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  1. #881
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    I imagine half circle is tremendously easier for players on pad, which is mostly casuals. I still don't get how pad players play Gief well. It's a good change.

  2. #882
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    Quote Originally Posted by Weltall View Post
    I imagine half circle is tremendously easier for players on pad, which is mostly casuals. I still don't get how pad players play Gief well. It's a good change.
    Eh, me neither, but then again, there you have Snake Eyes, heh.

  3. #883
    Mr. Bananagrabber
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    As long as you had the pad broken in a bit so your finger wouldn't get snagged it's not hard.

    Thank God they removed any kind of texture from the DS4 pad, it's almost perfect (imo) from the get go. If only I could transplant that dpad to a controller with 6 face buttons.

  4. #884
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    Pretty sure on pad you can just wiggle your thumb and get an SPD, I know a good number of really decent pad Giefs.

  5. #885
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    Quote Originally Posted by Krandor View Post
    I'll believe it when I see it (lol video game journalism), the way the roster has shaped up implies 8 SF 2 characters.



    Vega obviously added in after the fact. Move Vega down a row and that leaves the two spots between Ken and Necalli for 3/Alpha characters though.
    i dont think the roster is following any formula, the devs are picking what they had in mind/people wanted. So far only popular on demand characters are in the roster (birdie was prolly more a suprise).
    you have the given 3 icons: Ryu Ken Chun, Cammy was allways a very prominent character especially in 4. Charlie was demanded by alot of people, nercalli is obviously new. and Bison and Vega are well known and wanted.
    Byrdie was a suprise chicken and i do believe we will get for the remaining spots: Juri, Alex, Sakura, Urien, Oro, Sagat + 1 new character. Karin is prolly planned but will come later as DLC (they would be dumb to not plan her as DLC for sale when whe was almost allways #1 on any votelist)

  6. #886
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    I'm liking what I see so far from Vega even if it's only complete monkeys mashing on a stick in each bid of him... His face actually looks fine on the character select screen... Really nice actually. And on his win pose/super animation. My guess is the non cinematic model doesn't have its finishing touches yet. His idle fight stance is mad lame though.

  7. #887
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    http://imgur.com/H1fxJ06
    Necalli/Vega movelist. No upkicks q.q

    But 2 different alpha counters.

  8. #888
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    Quote Originally Posted by Damane View Post
    i dont think the roster is following any formula, the devs are picking what they had in mind/people wanted. So far only popular on demand characters are in the roster (birdie was prolly more a suprise).
    you have the given 3 icons: Ryu Ken Chun, Cammy was allways a very prominent character especially in 4. Charlie was demanded by alot of people, nercalli is obviously new. and Bison and Vega are well known and wanted.
    Byrdie was a suprise chicken and i do believe we will get for the remaining spots: Juri, Alex, Sakura, Urien, Oro, Sagat + 1 new character. Karin is prolly planned but will come later as DLC (they would be dumb to not plan her as DLC for sale when whe was almost allways #1 on any votelist)
    The DLC model makes it pretty irrelevant to really speculate who the original 16 roster is. I'm betting within 2 years all the major characters people expect will be in the game and the roster will be pushing on Ultra size. Roster overinflation is one of my biggest concerns about the game.

  9. #889
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    Quote Originally Posted by TheDirtyHobo View Post
    The DLC model makes it pretty irrelevant to really speculate who the original 16 roster is. I'm betting within 2 years all the major characters people expect will be in the game and the roster will be pushing on Ultra size. Roster overinflation is one of my biggest concerns about the game.
    You don't like choice? That's cool.

    I like choice. That's also cool.

  10. #890
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    I like choice. But it's hard enough to balance a game with 40 characters, it would be an absolute nightmare with 60 or 80 as it goes on.

  11. #891
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    tbh it's hard to balance a game with 8 characters

  12. #892
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    Yeah, I don't want 40 fucking characters either. Having waaay too many fucking characters is a huge problem. Good luck 'learning' all of your character's match ups. May I recommend you Elena as your secondary character? :kappa:

  13. #893
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    You guys just fucked up at character select, I do 50% per touch on Elena thanks to her wacky boxes

  14. #894
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    So much cool info and matches to analyze, normals/walk speed/play styles and stuff and you guys argue for pages about the most inane bullshit...

  15. #895
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    Match at 8 min 45 seconds is sick as hell.

