But the augments you can get on them will be the same and the armor itself will only have marginal increase in stats on it... but will be ilvl 124 so we have to do it for dat ilvl
But the augments you can get on them will be the same and the armor itself will only have marginal increase in stats on it... but will be ilvl 124 so we have to do it for dat ilvl
So just saw a Yorium body with phalanx +1. Talked to the guy and he said it was from duskdim orb.
Please contribute and fix this post to keep it updated.
Theory
Each weapon and armor has 3 possible augment slot, each of this slot is regulated by a different category of stone.
Each stone has 4 types, with affinity to different augment sets.
Each stone can occasionally give an augment of the same category but different type, this is called a "bad roll" and when it happens it usually gives low amount.
Each type of stone has a common set of augments plus specific ones that change according to the armor set. This limitation somehow doesn't apply (or applies differently) to weapons
There are currently 3 categories. It's likely Alluvion Ra'kaznar will add a 4th category of stones, with an inherent 4th augmentation slot.
It will probably follow this model:
Alluvion Rala/Cirdas => Drops Snow and Leaf category stones. Snow common, Leaf rare.
Alluvion Yorcia => Drops Leaf and Dusk category stones. Leaf common, Dusk rare.
Alluvion Ra'kaznar => Drops Dusk and XXX category stones. Dusk common, XXX rare.
Snow stones
Tipically alligned with generic and simple augments.
- Slit => Melee augments: Att, Acc, Att/Acc, Eva, DEF, ...
- Tip => Ranged augments: Ratt, Racc, Ratt/RAcc, ...
- Dim => Magic augments: Mab, Macc, Mab/Macc, Meva, ...
- Orb => Pet related augments: Pet: Mab, Pet: Macc, Pet: Att/Ratt, Pet: Acc/Racc, Pet: Def, ...
Leaf stones
More specific and peculiar augments.
- Slit => DA, TA, WSAcc, Stp, Cpot received, Subtle Blow, Enmity+, Waltz potency+ (Bad roll?), Dual Wield (Taeon exclusive?), Counter, ...
- Tip => haste+, Subtle Blow, Enemy Crit-, Enmity-, Waltz Potency+, recycle, ...
- Dim => Fast Cast, Mcrit, Mburst, ConserveMP, SpellInterrupt, OccultAcumen (Helios/Yorium exclusive?), Cure Potency, Aspir and Drain Potency (Helios/Yoruim exclusive?), Enmity- (bad roll?), Cure spellcasting-, Song Casting time- (Telchine Exclusive), ...
- Orb => Blood Boon (Helios exclusive?), Pet: Regen, Pet: StoreTP, Call Beast Ability Delay- (Acro exclusive?), Pet: DA, BP Delay- (Helios exclusive?), Elemental Siphon+ (Telchine exclusive), Pet: Subtle Blow (Telchine exclusive?), ...
Dusk stones
Even more specific augments.
- Slit =>STR, VIT, STR/VIT, Crit Damage, WS Damage, HP+, Crit hit rate (???), Save TP, -3% Delay (Weapon), ...
- Tip => STR/DEX, STR/AGI, DEX/AGI, DEX, AGI, Snapshot, Skillchain Damage, ...
- Dim => INT, MND, INT/MND, Mcrit Damage, Enhancing Magic duration+ (Telchine exclusive?), Phalanx+, Regen Potency (Telchine/Taeon exclusive?), MP+, ...
- Orb => STR/CHR, CHR, BP Damage (Helios exclusive?), Pet: Haste, Pet: DT-, ...
Missing the weapon exclusive augments from Dusk stones (One of them being Damage+ for sure, probably Slit and Tip)
Should note that pet da and haste are on both dusk and leaforbs also pdt is an option. And crit rate on leaf (which can come with DA).
Are you talking about PET crit rate on leaf? And if so which leaf?
Are you saying that both Duskorb and Leaforb can give Pet haste for a final stacking amount? That would be pretty strange, you sure about this?
Also I thought Pet PDT only existed on weapons.
When updating these lists we have to keep in mind that things work differently for weapons and armours, altough we still don't know fully how, yet.
While in my premise I talk about weapons too, list has been compiled taking into account only armour augments.
Personally I'm surprised to see no "haste" augment for armour. I seem to recall there was one for weapons?
