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  1. #141
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    Lakshmi
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    Why is it so ugly?

  2. #142
    Ridill
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    Bahamut

    No idea

  3. #143
    Hydra
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    Mistral axe got a huge boost, especially at 2k.

    Ruinator and rampage seem to be the best at 1k, mistral around 1.5k-3k.

  4. #144
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    Quote Originally Posted by dasva View Post
    In that case what about Jin? Higher total ftp can also crit and has stat mods that are more useful to stack. Also I believe you tested Ku at 1.25? Can't crit but would put it's ftp significantly ahead of Shun with no attack penalty
    I came to the conclusion that Jin was at 1.5, so that puts it at 6 total fTP not counting multi-attacks or gorget/belt. it suffers the same thing ku does, low WSC's. And with Jin you're counting on crits. I was talking to Orestes about how it may be useful if you're running around with Rogues roll. But at that point, use Blade: Hi.

  5. #145
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    Resin PMed me that bgwiki was wrong about Mordant's mods and it's actually 30% DEX / 70% CHR (consistent with SE's WS page). Unfortunately I didn't list my base stats in my mordant post, but I remember that I had more DEX than CHR at the time so I bet Mordant's fTP is >5.

  6. #146
    Ridill
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    Quote Originally Posted by Langly View Post
    I came to the conclusion that Jin was at 1.5, so that puts it at 6 total fTP not counting multi-attacks or gorget/belt. it suffers the same thing ku does, low WSC's. And with Jin you're counting on crits. I was talking to Orestes about how it may be useful if you're running around with Rogues roll. But at that point, use Blade: Hi.
    Well if it's 1.5 you will be wearing belt/gorget so total would be 6.8 not counting extra hits which will benefit Jin more. It's not really that low though 30/30 (same as Ku) vs 80 I don't know good gear sets off the top of my head but given generally dex/str easier to gear for than agi I'd imagine you'd end up with similar total base dmg from wsc. I just don't see slightly higher stat mods outweighing higher ftp AND having more useful and easier to gear for stat mods though I could see the crappy skillchain elements being an issue especially with being able to just spam self darkness with Hi. Anyone have decent gear sets to compare?

  7. #147
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    Based on dasva's re-testing it looked like it was 1.375 rather than 1.5

  8. #148
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    Quetzalcoatl

    Thanks for the clarification Byrth. Mine was done hastily with the goal of merely getting an approximation. Jin could be useful, but it's low crit rate from TP hurts it.

    I like to compare it to CDC. A very nice crit WS. And in comparison, it sucks.

  9. #149
    Ridill
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    Quote Originally Posted by Langly View Post
    Thanks for the clarification Byrth. Mine was done hastily with the goal of merely getting an approximation. Jin could be useful, but it's low crit rate from TP hurts it.

    I like to compare it to CDC. A very nice crit WS. And in comparison, it sucks.
    Can't really find info on Jins other than otherwiki saying it has 10% at 1000 tp vs Hi's 15%

  10. #150
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    Quetzalcoatl

    Quote Originally Posted by dasva View Post
    Can't really find info on Jins other than otherwiki saying it has 10% at 1000 tp vs Hi's 15%
    I'm going off of 2005~2006 sentiment in regards to it's crit rate falling in line with Rampage. That was many years ago and I don't think any extra testing went into it after meriting on weapons in sky fell out of favor. My deeply seated memories are open to update!

  11. #151
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    Re-tested Mordant and it's still 5:
    Code:
    4423, 4487, 4498, 4505, 4559, 4622, 4688
    108+20+ ((85+84)*.7+(104+72)*.3) = 299 base damage
    
    4.977~5.00 (4487)

  12. #152
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    Blade: Kamu, thanks to Lenus on Lakshmi!
    Code:
    233 STR, 191 INT, 109 Katana (383 base damage) with Gorget/Belt
    1382, 1408
    
    1.17~1.202
    They didn't change it. So this makes True Strike, Dancing Edge, and Blade: Kamu that all didn't seem to get their buffs.

  13. #153
    Ridill
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    Quote Originally Posted by Langly View Post
    I'm going off of 2005~2006 sentiment in regards to it's crit rate falling in line with Rampage. That was many years ago and I don't think any extra testing went into it after meriting on weapons in sky fell out of favor. My deeply seated memories are open to update!
    Well with the update guess it's time to retest crit rates lol

  14. #154
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    Quote Originally Posted by Byrthnoth View Post
    Blade: Kamu, thanks to Lenus on Lakshmi!
    Code:
    233 STR, 191 INT, 109 Katana (383 base damage) with Gorget/Belt
    1382, 1408
    
    1.17~1.202
    They didn't change it. So this makes True Strike, Dancing Edge, and Blade: Kamu that all didn't seem to get their buffs.
    Has someone reported it on the OF yet?

  15. #155
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    I was going to wait for us to finish out the list and make a summary post.

  16. #156
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Byrthnoth View Post
    Blade: Kamu, thanks to Lenus on Lakshmi!
    Code:
    233 STR, 191 INT, 109 Katana (383 base damage) with Gorget/Belt
    1382, 1408
    
    1.17~1.202
    They didn't change it. So this makes True Strike, Dancing Edge, and Blade: Kamu that all didn't seem to get their buffs.
    Kamu is only listed in the potency changes so maybe the accuracy down effect got a boost? Seems a bit silly if that is the case of the change. Dancing Edge could be an accuracy boost as well, but we should get clarification on the OF once everything is said and done. Can anyone test Kamu Acc down in ballista and also check the duration?

  17. #157
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    Quote Originally Posted by TummieGaruda View Post
    Kamu is only listed in the potency changes so maybe the accuracy down effect got a boost? Seems a bit silly if that is the case of the change. Dancing Edge could be an accuracy boost as well, but we should get clarification on the OF once everything is said and done. Can anyone test Kamu Acc down in ballista and also check the duration?
    While that could be the case it seems to be too few for that to be likely. Every other potency boost that has been tested has been ftp. Plus given how much dmgs have increased it ends up being a kind of why even bother especially on truestrike which all it would end up doing is canceling out it's acc penalty making it a normal acc ws with really horrible stats lol

  18. #158
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    idk, was Realmrazer's ftp boosted? Less the bgwiki page was updated it was originally 0.79ish, testign says its 0.8 now? So would make sense that its accuracy boost got boosted instead.

  19. #159
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    Quote Originally Posted by Nariont View Post
    idk, was Realmrazer's ftp boosted? Less the bgwiki page was updated it was originally 0.79ish, testign says its 0.8 now? So would make sense that its accuracy boost got boosted instead.
    Technically it was originally 1.0. Then it got nerfed all the way down to .59ish. Then the big ws update brought it back up to .79ish like you said. And now about .88 which is miniscule. 1 nerf and then 2 buffs later and still not as strong as it originally was /sigh. I'm really thinking they just forgot a few ws myself. And for some had no idea how to do the simple math to figure out what would make sense. I mean pre update cdc and realm were somewhat close. Realm gets a like 8% boost while cdc gets a 100% boost yep seems baranced to me. Ruinator also has gone up less than .1

  20. #160
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    Serves me right for posting just as im leaving for work, thought it said .80 not .88, that sucks >.> if noones done testing halo and judgement i can toss a few numbers, though i dont know what we ws on anymore to test ftp. Just eyeballing though BH seemed to be edging around what realmrazer was hitting, havent tried judgement

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