
Originally Posted by
Byrthnoth
Y'all are also doing the math like going into no-more-updates mode would instantly lose 100% of the subscribers. We've essentially been playing the same game for the last year and haven't lost everyone. Think how many Draylos there probably are on each server, or people that don't mind paying $13.95/mo for a chat service with their old friends. Keep in mind that the JP community isn't hurting as badly as the NA community.
The most recent number they've given (which was a ballpark) was 100k subs for FFXI. That's >6k subs per server, which is almost certainly just not true. I'd give them 4k subs per server at ~$15 each average (~1mil/mo revenue). If they announce no more updates, I'd bet that maybe 20% of the people would instantly unsub, which would lose them ~200k/mo. Why only 20%? Because at 4k subs per server, the vast majority of people aren't playing daily anyway. Without some strong prompt (like having their credit card rejected), they'd probably not deactivate. Eventually this would tail off and probably asymptote out at 20% subs remaining (800k/mo loss). Assume it takes 2 years to reach the new steady state and the decline between the points is linear, this would be a 12 million dollar loss. Could they make >$12mil using the FFXI dev team in some other way between now and then? Maybe?
We also know there are substantial infrastructure updates / changes needed for FFXI if they want to keep producing content in the future. The instancing system is barely holding itself together. The number of BCNMs is insufficient for the JP population even with our empty servers. Enmity is broken. Damage dealt is broken. Damage taken is broken. Job balance is broken. MP management is broken. Stun is broken. People hate iLevel. Their server software is held together with bubblegum, and the guy that chewed the gum left the company 5 years ago. FFXI's graphics have aged well due to the style they picked, but they don't compare to any current game. If they actually want to stop FFXI's decay, they would have to fix at least some of these problems. Fixing them would take a lot of time (probably more time than releasing new events containing the problems) and is unlikely to be profitable.