Also surprised by missing -enmity and +Mdamage augments.
If haste is not taeon exclusive it could be a nice option for telchine and helios, if you're trying to build mage melee sets
I believe Haste is a possible augment with Leaftip.
I've gotten haste on Telchine legs. It was using a leaftip stone.
![]()
Yeah, haste is a possible augment from Leaftip.
http://cdn.guildwork.net/albums/imag...583c752c92.jpg
Here's the rest of the augments I've made for Acro so far:
http://cdn.guildwork.net/albums/imag...583c748e8b.jpg
http://cdn.guildwork.net/albums/imag...583c748ebc.jpg
http://cdn.guildwork.net/albums/imag...583c751cce.jpg
Those are so tasty
Whelp that is a complete new level of gear from Ejin.
Got Haste +2 on my Telchine Head and Haste +3 on Telchine Legs after around 15 LeafTip+1 total.
Other augments:
-Enemy crit 2
Waltz 2-4%
-Enmity 2-5
Subtle blow +6
I surmise that a new 4th augment, if there ever will be one, would have to be job specific augments. There aren't many stats left that have not been covered by any of the other stones.
For weapons, if the 4th augment stone grants a -delay, it might be gg for a lot of REMs.
Btw can the staff get mdmg augment with dusktip? It would be retarded if it gets regular +dmg like other weapons. If it does get +mdmg, it might overtake Marin+1 as best nuke staff perhaps.
So haste is possible. ARGH.
Now what do I do on my telchine legs sigh...
Updating the table btw.
So I guess so far the only important missing staff is Magic Damage?
@Ophannus
Nobody said that the possible 4th augment slot can't be stats that we've already seen in the three other slots.
It could be a compilation of stats already present from the previous 3 slots, so that you can get even more, or have more choices.
Example: Damn I had to take DW from Leaf stones on this piece. Wish TA didn't take the same slot!
DANG! 4th slot offers various (not all) options from Snow, Leaf and Dusk. You can now use the 4th slot to get TA and keep DW at the same time.
Example2: Damn all this Att from Snowslit is nice! Wish I could have more.
TA-DAH! Can get even more attack from the 4ht slot and sum it up with the one you already have.
I mean, not saying it's gonna be this way, but no reason why it couldn't.
Are you being sarcastic or what? >_>
I was referring to the list of stuff I compiled a few posts above on this page.
Yea technically it's not a "table" it's just a "list" if that's what you meant <__<'
No, I wasn't being sarcastic. When you said table, I had the image of something like the alluvion weps page and it's augment/stone tables. Didn't even occur to me that that list was your table. I'll blame it on having just woken up.
EDIT: to add to it, I've seen Aspir and Drain Potency on Yorium, so at the least, it's not Helios exclusive
EDIT#2:Got occult Acumen+ on Yorium. So also not Helios exclusive
Yes pet crit. Leaf orb of course only pet stat leaf lol. Seen it on armor too though haven't seen the dual pet crit/da stat yet. But a friend says he's gotten 5crit rate/DA augment so I trust it's doable
Yes though I've yet to get both on the same item at the same time I have seen pet haste and pet dt come from both dusk and leaf orb (only seen pet pdt though from leaf). As have some pet friends of mine. Not really strange as there isn't a lot of general useful pet stats that don't fall under snow and we've seen other repeats in non pet stats like ws dmg. Plus I have a theory on that...
As far as the weapon to armor kind of assuming until proven otherwise that stuff you can get on weapons you can get on armor outside of weird stuff like block rate or +song (though not necessarily the same amount) since so far that seems to be the case so far. But armor has additional special ones for dusk and leaf. And yes I have gotten pet pdt and haste on armor and I linked a pet dt armor in thread earlier.
I've seen some haste on the armor but didn't bother to report since it was in my leaf spam and well figured it was just another case of weapon/armor cross over
Speaking of weapons... wiki lists +5 pet haste and perp rate is max for leaforb+1. How sure are we on those values? Because I've thrown a good 100 +1s and a good 50+2s at axe and max so far is 3 pet haste and 3 perp rate. Maybe they ninja lowered it while raising other stuff? Then gave dusk some of the same augments so that now with both dusk and leaf you can get as much pet haste lol? Or maybe they made it less for 1 hd weapons cause of dual wield?