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  1. #121
    Old Merits
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    Ragnarok

    These are freaking easy. Try getting perfect alignment on avatar rings.... /shudder.

    For these, do one of the off elements(not light or dark first.) then if a leak occurs it'll be that element. And NP, cause you can raise it up/down without affecting your other elements. then do light dark, your second 50, then rebalanced the first ele.

  2. #122
    Relic Horn
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    Sylph

    Quote Originally Posted by Martel View Post
    Well, I made my gorget/belt already.

    What would be the ideal ws/conditions to test so I can see if I did something dumb and have to refarm?
    Pick the highest fTP single hit WS you have. Torcleaver, Rudra's, Fudo, etc. Then, head out to any mob you'll oneshot with it with thf or /thf, and SA WS a couple mobs with and without gorget/belt. Wear them both to make it more obvious.

    If it's the same as before, you'll get a very small bonus (1.25% per item with 300 tp Fudo, for example), but a big one if it changed (10% per item).

  3. #123
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    How do you do these synergy recipes. I always get a badass leak when i'm near, or i overshoot light and then hard to balance it with dark.

  4. #124
    Nidhogg
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    FFXIV Character
    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Woops double post.

    Maybe its just lag but i dont seem to have enough "time". After i get fire to 50 and earth near 50, im at <25% time, then i get a leak and it takes 3-5 feeds to clear leak then reboost fire, then im already at like 5-10% and balancing light and dark sucks cuz i keep ending up with like 16-17light/16-17dark and one feed can boost me up to like 26 making it impossible to balance. Also wtf repair does nothing. I spent all my light fewell on repair and it raised the meter by like 1% with level 3, whats the deal with that?

  5. #125
    Sea Torques
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    Sep 2007
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    Bismarck

    Quote Originally Posted by znitch View Post
    Not-So-Clean Bill (new Adoulin quest)

    Spoiler: show

    Svenja's Manor in Western Adoulin
    Borghest at Morimar Frontier Station
    Fritha at Foret Frontier Station
    Foreboding Vineprints at J-10 in Foret (very close to Biv #2, just head west a bit)
    Examine Vineprints again to spawn Pungent Patricia, pretty easy Morbol NM. Thought I would be heading into a BC like the Dullahan battle last update so didn't even have trusts out. One SA Rudra's was enough to nearly kill it, dunno if it uses Extremely Bad Breath or charm, only move it got off was Vampiric Lash.
    Head to the Hospital (just around the corner from Svenja's Manor) for your reward of 100 limit points, 1000 bayld and... Glorious Earring, a WHM onry piece with MP +30, Enmity -5 and Cure potency II +2%. Also got the title of Good Dew-er.
    The NM uses Bloody Breath, which is a 50 count doom that is removed when the NM dies. Not really anything to be worried about.

  6. #126
    Sea Torques
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    Aug 2006
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    5
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    Leviathan

    Element to the right stops leaks. And there is no hq of this, so just need each one 3 or so away from target. Synth is easy

  7. #127
    Salvage Bans
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    Valefor

    Gonna sound silly, but has anyone tested the Blue Mage Job Trait+ yet? It says it doesn't apply to Gilfinder or Double Attack, but does that include their upgrades, Treasure Hunter and Triple Attack? I assume so, but I'm curious.

  8. #128
    Ridill
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    Bahamut

    Quote Originally Posted by Sechs View Post
    and where to get/craft the Puppetmaster new attachments?
    Scope II- Goldsmithing lvl 52,. Earth crystal- clockmaking, glass fiber, 2 artificial lenses, golden gear, aht urghan brass sheet

    Shock Absorber II - goldsmithing 57. Sub smithing and alchemy. Fire crystal- clockmaking, adaman sheet, carbon fiber, cluster ash, dark adaman sheet, imperial cermet

    Tension spring III - goldsmithing 66. Earth crystal- clockmaking, slime oil, darksteel ingot, 2 mythril coils, platinum gear.

    Auto repair III - goldsmithing 66. sub alchemy. Fire crystal- clockmaking, plat sheet, glass fiber, glass sheet, hi potion tank, megapump

    mana tank III - gold 71 gold sub alchemy. Fire crystal- clockmaking, mercury, sieglinde putty, glass sheet, hi ether tank, mega pump

    accelators III -gold 73 gold sub alchemy. Fire crystal- clockmaking, coeurl whisker, goblin grease, imperial cermet, plat gear, mega fan

    mana jammers III - 74 sub alchemy. Fire crystal- clockmaking, blessed mythril sheet, artifical lens, sieglinde putty, water tank, mega pump

    and that's all I found in gold too tired to check alchemy where the rest probably are. Pattern seems to follow ~5 levels higher than previous tier with similar ingredients some that are upgraded like gold gear becoming plat or kilo fan/pump becoming mega

  9. #129
    Stalking you
    Join Date
    Dec 2007
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    FFXIV Character
    V' Mod
    FFXIV Server
    Atomos
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kensagaku View Post
    The other two follow the same system, with two of the remaining elements and light/dark.

    Foita Belt: 50 Wind, 50 Water, 20 Light, 20 Dark
    Foita Gorget: 50 Fire, 50 Earth, 20 Light, 20 Dark
    Hachirin-no-Obi: 50 Ice, 50 Lightning, 20 Light, 20 Dark

    Also light/dark are stupidly annoying elements. -_- If they both surge and go too high you gotta restart. Soloed all three of mine and that was the only thing that messed me up.
    belt kept being super finicky for me and exploding any time it hit 25% impurity

  10. #130
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Wonder if its +1 or +1 tier. A tier jump sound more reasonable as other jobs got entirely new spells. Tier jump +1 for store tp, dual wield, accuracy bonus, crit attack bonus, fast cast, all sound dope.