    But noooo the game is going to be boring and too offensive and simple combos and q.q

  16. #896
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    Quote Originally Posted by Chun Liroy View Post
    So much cool info and matches to analyze, normals/walk speed/play styles and stuff and you guys argue for pages about the most inane bullshit...
    don't forget the part where no matter how much you analyze any of this it might be gone at launch anyways

  17. #897
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    At this point, nothing is going to change outside of frame/hotbox data. Small things but nothing fundamentally differen . They completely retooled Vega, more than ken. Necalli is completely new. But let's define OG for another page :D

  18. #898
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    You're the only idiot still bringing it up....

  19. #899
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    Quote Originally Posted by Callisto View Post
    tbh it's hard to balance a game with 8 characters
    karate champ is the only balanced fighting game, ever.

  20. #900
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    Quote Originally Posted by Charismatic View Post
    Your entire post falls apart (it was already on shaky ground before that, mind you) when you get to the part where you try to say that 3S players are one trick ponies because they aren't gods at every game that exists. I hope you're well aware that there's actually very few players who are pretty consistent across many games. If you want to go that route we might as well call Tokido the best who ever did it. I've also lost count of the number of games Diago is mediocre at even though he was pretty much a GG god and Vsav beast and is damn solid in SF4. Enough for me to agree with Nuki riding his nuts all day. That said, MOV's Chun in SF4 is nothin' short of a beauty to see, so even then I really don't know what you're talking about. Do you?

    I'm not even gonna go too deep on your analysis of the game though because there's such a fundamental misunderstanding of the game here that I don't think it'd be worth my time. You saying the Urien mirror had no worry about footies or spacing made me laugh so hard. Its like reading a person talk about fireball zoning being spam. You literally have no clue.
    Friendly reminder that footsies being different in 3S does not mean they do not exist.
    I'm also confident your knowledge of the game is lacking because you didn't even launch into a 3 paragraph tirade on how there's no fireball zoning in 3S (which is the one thing I could agree with, not that I necessarily think this is an absolutely bad thing)
    lmao at how disingenuous you are. You honestly read my post, and came to the conclusion that I have no idea what I'm talking about, even though I specifically broke down the game's flaws in detail, listed you 80% of the best 3s players within the game's 16 year history? I don't have a fundamental understanding of the game, even though I broke down to a science on how and why the game plays the way it does, and you posted a video that played out EXACTLY how I described it would be played? Really?

    The rest of your post is a bunch of limp wristed crap about how wrong I am without you providing any counter point, and straight up making shit up (saying I didn't complain about how there's no zoning, when it clearly says in the 2nd paragrath that this game has no varied playstyles, and that zoners, grapplers, pokers all eventually became rushdown characters because the game inherently pushes in that direction).

    But fuck all that, because it's all opinionated (even though my opinions are clearly -- to anybody with IQ over 100) are clearly stronger, but let's talk about the one point that isn't opinionated:

    The vast majority of top 3s players and Gods are fkn terrible/garbage at every other fighting game, and it demonstrates in the culmination of the talents shown in SF4.

    You are right, there are very few players that are actually good at multi fighting games, but that still doesn't change the fact that the 3s playerbase has LITERALLY ZERO top SF4 players.

    SF4, currently, is the top gathering of all the best, most elite, most talented fighting game players across the genre. This is NOT debatable.

    Top/elite SF4 players have come from almost every fighting game out there. You have Vampire Savior gods, Kof gods, Virtual Fighter gods, Marvel gods, CVS2 gods, and the list goes on.

    Despite having an impressive 16 year history and countless 3s gods, none of them have shown they are good enough in SF4. This is another fact.

    Nuki is not good enough. Kuroda isn't good enough. MOV, despite decent showing recently, has never even scratched top tier talent, nevermind elite.

    Not a single 3s gods have shown they are good enough to compete at the top 8 level in the most prestigious fighting game in the world, drawing the biggest talent pool, thus the most competitive fighting game, bar none.

    Even Halo has produced more SF4 gods than 3s LOL. Snakeeyez has done more in SF4 than all the 3s gods combined in SF4. This clearly tells me 3s is a game with either a very low skill ceiling, or the skillset needed to be good at 3s are completely different that of those needed for traditional SF.

    lol @ you thinking you know more about 3s than me. I know more about a game I hate than you ever will.

    Go ahead, test my 3s knowledge and history, nikka.

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