http://shoryuken.com/2015/08/18/coul...oddess-return/
Capcom teasing a possible return of Ingrid.
http://shoryuken.com/2015/08/18/coul...oddess-return/
Capcom teasing a possible return of Ingrid.
We are happy to announce that this week we will be running the first of a series of region specific stress tests for Street Fighter V, which aim to gather information from those areas.
The first regional test will be begin in Europe on Thursday August 20th from 16:00-00:00 BST, and continue on Friday August 21st from 16:00-00:00 BST. When we are confident with the results from this test, we will share the dates and times for North America and Asia’s region specific tests, and once we have successfully completed each regional stress test, we will announce the dates and times of the official global beta test. The global beta test will still take place for the previously promised 5 days of time, so the regional stress tests are just an added bonus.
Please note that, although this time we anticipate these tests being a smoother experience, there may still be issues experienced by some users which could hinder their experience. We would like to reiterate that all data received during each regional stress test will help us ensure that the game performs at an optimal level.
It should be noted that your Street Fighter V beta will still work, and you should not require another code, however please ensure you have installed the latest patch, if your beta has not automatically updated.
Thank you for your patience and understanding.
http://www.capcom-unity.com/haunts/b...ted-beta-plans
Remember when everyone was complaining about combos being too easy or how there was going to be a lack of variety in them?
Sup guys, microstep 1f links.
Of course they would include some Ain shit on the "basic" character...
I'm pretty sure mp into mp>hp>hk target combo would do more damage, though it wouldn't hit ducking.
Edit : and couldn't combo into CA in the corner, but w/e
Hey everyone!
After successful SFV online stress tests in both Europe and Asia, we are happy to announce that the North and South America stress tests will be taking place at the following times:
8/25 (TUE) 4pm~midnight PT
8/26 (WED) 4pm~midnight PT
Once we have successfully completed the North and South America tests, we will announce the dates and times of the official five-day global beta test.
Please note that although we anticipate these tests to run smoother than before, there may still be issues experienced by some users. All data received during each of the stress tests will help us improve the online experience moving forward, and we appreciate your understanding and support. Please make sure to follow @SFVServer on Twitter, as we will be posting updates regarding the online server status there if any issues arise.
Additionally, we recommend following the two pointers below to achieve the best online experience:
Wired internet connections provide more stable speeds than Wi-Fi, so use a wired connection if you can.
Avoid downloading files in the background while playing, as it takes up bandwidth and slows your connection.
http://www.capcom-unity.com/combofie...r-the-americas
Since I haven't pre-ordered yet, is the entire program inaccessible if it's not a scheduled time? I.E. can I dick around in training mode and practice some combos whenever I want, or only during tests?
If it's online tests only how are we getting those videos from training mode?
New character is likely to be announced at Pax Prime this week, I'm thinking R Mika. I'll be there but for the life of me I can't figure out whether or not they're actually hosting a panel where they'll announce it.
@Yoshi_OnoChin
I'm excited about it announcement!! ;D At last I've got my wish!! I'm sure that it will make you happy.
I Could deal with her in Super HD.
Going to be "interesting" with SFV's jiggle physics lol.
SF5 update:
Kara throws have been removed.
Light to medium combos have been removed.
Lmfao...what the fuck.
https://www.reddit.com/r/StreetFight..._build_of_sfv/
You can still combo off chained lights so w/e I guess. Auto Crush Counter property on blocked DP punishes is interesting, but also seems kind of overkill since damage is already so high in the game and every DP is already a giant commitment.
Seems like an almost entirely rushdown game that massively discourages taking risks to get out of pressure. I don't know if I think it's bad per se but it's definitely really, really different from 4.
It feels like they want to reward people who are naturally good at spacing and decision-making, which is good, but to an extent it also feels like they're not really rewarding people who are less good at that end and spend time grinding out practice to make up for it, like it swung too far to the other end of the spectrum from 4.
Capcom : Fuck Hit Confirms
I'm OK with Kara throws being removed though.
Edit : Honestly though, most characters (that we've seen so far) didn't really seem to need the light to medium as is. Hell I don't think Bison had any way outside of a counter to combo a light attack into any form of MP