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Thread: Dec. 10 Version Update     submit to reddit submit to twitter

  1. #101
    Smells like Onions
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    Maybe a bug? Did the quest for the tactics pearl as always, but after returning to town and checking the adventuring fellow, didnt get the pearl.

  2. #102
    Ridill
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    Quote Originally Posted by geno3302 View Post
    smn stuff
    Did you know the base durations of the wards well and the debuffs? Also was Pacifying a -enmity buff or single action thing like it sounded like? Also what server are you on maybe I can help with testing? Actually I have access to a 3rd account now so might just do it when I get home

  3. #103
    Sea Torques
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    Didn't test buff durations, but they all seemed to be longer than 3min. Resources haven't updated and i was too lazy to manually equip SMN skill set to check.
    I was solo so didn't check if ruby was AoE or single target
    I'm on Lakshmi

  4. #104
    Smells like Onions
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    Sylph
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    Did anyone test the PUP changes to maneuvers yet?

  5. #105
    Sea Torques
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    Added Revealer's Pumps to leathercraft wiki
    Added Revealer's Mitts and Pants to clothcraft wiki
    Added Sombra Tiara, Mittens, and Tights to bonecraft wiki

    Didn't see the other recipes, but I'm only 100 clothcraft and bonecraft.

    If someone would be so kind as to check smithing as I don't have that at a high level yet on a mule. I am looking for Emet Harness recipe, but don't see it in leathercraft, so assuming it is smithing. For some reason the recipes are jacked up on the NPCs. They have recipes that are on there twice under Veteran and Expert, and you will most likely find the new recipes only under Veteran (the ones i mentioned above are).

  6. #106
    Nidhogg
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    Quote Originally Posted by Safiyyah View Post
    Did anyone test the PUP changes to maneuvers yet?
    Quote Originally Posted by Mercilessturtle View Post
    Didn't see anyone mention it yet: yes the maneuver change removed the JA delay. PUPs can actually use maneuvers now.
    I'm no Pup, but I know many who are going to be very happy about this change. It opens the doors for them to selectively apply this change to aspects of other jobs as well, such as Dnc steps or Drg jumps.

  7. #107
    Sea Torques
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    I like that they kept the effect on your hands too, would have been slightly saddened to not have it do anything when you use it

  8. #108
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    Pacifying ruby deletes 25% of your target's enmity. I only actually checked CE but the odds of it not being the same for VE are too small for me to bother checking it.

  9. #109
    Sea Torques
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    Quote Originally Posted by Mercilessturtle View Post
    Pacifying ruby deletes 25% of your target's enmity. I only actually checked CE but the odds of it not being the same for VE are too small for me to bother checking it.
    Way more than I was expecting O.O

  10. #110
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    On PUP they removed JA lock and Animation for sure, but anybody tested if it's JA delay too?

  11. #111
    Ridill
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    Quote Originally Posted by geno3302 View Post
    Didn't test buff durations, but they all seemed to be longer than 3min. Resources haven't updated and i was too lazy to manually equip SMN skill set to check.
    I was solo so didn't check if ruby was AoE or single target
    I'm on Lakshmi
    Well assuming capped merited skill even 1 minute ones should be over 3 minutes even with no gear skill gear

    Quote Originally Posted by geno3302 View Post
    Way more than I was expecting O.O
    Yeah I was actually expected a small static amount. Assuming capped -bp/bp II that could be very significant. Especially if AoE of the right size. Of course with our ability to recap with 1 ws with our broken hate system probably matter for melee pts but might be interesting for ranged ones

  12. #112
    Sea Torques
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    Quote Originally Posted by geno3302 View Post
    Blanched Mandragora
    Ifrit:
    Conflagration Strike costs 141 MP, was expecting it to be more than meteor strike \o/
    Conflagration Strike: 6550
    Meteor Strike (1 merit): 5969
    Conflagration Strike 3000TP: 8660
    Meteor Strike (1 merit) 3000TP: 9912

    The burn effect might actually be a helix effect, the mandragora were losing 1% HP every Tock so nice potency.

