
Originally Posted by
Kanriel
Well, it would help a bit, at least in my experience. Even just using collaborator on a DD puts it back on the tank for a good 10-20s, takes longer on harder content, too. For me personally on AA's I don't SA without Bully, and don't WS without TA on the tank. I also use Sandung for -enmity (think I still have enmity merited down too) and try to keep my enmity score in the negative. With uncapped hit rate, all WS hate on the tank, etc. I sometimes make it to 50% on AA HP without taking hate, and we're killing plenty fast enough to not time out, and I'm at the top of the parse (I can promise you most people here are doing better damage than me, but I am playing conservatively here for a reason). So in this example if people actually TRIED to keep their enmity down, since the THF could steal some of it and drop it on the tank, it would be viable. Probably would need to keep a Ranger in a slot, but it might open up to another melee to join the fight. If they can't find a way to uncap enmity values, that change to TA would at least provide some level of leeway to work with. And in AOE-heavy fights, like delve bosses, it could potentially change those too with the extra enmity decay from that.