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  1. #201
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,756
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Maurauc View Post
    Lazy, so spoiler
    Lovely. I don't mind the content, but I can envision the rage of some at the thought of having to raise monsters in order to get +4 stat.

  2. #202
    Cerberus
    Join Date
    Aug 2013
    Posts
    458
    BG Level
    4

    Quote Originally Posted by Fwahm View Post
    I listed my test a bit ago; they're exactly the same as before.
    Thank the Lord Baby Jesus.
    I was worried last night when I saw the new description that I'd make these for stuff like Rudra's and Fudo and then have to go make others for all my Xhit WSs...
    Thank's for testing it that it's still the +25/256 ƒTP and not +WSdmg...
    Lord only knows why they did this when the incursion helm has the bit number.

  3. #203
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    They said they readjusted some of the older gifts, can anyone notice a change? Jobs specializing in a trait seemed to get a big one at 210, drk attack bonus 23 instead of 15, pld def bonus+23 instead of 15. Hopefully drg,dnc,rng get 23 acc next round.

    I tested wyvern breath job points, literally adds +10 per level; 100 at 10/10. Healing breath IV is gonna heal like 1700ish at 30/30...crazy.

  4. #204
    Fake Numbers
    Join Date
    Feb 2010
    Posts
    80
    BG Level
    2

    Feb. 18 2015 Version Update!

    Quote Originally Posted by Maurauc View Post
    Lazy, so spoiler:
    Spoiler: show


    A cheer from Chacharoon based on
    the pleasant memories of raising a
    dhalmel calf.
    Increases mind by 2 and guarding and shield skills by 10%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    dhalmel.
    Increases mind by 3 and alter ego "Cure" potency by 5%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    great dhalmel.
    Increases mind by 4 and alter ego "Cure" potency by 8%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    sea monk larva.
    Increases dexterity by 2 and guarding and shield skills by 10%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    sea monk.
    Increases dexterity by 3 and alter ego attack and ranged attack by 5%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    blue sea monk.
    Increases dexterity by 3 and alter ego accuracy and ranged accuracy by 5%.

    A cheer from Chacharoon based on
    the pleasant memories of raising an
    uragnite youngling.
    Increases vitality by 2 and summoning magic, singing, wind instrument, and stringed instrument skills by 10%.

    A cheer from Chacharoon based on
    the pleasant memories of raising an
    uragnite.
    Increases capacity point gains by 3% and experience point gains by 5%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    limascabra.
    Confers a capacity point bonus of 5% and experience point bonus of 3%.

    A cheer from Chacharoon based on
    the pleasant memories of raising an
    immature crab.
    Increases vitality by 2 and bonecraft skill gains by 1%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    crab.
    Increases vitality by 3 and alter ego physical defense by 5%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    porter crab.
    Increases vitality by 4 and alter ego physical defense by 8%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    colibri chick.
    Increases intelligence by 2 and evasion and parrying skills by 10%.

    A cheer from Chacharoon based on
    the pleasant memories of raising a
    colibri.
    Increases intelligence by 3 and alter ego magic defense bonus by 5.


    A cheer from Chacharoon based on
    the pleasant memories of raising a
    toucalibri.
    Increases intelligence by 3 and alter ego magic evasion by 5%.
    * Only when average item level is
    over 100.
    It's safe to assume they meant skill gain rate and not actual skill+ for the babies, right?

  5. #205
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Ophannus View Post
    They said they readjusted some of the older gifts, can anyone notice a change? Jobs specializing in a trait seemed to get a big one at 210, drk attack bonus 23 instead of 15, pld def bonus+23 instead of 15. Hopefully drg,dnc,rng get 23 acc next round.

    I tested wyvern breath job points, literally adds +10 per level; 100 at 10/10. Healing breath IV is gonna heal like 1700ish at 30/30...crazy.
    For every job, the first four Capacity Points Bonuses were buffed from +5%/+5%/+5%/+5% to +5%/+7%/+9%/+11%.

  6. #206
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    Im liking most of these

  7. #207
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Anissa View Post
    Also while testing I noticed what I hope is not, but probably is, a bug. Setting a single spell that gives 4 points toward a trait is fully unlocking the trait. For example, fantod with no other spells set gives Store TP. I did some more testing with accuracy bonus. The set breakdown used to be:

    0 points: no trait
    4 points: no trait
    8 points: Tier I
    12 points: Tier I
    16 points: Tier II
    20 points: Tier II
    24 points: Tier III

    With the new gift I'd expect it to be:

    0 points: no trait
    4 points: no trait
    8 points: Tier II
    12 points: Tier II
    16 points: Tier III
    20 points: Tier III
    24 points: Tier IV

    But what it actually does is:

    0 points: no trait
    4 points: Tier I
    8 points: Tier II
    12 points: Tier II
    16 points: Tier III
    20 points: Tier III
    24 points: Tier IV

    May be pretty nice to be able to set StoreTP with only 1 point.
    I think it gives +1 to the tier, or system-wise +4 trait points to the trait. Since most spells upgrade with each +4 after the first 8 needed to unlock, this should give an extra tier to our most used traits. For melee dps blu, this may mean dw5,stp2(or stp1 but can save a point off fantod; though it gives good attributes for its set cost), accuracy bonus(+12 acc!), critical attack bonus(more cdc/HS damage), and FC.

