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Thread: Heavy Skyrim Modding     submit to reddit submit to twitter

  1. #21
    Special at 11:30 or w/e
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    Quote Originally Posted by Meresgi View Post
    I think someone echoed it here but DO NOT use nexus mod manager, that thing is absolute shit. Use Mod Organizer. Here's a link with a ton of helpful hints.

    http://www.tesgeneral.com/

    also there are some other sites that are not so NSFW but usually are good for finding some nice mods, and store a lot of the mods nexus banned because drama reasons. like SG hairs and Morten hair.
    I'm unaware of the issues with Nexus. Granted I downloaded all of mine a long time ago. What exactly is/was the problems? I'm just curious.

  2. #22
    A. Body
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    Same. I have 0 problems with Nexus mod manager and been using it for years.

  3. #23
    Ridill
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    The way it puts the mods in is very sloppy, also Mod Organizer creates a virtual directory structure so it actually doesn't put any of the mods right into your steamapps/Skyrim directory. This lets you easily deselect mods to troubleshoot any crashes without having to go through and delete the right files, etc etc.

    Pulled from TESgeneral:

    Pros:
    -Easy installation
    -Simple interface
    -Nexus friendly mod downloads
    -Baby's first mod manager
    Cons:
    -Only works when the Nexus works which is never
    -Little to no customization
    -Does not work well with SteamWorkshop mods
    -Does not like loose file mods
    -Saves mods in a different folders
    -When it tries to self update, you can't do ANYTHING
    -Tells you to update incorrect versions

    The Nexus Mod Manager is a really clunky program that forces you to play by its rules. When you use it, you're constrained to use nexus only mods. If you want to use something else, you're gonna have to painstakingly create folders and organize the mod so that the mod manager will recognize it. In terms of its features, other programs have better stability and even more features than this one. We highly recommend that you DO NOT use this program. If you do, I won't help you. In fact, I'll point and laugh at you when your mods don't install properly or when the program flat out doesn't work.
    Mod Organizer is just more streamlined and so much better. I used NMM for a year or two when I first began modding and after making the change to MO it was a huge improvement in my eyes.

  4. #24
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    Going to have to agree with Meresgi, after trying to go through NMM and then switching to MO, its like night and day. At least for a new mod user like me.

  5. #25
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    Good to know there is options. If I do any new mods I'll look into MO. Thanks!

  6. #26
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    I'll try it out next time I do a fresh install.

  7. #27
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    Modders can now charge for their content on Steam Workshop
    http://www.vg247.com/2015/04/23/stea...-money-skyrim/

  8. #28
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    This is not going to end well.

  9. #29
    Relic Horn
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    Guess that's the end of the steam workshop.

  10. #30
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  11. #31
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    Had me laughing pretty hard.

  12. #32
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    Just found this for those wanting to go the extra mile.


    http://www.reddit.com/r/modpiracy/co...please_sticky/

  13. #33
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  14. #34
    Mr. Bananagrabber
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    The Dev said any changes updates to the MCM portion of SkyUI will be kept updated in a free version, but otherwise lol.

  15. #35
    Ridill
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    This is hilarious. Whats to stop a developer/publisher now putting out half assed work which modders will fix. Dev/publisher gets their $60, modders get their $$.

    http://steamcommunity.com/sharedfile.../?id=431426494


  16. #36
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    I don't do PC gaming so at the same time i don't do modding, but i'm not sure I 100% understand the situation like I know that Steam sells mods and take 75% of it ok that's clear.

    But the mobs that you had free from w/e the developper, are they still available? or are they completely gone?

  17. #37
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    People are stealing mods off free sites and uploading to steam to make $$ before they get banned, which will cause some modders to just take their mods off the free site.

    While Skyrim isn't a game to see more patches, the 24hr return window basically says "Oh if the game is patched a month after you buy a mod, and that mod is broken and never works again...too bad. You can ask nicely for an update". It would be like buying NPCscan for WoW for $10 and then blizzard patching the game the following Tuesday to where that mod doesn't work at all ever again. You just tossed $10 into a fire.

    I think no one ever had an issue with donating to modders or patreon type stuff. I've donated from $$ to a few mods here and there just to help out getting them rolling because they looked awesome. (I needed those waifu mods damnit!).

  18. #38
    Mr. Bananagrabber
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    The 75% is split between Valve and Bethesda.

    As for mods still being available, a concern is that some modders could pull their free since day 1 mods and slap them behind a paywall.

    There's also worry because Valve has effectively stated (according to Chesko, a well known modder who jumped on the paid train) that if a mod is available free of charge, other users can effectively steal their resources for use in their own paid mod.

    Or the fact that alot of theses modders might be breaking TOS for various 3d modeling tools, which offer free versions for personal use but if you're getting paid you have to use the full version. This could be harder if not impossible to prove, but it's another sign of how little foresight Valve/Bethesda put into this in hunt of a quick buck.

  19. #39
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    oooo i see, that does indeed suck

  20. #40
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    On top of what Krandor says, this will eventually draw the view of other large companies who see that some mods have you playing as Spiderman or using weapons from LoTR etc. Do the modders have to give these studios and such a cut because they are using their "intellectual" properties? If I make a mod where I zip around in skyrim as Iron Man do I need to pony up $$ to marvel on top of Valve/Bethesda.

    All I gotta say is Valve and Bethesda took a major PR hit in my own view on them. Oblivion got me into modding, I bought skyrim day 1 for modding and still mod the shit out of it to this day. If these shenanigans keep up, the next TES is going to be low on my list.

    This post on 4chan was pretty good:

    Most mods are community efforts. Modders share assets or help each other out. Many of the big-name mods are compilations of stuff from various other people. And looking more broadly than that, a lot of assets seen in mods are not made from scratch by that lone modder. They take textures, models, soundclips, images, etc from various places online.

    All that is okay when things are free. But when you put money on the table, you're just stirring a shitstorm. Say goodbye to any large-scale community-driven mods. No modder is going to help out any other modder unless they get a slice of the profits. And mod compatibility will be absolutely awful - do you think a modder is going to spend money on all the other mods so he can test them out and make sure everything is compatible?

    The modding scene will be reduced to rubble. Nothing more than a couple individual weapon/clothing/texture mods because nobody will come together to make anything more significant than that without getting paid to do it. And nobody is going to split the funds they get from a mod with the 50+ other modders that contributed to a collaborative mod.

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