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  1. #4961
    Old Odin
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    i think they should have implemented special move dash cancels like in sfxtk for specific specials. with EX moves canceling giving you a guaranteed counter hit and a faster dash extending your combos with CC or just counter hits.


    Gesendet von iPhone mit Tapatalk

  2. #4962
    Yoshi P
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    Haven't paid attention to many other chars but for Chun Li, she's now able to cancel specials in VT which allows her to do some new combos.

  3. #4963
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Exactly what Chun needed. She was pretty much the worst character in the game.

  4. #4964
    Strider/Doom/Cyclops
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    Quote Originally Posted by Lokus View Post
    Haven't paid attention to many other chars but for Chun Li, she's now able to cancel specials into VT which allows her to do some new combos.
    ftfy

  5. #4965
    Yoshi P
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    thanks bb, my typos are top tier.

    Supposedly Laura is now the new Mika based on the buffs she got.

  6. #4966
    Cake Mix
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    Quote Originally Posted by Xno Kappa View Post
    Exactly what Chun needed. She was pretty much the worst character in the game.
    at least there won't be as much slide>vtrigger

  7. #4967
    Theory Fighter
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    Frejan Schultz
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    Well, IA legs are now -2 at best, she got nerfed to 875 health, the hitbox of st.LK is now much smaller and surrounded by a hurtbox, etc. Se got nerfed pretty hard in some aspects, it's only fair to give her some stuff. I think Nash got hit much harder, and he actually deserved it less.

  8. #4968
    Yoshi P
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    The 875 health bit is fake (same thing with Mika getting it). There's a lot of misinformation going around along with actual information so I wouldn't believe everything people are saying until the actual patch notes come out on Monday/Tuesday. Looking at more videos though, a lot of characters are able to do different combos and punish off AAs more severely than before which was needed considering the risk/reward for jumping was really fucked up.

  9. #4969
    Mr. Bananagrabber
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    Is there a list of all the assumed changes so far?

  10. #4970
    Theory Fighter
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    Quote Originally Posted by Lokus View Post
    The 875 health bit is fake (same thing with Mika getting it). There's a lot of misinformation going around along with actual information so I wouldn't believe everything people are saying until the actual patch notes come out on Monday/Tuesday. Looking at more videos though, a lot of characters are able to do different combos and punish off AAs more severely than before which was needed considering the risk/reward for jumping was really fucked up.
    Ah, I was thinking it could be fake, yes. That's what I get for trusting the compiled list on reddit, even though I know for sure it's including wrong information on Vega.

  11. #4971
    Mr. Bananagrabber
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    Ah just saw the changes.

    Bison's EX Psycho Blast no longer explodes at a set distance. Boourns

  12. #4972
    Yoshi P
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    This is the most current list for Chun: https://twitter.com/Filipinoman/stat...61105373913088
    And reddit has a bunch of other changes as well: https://www.reddit.com/r/StreetFight...es_megathread/

    It doesn't have everything though since people are still discovering shit. Like Bison's EX stomp is frame 1 invul while in VT.

  13. #4973
    Mr. Bananagrabber
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    His stomp having invul frames was around before. But it's not on startup and was for such a limited window it effectively useless. I think I only got use out it once for the entire time I was playing the game, and only because Deejay mistimed his oki.

  14. #4974
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Mika had both of her only two viable footsies tools nerfed but hey j.mp juggles as an A2A and she apparently has an air target combo so I guess she's fine

  15. #4975
    A. Body
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    Gilgamesh

  16. #4976
    Been Here Longer Than you
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    Oh man, the comments at the bottom...lmfao.

    No adjustments to input lag, so I'll be passing.

  17. #4977
    Mr. Bananagrabber
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    Wow those are extremely long patch notes. For alot for characters they changed literally every single move (even normals).

    Idk if I want to play again, but Bison getting an actual full invul move (that's safe on block) is really nice

  18. #4978
    Strider/Doom/Cyclops
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    League Points Deduction – Anytime a player disconnects during a match, their League Points will
    be deducted as if it was a loss.
    FUCKING FINALLY THANK YOU

  19. #4979
    Mr. Bananagrabber
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    Also, wait.

    Direct Input support was added, but it's something that has to be toggled in the menu settings instead of just always working? More and more I have to wonder how much of a mess this game is under the hood.

  20. #4980
    Strider/Doom/Cyclops
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    I'm also wondering if that limits mix & match for sticks. Can P1 use DInput and P2 use XInput, or is it a toggle for either/or?

    Seems like if it wasn't a toggle, it would just be on all the time. Maybe I'm overthinking.

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