If we are going to allow that vanilla SF4 was broke as fuck - while also being an amazing game that revived the genre - then we should also consider that SF5 has been out for less than a year, and SSF4 came out nearly two years after vanilla SF4. Give it some time.
If we are being honest, I don't really think any of the games we are discussing qualify as legit bad games; I think it comes down more to what your own preferences and dislikes in a fighting game are. I like zoning, so I don't like SF3 or Alpha. If you don't like throw loops, you're going to have a problem with SF2. If you think option selects are dumb, you aren't going to like SF4. Etc.
If we set aside subjective gameplay preference, and we also set aside revenue (which SF2 wins) and tournament entrants (which SF5 wins), I think there are still some larger issues to consider. SF2 created the genre; MVC2 sustained it during the dark ages; SF4 revived it. There's nothing wrong with acknowledging all of those things. But if we are going to give an award to greatest fighting game, that award has to go to SF2. Not only did it create the genre, but - a quarter of a century later - ST is still widely recognized as one of the greatest fighting games ever made, without any sort of "for it's time" grading curve.
If you're going to try to say that SF4 is a greater game than SF2, you're going to have to come up with a better qualifier than "competitive." In the arcade, every match is a money match. That MAKES it competitive.
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