
Originally Posted by
JeanClaudVanDamme
SF3 is a terrible because it offered the least varied gameplay in any SF ever.
The game has 19 characters, all with different moves and specials and supers, that all end up approaching the game in exactly the same manner. A complete lack of playstyles. Grapplers, zoners, pokers, all ended playing in exactly the same manner. The entire cast's offensive game was monotonous.
The very nature of parrying made the game dishonest when it comes to SF fundamentals. The game requires zero knowledge of footsies because parrying meant anybody could get in at anytime, which further pushed the game in the direction that it took (offensive monotone across the board). There's zero work required for spacing and positioning. The fight took place at exactly one distance: all up in your face, phonebooth style.
Then there is the fact that the game is entirely meter dependent. Meters/specials were way too overpowered in the game, which further detracted from the need to play honest a fundamental, footsie-based, where you had to use all your normals to their max potential. Shit like Aegis, Oro's revolving garbage, Genei Jin, Abare Tosonami, Shippu, Chun SA2, were all retardedly overpowered to the point that their entire game revolved around getting bars before they even start attacking.
This is why the game isn't deep. Not because it doesn't have 1 frame links or option select.
It isn't deep because the game does not require fundamental fighting game skills or Street Fighter IQ to be successful/good at it. Even Ohnuki, one of the GOAT 3rd Strike player, describes the game as rhythmic based rather than intuition.
All this, on top of the fact that game game's execution level is mid tier difficulty at best, with mediocre character balance, completely forgettable music, and a total chore to watch as a spectator makes the game terrible.
And yes, you can easily spot a 3rd Strike player by the fact that they have zero fucking traditional SF skills lmao. There is a reason 3rd Strike has so few successful player carryovers to other games. 3rd Strike gods like Kuroda, Match, K.O., RX, Spell Master J, Kokujin, MOV, Rikimaru, Match, Issei, Nitto, etc., etc., are either one trick pony (3s, obviously) or are completely mediocre or terrible at every other fighting game they play. Being good at 3s requires a completely different (lesser) skillset/IQ than something like ST or SF4, where time tested fundamentals will always carry you to the top.
3s is a good fighting game, but a shallow , low skilled Street Fighter.
or lord, just saw the video posted by charismatic. LOL the video demonstrates exactly my point. Two dudes seemingly hitting buttons and jumping at will, with no thought or planning into what they are doing. No care or worry about footsies or spacing. Dudes are literally just hitting buttons til they can get meter for Aegis.
Yes, I'm well aware this is how 3s is played, even more so when it's a Urien mirror. But this isn't Street Fighter, and the skills needed for this game, do not translate to any other Fighting game, nevermind Street Fighter. The skill ceiling and fight IQ for 3s are just simply two tiers lower than that of SF4.