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  1. #5001
    Micronesian Thunder
    Get Down On It

    Sweaty Dick Punching Enthusiast

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    I didn't have to toggle on Dinput when I booted up SFV with a controller. Can't find a game online though, every time I find a match I get dced.

  2. #5002
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    Quote Originally Posted by Intrinsic View Post
    I didn't have to toggle on Dinput when I booted up SFV with a controller. Can't find a game online though, every time I find a match I get dced.
    That is actually normal, from my short time playing.

  3. #5003
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I found a goofy bug in Akuma trials mode https://clips.twitch.tv/sassagetest2...BeeSuperVinlin

  4. #5004
    Straight Ca$h Homie
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    Akuma actually feels pretty good. He's going to be interesting to watch play. I think with the way Ken is going, I'm going to put time into really getting good with Necalli. Seems he's the only character in this game that I like playing and actually learning matchups with.

  5. #5005
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    Is Necalli still retarded good?

  6. #5006
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    FYI: if you get the white screen disconnect and go back to the character select screen it reverts your characters to season 1 lmao. Confirmed by multiple sources.

    FYI 2: the trials include combos that are no longer possible in season 2 because they were only in season 1.

    It literally just gets worse and worse....wow

  7. #5007
    Yoshi P
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    Quote Originally Posted by fantasticdan View Post
    Daily reminder that PC skullgirls/xrd have ~1 frame of input delay.
    Wat, Skullgirls is at 3-4 frames. However, Mike Z throwing hella shade with the patch notes for Skullgirls today lol. He added a launch option called ascendhigher that makes the native delay 6-7 frames.

  8. #5008
    A. Body
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    Gilgamesh

    so wait, with the trials, does it load in the S1 version and allow you to practice combos that no longer work in real matches (like everything after SSF4)? or does it load in the S2 version and you just can't complete them?

  9. #5009
    Yoshi P
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    The S1 version of the character gets loaded so you can complete them.

  10. #5010
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Asura

    Quote Originally Posted by Weltall View Post
    FYI 2: the trials include combos that are no longer possible in season 2 because they were only in season 1.
    Weren't trials in 4 broken for years?

    Right right, apples to oranges

  11. #5011
    Straight Ca$h Homie
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    Quote Originally Posted by Weltall View Post
    Is Necalli still retarded good?
    Overall damage nerf. Gave him a charge overhead that no one is going to get hit by but he feels generally the same.


    Sent from my iPhone using Tapatalk

  12. #5012
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    Quote Originally Posted by Krandor View Post
    Weren't trials in 4 broken for years?

    Right right, apples to oranges
    The frame debate is entirely apples to oranges, and I don't believe for a second you're dumb enough to think otherwise.

    I sure as hell have never had my SF4 characters revert to a previous game's version, and I've played basically daily since release lol.

    Also, if you made a mistake years ago and people complained, it is entirely worse to repeat the same mistake with past knowledge. Especially with all of the negativity around this game and single-player content. Talk about fucking tards.

    Edit: Tweet from Capcom - "We've confirmed the phenomenon that Street Fighter 5 is hard to login to. Cause is under investigation. Please wait, we are sorry for the inconvenience. We appreciate your help."

    The....phenomenon......LOL.

  13. #5013
    Strider/Doom/Cyclops
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    So how much time should they devote to reworking the trial combos after each adjustment?

    I feel like zero is a fair (if perhaps sub-ideal) answer. I believe that is the answer they went with after SSF4, and you get old versions of characters specifically when doing Trial Mode.

  14. #5014
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    I don't touch trials, so I don't care. But with SFV, it is beyond clear that they mishandled the game for people who like that type of content. They absolutely should have added/adjusted the trials.

  15. #5015
    Strider/Doom/Cyclops
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    That's fine, but you don't seem to acknowledge that it's the exact same approach they took with SF4, and no one really cared.

  16. #5016
    Old Merits
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    Odin

    0-10, not a single round won, only 3 or 4 perfects. Still got it from USF4.

  17. #5017
    Yoshi P
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    Quote Originally Posted by Lokus View Post
    Wat, Skullgirls is at 3-4 frames.
    Not with GGPO delay at 0 it isn't.

  18. #5018
    Yoshi P
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    Shanoa Varhara
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    GGPO wouldn't add any extra lag but the game is still going to have input lag. Mike Z said Skullgirls has 3-4 frames native input lag just yesterday.

  19. #5019
    Strider/Doom/Cyclops
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    Note that he said PC version of Skullgirls/Xrd, which I guess is relevant for the always-changing Skullgirls, and not-at-all relevant for Xrd unless you like being even further behind the current version than is normally the case with ArcSys.

    Console versions are 3-4 frames like many other games.

  20. #5020
    Yoshi P
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    I know, Mike Z was talking about the steam version.

    https://twitter.com/MikeZSez/status/733378343698112513
    @DNWalton SG has ~3f lag (the minimum) on all platforms including Vita.
    You think I'd accept 5?! :^\


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