Also from that link, Ryu & Chun Li BBoy & BGirl DLC are $3.99 each
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Also from that link, Ryu & Chun Li BBoy & BGirl DLC are $3.99 each
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Someone needs to just burn this company to the ground lmao. This shit is just awful.
I played around with Rashid this morning. Is he basically the Guy of SFV?
omg i thought kens hairstyle and face were bad, but akuma wins it looool. the fuck that hair and face, he looks like a mongolian ape that got punched into the face a gazillion times
Akuma to be added December 20th. "Season 2" character pack pre-order available now and includes five more fighters in addition to Akuma.

Lion-O-kuma. I don't even.....
Akumas hair and face are so awful....what in the FUCK IS THAT!?! Day 1 better have a classic costume lmao
akumer stuff:
http://www.capcom-unity.com/harrison...reet-fighter-v
*official community names pendingV-Skill: Rakan
Akuma strikes a defensive stance and similar to Ryu’s Mind’s Eye, can parry an incoming attack. He can follow-up the move with an upward kick or a long reaching palm strike.
V-Trigger: Dohatsu Shoten
Akuma powers up and envelops his body with ki to enter Dohatsu Shoten mode. In this mode, his Gohadokens are more powerful, now able to travel full-screen and he can unleash two in the air even while jumping backwards. Additionally, when he lands his Goshoryuken attack, he follows-up and violently drives his opponents into the ground.
Critical Art: Sekia Koretsuha
Akuma channels an incredible amount of ki into his palm and drives it into the ground, striking the opponent with an exploding pillar of fierce energy.
Critical Art: Shun Goku Satsu
Only accessible while in Dohatsu Shoten mode, Akuma’s most powerful attack returns. He glides towards the opponent and grabs them, resulting in a series of devastating strikes in the blink of an eye.
SF4/3/pre5 alt*:
http://static.capcom.com/unity/harri...mall/AK_11.jpg
gouken alt*:
http://static.capcom.com/unity/harri...mall/AK_10.jpg
more-lion king alt*:
http://static.capcom.com/unity/harri...Small/AK_9.jpg
A longer trailer:
few extras I think
I've been watching Capcom Cup, and like... I haven't played SFV in at least 4-5 months. I *REALLY* want to enjoy it, but I can't seem to bring myself to play it for any period of time. I do (mostly) like the aesthetic/costumes/etc, but I really don't feel the fun factor most of the time.
I feel like because of FADC and the difficulty of a good chunk of combos, it made SFIV more... something? Strategic? It was easier to appreciate good play. SFV on the other hand just feels.... lesser? It's really not exciting or fun to see someone lose 50% health to super basic and easy to land combos, and the tension or excitement is often far less.
I know it had to be made more accessible to grow the base and such, but my hope isn't for new characters, but some kind of system changes to make it more enjoyable.
PSX build has some balance changes, including Chun's air legs being negative on block and not combo able on hit
That's both Akuma's and my return confirmed then. Now the question becomes PC or PS4, doubt I can be arsed to buy shit on both. PC might have better connections but I gotta use a brooks adapter for SFV to recognize my stick, additional input lag maybe. On the other hand, PS4 stick on a PS4, plug and play.
AA jabs are worse
DPs are no longer invincible unless EX
I wonder how that works for Ken. His ex dp isn't really an anti air
And if anything these changes just encouraged jumping even more
The akuma footage coming out is painful to watch after playing some 3s recently...
Looks clunky compared to USF4 even, but that's SF5 in general. Still liking how he looks compared to the current roster. Hitconfirm into bnb, shakus, flips, lots o' shit.
not invincible doesnt mean not anti air, they might adjust the hurtbux of the DPs so they are exellent anti airs but have no invincibility. I wonder if they did that across the board, because if so cammy is like kinda fucked ¬.¬. I really hope they didnt nerf the AA jabs because thats kinda stupid to do. . .
And nerfing chuns air legs was the wrong way to go -_-, unless they buffed her throwrange a bit ¬.¬
You must be one of those players who are REALLY bad at all other SF games lol. The second the game has normal inputs, the AA situation will (would, cuz it won't happen) resolve itself. Looks slow and clunky as mentioned, but Akuma at least seems more interesting than most of the other characters.
Very bad feeling Season 2 won't actually fix any issues, just add more junk.
Edit: Someone should be fucking fired over this...
http://imgur.com/a/olNWc