    Has anyone tested new m.acc with blue skill on hard shit like delve? Super curious if we should all accept our new blue mage stunner overlords. And new tourbillion pretty much invalidates the use of any other UL spell, cuz 45% attack for the entire alliance for 90s is like Angon+1.

    Unbridled job points may hint at future UL spells coming that are more buff-oriented. Would be odd to create this job point for the 2 buff spells we have(Carcharian and Harden Shell; not counting Pyric Bulwark since that lasts like 5min already).

  8. #208
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Fwahm View Post
    Fotia Belt and Fotia Gorget work like they used to; they give +0.1 fTP, not +10% WSDMG.
    Hate to beat the horse dead again, but is there any restrictions like "on day" or anything like that (old feather hat/athoes gloves/new gator helm). Or does the 'rainbow' gorget/belt work exactly like it use to?

    The use of the words "latent effect" bugs me.

  9. #209
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    I did my testing with Infernal Scythe, a dark/water affiliated weaponskill, on earthsday. So no, there's no restriction.

  10. #210
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Awesome. Thank you.

  11. #211
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Aurorastorm II and Chatoyant Staff is gonna make for some sweet SCH healing. +35% potency that surpasses cure cap. Not bad. Also a regen+12 duration body, sch made out like a bandit. Hopefully next update is tier6 nukes or tier2 helices

  12. #212
    Cerberus
    Join Date
    Feb 2009
    Posts
    498
    BG Level
    4
    FFXI Server
    Cerberus

    The vendor prices of the following items have been lowered.
    Great Boyahda Moss / Wisteria Lumber
    see you at the crossroads

  13. #213
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    +110% CP bonus when gifts are capped with 50% CP mantle. Basically fulltime double CP for that job, though it won't mean much when they raise cap to 30 and it takes like 465 JP to cap a single category 30/30.

  14. #214
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Lyramion View Post
    Having fun with VoidStorm 2, 3 step self SC on 124 Woh Rabbit:



    Normal Darkness Mirror: 150%
    Darkness Mirror with Voidstorm 2, ElementalObi, Twilight Cape, Pixie Hairpin +1, Archon Ring: 230%
    My omniscience keep killing the rabbits on darksday before the skillchain can take affect, so i gave up trying to replicate it and went ahead to see how much omniscience does when buffed with my GEO mule, AM2, darksday, and voidstorm 2.
    http://tinyurl.com/pfpbw9y

    Malaise everything!

  15. #215
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    For Yorcia Skirmish:

    - Got a pink acuex in one run with 3 stone drops. One was a Duskorb+2.
    - Got the Butterfly CS and Megaboss. Mechanics dont change. The boss sits dormant and spawns mobs you have to towerdefense with your minions. However once something tuoches the Megaboss he will awaken and start plowing through everything. Lost our pop to it because we engaged it too early.[EDIT: Failed a 2nd run. have to get to the elementals quickly. They are past boss and then North]
    - Got a Mellidopt Wing in 1 of my runs that I dont know what to do with yet. Lola wont take it. [EDIT: From FFXIAH > ??? in Yorica at Skirmish device. Click it for CS then trade.]

  16. #216
    Relic Weapons
    Join Date
    Jun 2014
    Posts
    387
    BG Level
    4

    Anything major regarding automaton WS buffs?

  17. #217
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Nothing on tier6 nukes. How are they?

  18. #218
    New Spam Forum
    Join Date
    Oct 2007
    Posts
    150
    BG Level
    3

    Quote Originally Posted by Ophannus View Post
    Nothing on tier6 nukes. How are they?
    Bliz6 with a Bliz5 for reference.

  19. #219
    Hydra
    Join Date
    Jan 2010
    Posts
    100
    BG Level
    3

    Quote Originally Posted by The Assman View Post
    Anything major regarding automaton WS buffs?
    Would like to know this too. Specially for cannibal and magic mortar. And how are the new attachments?

  20. #220
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ebullience+Blizzard VI with Hailstorm II is gonna be so good

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