Yeah I know they sacrificed it to speed up combat, but now it combat is so flashy and weightless because every 2-2.5 seconds your jumping and spinning and twirling around with flashy animations whereas in 1.0 it was slightly more realistic. Almost feels like FFXIV is a fighting game than an MMO because we're using abilities and skills so often in combinations and in sequences, it's like street fighter. And I noticed I catch myself starring at my hotkey bar to watch GCD's like 80% in combat(other 20% focused on my HP bar and for orange circles/cones around the mob for AOE that it's hard to stop and appreciate the 'look' of the battle and what other party members are doing.
Coming from FFXI where even while spamming WS in max haste gear, it was still slower combat than ARR whereas you still could watch and what other DPS were etc. Just an observation. Since I playb DRG, most of my time is dedicated to watching my hotbar to see which abilities are up because of the crazy 20+ complicated rotation we have. I sorely hope the new abilities added in 3.0 from 51-60 make rotations less complex and button mashy for all jobs. FFXI still required some skill and knowing when to use certain abilities but was far less button mashy as FFXIV, and I think that's one of the flaws people polint out about ARR is that it's following the WoW model of making a light weight, jumpy, button mashy, soulless MMO.
I also hope in the future new and different stats come out. I find myself not 'hyped' or 'impressed' when I get new armor because it just has the same 3 stats that a DPS cares about...STR/Acc/Crit/Skill speed/Determination. Other MMO have other stats on gear, gear that enhances a job/class's unique abilities. Gear just seems to follow a horizontal progression model within every ilvl and content is gated behind ilvl caps. It's just so odd to me there's little variation is gear choice. Again, in FFXI for example, you had stats like Haste, Store TP, Double Attack, Triple Attack, Critical Hit Rate, attack, accuracy, counter, Damage Taken-%, Weapon Skill Damage+%, then gear that enhanced special abilities like Jump Damage+X, etc. FFXIV all gear 1-135 has the same type of stats just in higher numbers and even shit like Skill Speed is in a weird 0.0001x modifier so even when you have hundreds of nearly thousands of skill speed, your actual GCD is only like 0.3seconds faster and striving for a new piece of gear with more skill speed will only serve to add a reduction of another 0.005 seconds...faster than human reaction time...yay!
XI Wiki



