to go and ruin everything

  8. #4348
    Mr. Bananagrabber
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    Well, I've had the reduced input delay from day 1 of the first beta and never had to turn off V Sync, as would anyone who owns Gsync or FreeSync monitors.

  9. #4349
    Yoshi P
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    And then on the other end: https://twitter.com/JWonggg/status/7...595561472?s=09

    Justin going in hard on his love for SFV that it makes you wonder if he's being paid to say it.

    I personally don't mind the 8fs of lag but it is shit it exists. It does make the game more offensive and essentially only people with true godlike reactions can react properly.

  10. #4350
    Mr. Bananagrabber
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    Most of the more well known players/commentators/streamers won't and haven't been talking shit about the game because it would adversely affect viewing numbers.

    I enjoy the game on PC, but adding those few extra frames will absolutely infuriate me and I'm not looking forward to practicing a bit on PS4 prior to Evo. Stuff like Ken's dash -> throw is right at the edge of my reaction times on PC, on PS4 I know I will have absolutely zero chance to able to stop that by reaction.

  11. #4351
    You just got served THE CALLISTO SPECIAL
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    Justin doesn't really rely on a reactionary style, the current state of SFV is awesome for him, makes things like shimmying more effective and throwing out sweeps(especially Karin's) artificially safer

  12. #4352
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    Capcom to spend more time on Game Development rather than rushing like they did for SFV
    Longer Dev Cycles will mean less profits for the next few years

    http://www.mcvuk.com/news/read/capco...polish/0166795

  13. #4353
    Yoshi P
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    Quote Originally Posted by Lokus View Post
    I personally don't mind the 8fs of lag but it is shit it exists. It does make the game more offensive and essentially only people with true godlike reactions can react properly.
    It doesn't matter how godlike your reactions are if the numbers make it literally impossible.

  14. #4354
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by fantasticdan View Post
    It doesn't matter how godlike your reactions are if the numbers make it literally impossible.
    it's possible for like...literally just Fuudo lol

  15. #4355
    Conejita's Jolly
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    Quote Originally Posted by Krandor View Post
    So we're playing the way they intended, but what they have intended is bad design. Yeah that sounds way better then incompetence.

    Seriously, anyone trying to justify 8 frames of input lag in any genre of video game needs to pull the appropriate companies cock and balls out of their mouth.
    That's not 'bad design.' You are just comparing games w/ distinct mechanics.

  16. #4356
    Yoshi P
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    Extreme input lag is a game mechanic?

  17. #4357
    Mr. Bananagrabber
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    See quoted comment about cock and balls

  18. #4358
    Cake Mix
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    Daigo picked up by Red Bull, will be in duel sponsorship with both Madcatz and Red Bull, and they plan to localize his first book which will be ready by EVO.

  19. #4359
    Conejita's Jolly
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    Quote Originally Posted by fantasticdan View Post
    Extreme input lag is a game mechanic?
    Did Capcom intend to have it?

  20. #4360
    Mr. Bananagrabber
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    Since I can't tell if you're being serious (and if you are, dear god) or trolling, I'll give you a question.

    Name one game, any genre, any platform, in the history of video games, where high input lag improves the OFFLINE playing experience?

    Offline all capped for emphasis, since there is a valid reason to increase input lag for online play.

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