    Ramuh:
    Volt Strike is 229 MP
    13846 dmg (1 shot) will test on higher level stuff

    Titan:
    Crag Throw 124 MP
    5000-6800 DMG but the slow seems extremely potent, eyeballing it seems like 50%

    Garuda:
    Hastega II is 248 MP

    Shiva:
    Crystal Blessing is 201 MP
    Based on Myrkr it appears to be TP Bonus +300

    Leviathan:
    Soothing Current is 95 MP
    Cure II went from 124 to 156 HP cured so +25~%

    Carbuncle:
    Pacifying Ruby is 83 MP, need help testing!
    That's odd, my Conflag Strike always does less dmg than a 1/5 BP. It's a 30 HP/tick Burn.
    Crag Throw is 30% Slow.
    Crystal Blessing is TP Bonus +250. I thought it was 300 too but Myrkr restore the same amount with 1250 and 1300 TP.
    Soothing Current is +15% for me.

  13. #113
    Nidhogg
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    The new pet accuracy food is shit. I don't understand why they bothered adding new recipes honestly. They're all weaker than Shiromochi for both player AND pet. Unless they add a hidden stat like PDT or Haste or something, they're worthless.

    Base
    Accuracy: 847
    Attack: 1205
    Pet Accuracy: 932
    Pet Attack: 961


    Rolanberry Daifuku +1
    Accuracy: 901(+54)
    Attack: 1205
    Pet Accuracy: 1013(+83)
    Pet Attack: 961



    Grape Daifuku:
    Accuracy: 897(+50)
    Attack: 1205
    Pet Accuracy: 1007(+75)
    Pet Attack: 961

    Shiromochi:
    Accuracy: 917(+70)
    Attack: 1205
    Pet Accuracy: 1040(+108)
    Pet Attack: 961

    Grape Daifuku: Acuracy +50; Pet Accuracy +75
    Rolanberry Daifuku +1: Accuracy +54; Pet Accuracy +83
    Shiromochi: Accuracy +70; Pet Accuracy +108



    What the fuck is even the point of the new food? Shiromochi is cheaper to make.

    I didn't test bean daifuku but expecting similarly disappointing results.

  14. #114
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    Quote Originally Posted by Malithar View Post
    I'm no Pup, but I know many who are going to be very happy about this change. It opens the doors for them to selectively apply this change to aspects of other jobs as well, such as Dnc steps or Drg jumps.
    It's a huge change then, but 10 seconds cooldown and especially 1min lasting is still annoying.

  15. #115
    TIME OUT MOTHERFUCKER

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    How does one see what gifts one has active?

  16. #116
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    You already saw the menu when you press left/right from the Job JP menu? Not what you were asking for maybe, but check that.

  17. #117
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Sechs View Post
    You already saw the menu when you press left/right from the Job JP menu? Not what you were asking for maybe, but check that.
    Not sure I understand. I know how to see what job points I have and how many I've spent, but I don't see anywhere where active gifts are listed.

    EDIT: Nevermind. I see what you are saying.

  18. #118
    Nidhogg
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    And tested Bean Daifuku just now. Accuracy+60, Pet Accuracy+75. I'm perplexed. Why introduce three new accuracy pet food recipes that are significantly weaker than existing ones, especially when the ingredient availability and overall cost of Shiromochi is already extremely cheap and plentiful? I don't understand, unless the new Daifuku have some other hidden stat besides Accuracy; they're woefully underwhelming.

    Shiromochi requires 3 ingredients: (cornstarch, sticky rice, and distilled water); gives players +70 Accuracy and +108 pet accuracy.
    The three new Daifuku foods require 5-6 ingredients(3 of the ingredients for the Daifuku recipes are the 3 ingredients necessary for Shiromochi: sticky rice, distilled water and cornstarch) plus other shit like maple sugar or Royal Grapes(expensive from NPC) but provide +40-60 accuracy to players and 60-80 accuracy to pets. Is this intentional?

  19. #119
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    Quote Originally Posted by dasva View Post
    Yeah I was actually expected a small static amount. Assuming capped -bp/bp II that could be very significant. Especially if AoE of the right size.
    What AoE? It is a single party member. In theory it could be a static amount, but if it is it is really small. I'll test again with twice as much enmity to be 100% certain if I can stay connected for more than 30 seconds.

  20. #120
    Ridill
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    Quote Originally Posted by Mercilessturtle View Post
    What AoE? It is a single party member. In theory it could be a static amount, but if it is it is really small. I'll test again with twice as much enmity to be 100% certain if I can stay connected for more than 30 seconds.
    Yeah didn't know if it was or not

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