If you get the Ghost gold DLC mission, you can grind that for insane cash and use other peoples castles to buy seals or better weapons early.
If you get the Ghost gold DLC mission, you can grind that for insane cash and use other peoples castles to buy seals or better weapons early.
Largely not important, though you may occasionally find yourself wanting for specific gems (to upgrade weapons in the forge) and/or food items (for use in the mess hall). Your castle will only ever have 1 or 2 gems and food types, so you'll often be low on any of the types that aren't native to your castle. You can run across them randomly in shiny spots on challenges, and also gem-trade in the forge, but it's easier to get what you want from other peoples' castles. There's really no reason not to visit other castles if you're in need of stuff, since you don't have to fight or give them anything. Load up a castle, visit all the gem/food plots for free stuff, and leave.
You don't necessarily lose anything from not visiting other castles. What other player castles allow is:
- Get resources from them (gems and food stuff)
- Buy crap from their shops
- Fight their team in your castle or theirs
If you fight their team in their castle, with no Handicap, you can learn a skill from one of their units for the same unit in your game for gold, or you can recruit that unit as an Einherjar free of charge.
Whether you recruit or learn a skill, that unit will go into your Unit Logbook and you can learn more skill from them there. So if you fight someone who has a Silas with Trample, you can learn Trample for your Silas.
4613-6752-0923
Friend code for people who want to visit my castle. Give me some BP and VP
I've been using visiting to work on my relationships to unlock kids -- also to try to get aptitude for more characters (think I'm up to like five or six now).
Yeah, I'm working on getting aptitude for characters now.
If you're going for kids, I strongly recommend using visits to get them early. Up to Chapter 20 and getting Benny's kid was rough -- he kept getting killed before I could get over to him.
Some are better to grab early (Shiro, Iggy), but if you wait they'll come with an Offspring Seal that will bump them up to a close-ish level to what the rest of your main units are at. Like, if you get them at Chapter 20 they'll promote to 20/4 I believe, with stats to match. Some others are better to grab early just because their starting base class is pretty bad for them (Dwyer).
But seriously don't wait for Shiro unless you're satisfied using a Rescue staff to save him.
13521-26175
91696-53735
lots of aptitudes here![]()
Does Shiro stay dead if you let him die while he's still an ally unit?
There are enough instances where ally-unit "deaths" are just meaningless retreats that I just assumed it didn't matter. When I ran that paralogue (between Ch20 and Ch21), I got to him when he had 1HP left, so I don't actually know if it matters, and Google is surprisingly uninformative on this.
I thought the only retreats without consequence were during the first six chapters. After that, characters who are relevant to the story will retreat, but you can't use them in combat anymore. I assumed that children who retreat do it so you can have the cutscene at the end of the level, but they won't actually join your party afterwards.
In my search to answer my Shiro question, I did find a thing that said you can let Kana die in their Paralogue with no consequence, but I didn't find info on anyone else.
Also, not entirely related, but in Birthright you wind up fighting Camilla three times or something ridiculous. It's really made me question when a combat death is a real death in the game.
Awesome, thanks for letting me know -- gonna have to grab that off ya after work tonight.
I'm conquest and a good chunk of my guys have aptitude now
Anyone else having a hard time getting HP+ on level up for certain units? Seems like half my people have barley 30 HP when they are level 10+ on the advance classes.
I'm on Chapter 10 of Conquest.
At what point would people suggest I promote? Corrin and a few others are at 10.
I can promote Jakob but. . no idea to what. I kinda like him as Butler.
Some people have mighty shit HP growths, yes. Pretty much anyone who's not an Axe user or a manakete has an iffy HP growth.
Lookin' at you, Azura.
Edit: Generally the advice in Fire Emblem is to wait until the unit hits 20, because more level ups = more chances at stat increases. A unit that promotes at 10 is going to miss 10 levels of potential stat increases (because the level cap for base classes is 20).
Exceptions always exist, like wanting to promote Healers early just so they get access to a weapon type to defend themselves, but in general you want to wait as long as possible to Promote.
Jakob makes a pretty solid Great Knight. So does his kid.
The maid/butlers are kind of weird cause they're "pre-promotes" in a sense, except that they go all the way to level 40, so they're still getting the full 40 levels, it's just that they're starting in a promoted class at 1 rather than 10~20.
Like already said, reclassing (different than promoting - reclass you're just changing to another class in the same tier, and keeping the same level) Jakob to Great Knight is pretty damn solid.