  11. #131
    Ridill
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    Quote Originally Posted by Sechs View Post
    You mean for magic damage received?
    You're telling this in theory, based on past obi experiences, or you actually tested the new one?
    I only tested dealt. I was just saying you get the negative and positive day/weather bonuses unlike chat staff where you'd only get the positive

  12. #132
    CoP Dynamis
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    Asura

    Augmented a Canny Cape @ Inventors with the new crystal, DEX+1 AGI+1 Dual Wield +4.

  13. #133
    Salvage Bans
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    Jun 2007
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    5

    Quote Originally Posted by Fival View Post
    Augmented a Canny Cape @ Inventors with the new crystal, DEX+1 AGI+1 Dual Wield +4.
    Are the crystals a full reroll of stats of capes?

  14. #134
    Ridill
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    Bahamut

    Quote Originally Posted by Fwahm View Post
    Pick the highest fTP single hit WS you have. Torcleaver, Rudra's, Fudo, etc. Then, head out to any mob you'll oneshot with it with thf or /thf, and SA WS a couple mobs with and without gorget/belt. Wear them both to make it more obvious.

    If it's the same as before, you'll get a very small bonus (1.25% per item with 300 tp Fudo, for example), but a big one if it changed (10% per item).
    I'd actually recommend a magical ws

  15. #135
    Ridill
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    Quote Originally Posted by frodnonnag View Post
    Are the crystals a full reroll of stats of capes?
    yes

  16. #136
    Ridill
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    Quote Originally Posted by vm0d View Post
    belt kept being super finicky for me and exploding any time it hit 25% impurity
    Weird I've never heard of an explosion below 31%...

  17. #137
    Old Merits
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    Quote Originally Posted by Ophannus View Post
    Woops double post.

    Maybe its just lag but i dont seem to have enough "time". After i get fire to 50 and earth near 50, im at <25% time, then i get a leak and it takes 3-5 feeds to clear leak then reboost fire, then im already at like 5-10% and balancing light and dark sucks cuz i keep ending up with like 16-17light/16-17dark and one feed can boost me up to like 26 making it impossible to balance. Also wtf repair does nothing. I spent all my light fewell on repair and it raised the meter by like 1% with level 3, whats the deal with that?
    Don't clear the leak. ignore it. it'll drain the element you need slowly, but you can boost it back up in 1~2 feed. let it leak, and deal with the rest then come back and re balance.

    And don't repair, just work fast. The only operation you should need is either precise thwack for explosion stunning, or the purge impurities cmd(I forget the name) to prevent them.

    I think the DA+ is fine. But, I replied to this earlier you know? along with the killedar shield bit...

    belt/obi testing will be delayed, as GS is back up and gonna try some new skirmish. ^^;

  18. #138
    Ridill
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    Bahamut

    Quote Originally Posted by Ophannus View Post
    How do you do these synergy recipes. I always get a badass leak when i'm near, or i overshoot light and then hard to balance it with dark.
    Leaks are not a bad thing you just need to plan for them. Build one up you don't mind leaking first and let it while you get the hard to do stuff done ie dark/light. Then just power thru the leak when it's your last element

  19. #139
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Woops double post.

    Maybe its just lag but i dont seem to have enough "time". After i get fire to 50 and earth near 50, im at <25% time, then i get a leak and it takes 3-5 feeds to clear leak then reboost fire, then im already at like 5-10% and balancing light and dark sucks cuz i keep ending up with like 16-17light/16-17dark and one feed can boost me up to like 26 making it impossible to balance. Also wtf repair does nothing. I spent all my light fewell on repair and it raised the meter by like 1% with level 3, whats the deal with that?
    Just spam when you are far waiting to see values takes to long. And always spam on repair it seems to really lag so looks like it does nothing then bam. But yeah I didn't even need to repair at all and it was still a good 25%. First set your leaker fire or earth then balance light/dark then get the non leaker good then the leaker be quick on the feeds and dumps

  20. #140
    Campaign
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    Quote Originally Posted by Fwahm View Post
    I hope it is different
    You kidding?
    The whole purpose of this new stuff was to save inventory space and you're happy of getting inventory+2 instead of inventory -14?

    Concerning Obis, I hope they do not apply the negative effect but only the positive one, otherwise I'm not sure it's going to be an inventory saver at all...


    Weapons get a third augment (+damage?) and better augments in general. Some of those weapons might become really nice now.
    Dunno if I'm to be happy or sad, I hate random augments.
    Nobody noticed the line that says it's gonna be easier in ALL skirmishes to get chest rankup? Maybe this will make the influx of stones higher, consequentially driving price slightly down and making it less intense of an economic effort to get the right augments?


    Talking about gear now:
    I see some interesting sidegrades, some of which might become BiS according to the augments you can get.

    TA legs for light armor jobs? Might be cool for TP, potentially good for WS, I dunno, will depend on augments.
    DW+4 feet! WEEEE! Because I wasn't capped already without buffs on NIN and DNC inorite. Potentially good either way I guess, with augments especially.

    There's also new DD legs for mages. As much as they have strange stats (they mix DA with Mab... dunno) but if you can get melee stats on them (accuracy? attack? something?) they could become really nice for meleeing BRDs and GEOs!

    New legs for SMN, better than Ngen seraweels for damage, better than Glyphic+1 for macc. I guess at +6% BP damage they probably are better than AF3+2 for magic BPs as well? Or on par maybe.
    In general there's some potentially good items for nuking as well, again dependant on augments though.

    Did I miss anything particularly good, special or worth of notice?




    Bit surprised we received FULL SETS btw. I was expecting just Body and Head slot. Wonder what's gonna happen with Alluvion Ra'kaz then...

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