Is anyone working on a list of gear added beyond the AF3? I know it sucks because the datmining broke, but I am interested to know what was added.
I took a look at the excel you posted, but I don't understand the jobs. There's numbers in that section and I don't know how to read that.
Uhh simplest way to get around that, go here:
http://tryruby.org/
Paste in:
Then just type Jobs(number) and it will tell you what jobs can equip it.Code:def Jobs (input) output = "" return "All Jobs" if input == 0x7FFFFE output+= "WAR " if (input & 2 != 0) output+= "MNK " if (input & 4 != 0) output+= "WHM " if (input & 8 != 0) output+= "BLM " if (input & 16 != 0) output+= "RDM " if (input & 2**5 != 0) output += "THF " if (input & 2**6 != 0) output += "PLD " if (input & 2**7 != 0) output += "DRK " if (input & 2**8 != 0) output += "BST " if (input & 2**9 != 0) output += "BRD " if (input & 2**10 != 0) output += "RNG " if (input & 2**11 != 0) output += "SAM " if (input & 2**12 != 0) output += "NIN " if (input & 2**13 != 0) output += "DRG " if (input & 2**14 != 0) output += "SMN " if (input & 2**15 != 0) output += "BLU " if (input & 2**16 != 0) output += "COR " if (input & 2**17 != 0) output += "PUP " if (input & 2**18 != 0) output += "DNC " if (input & 2**19 != 0) output += "SCH " if (input & 2**20 != 0) output += "GEO " if (input & 2**21 != 0) output += "RUN " if (input & 2**22 != 0) return output end
There have been 2x WS rehauls.
The first general one for all WS, then a second one specific for 1h WS.
Can anybody help me feel these values for Rudra's Storm? Respectively at 1000, 2000 and 3000 TP
Old Values: ???, ???, ???
After 1st: ???, ???, ???
After 2nd: 6, 15, 19.5
Currently: 5, 10.19, 13
Thanks.
Looking at the edit history of bg wiki I'd say
Old: 3.25 , 4.25 , 5.25
Grand ws update : 3.25 , 5.75 , 8.0
Current anchors should be 5>10>15 imho, but oh well. It's still better than it used to be, nerf is pretty huge but tbf the current value is more or less where it should've always been, 19.5 and 15 for 3000 and 2000 were way too much.
They forgot to update the Description though :D
No
It used to say sextuple, now it says quintuple
To corroborate the findings of the one-time CAP increase for reives, I verified the numbers of CAP I received after completing an RoE objective for the first time, and the CAP bonus was not applied to the bonus I received for completion, so it looks like it's a permanent increase.
What's also interesting (and a bit shitty, imho) is that not all reives of the same time give the same bonus. All lair reive objectives give 1%, but all colonization reives EXCEPT for Ra'Kaznar Inner Court give 2% (I.C. gives 1%), and all wildskeeper reives give 3% EXCEPT for Kumhau, which gives 1%.
So the bonus is 45% and not 48?
It's strange tho, might be a typo on kumhau
It seems that they are typos.
My RDM has 102 job points and the Limascabra Cheer, adding up to +37% CP, in addition to having every reive RoE done.
Level 100 enemies give 89 base CP before chain. My Red Mage gains 171 CP from killing them.
89 * 1.93 = 171.77
1.93-0.37 = 0.56, which is the same value that the reive RoEs would give you if every reive in a category gives the same bonus.
those 20k MBs are yummy as hell when you see them on your own sch <3. this update for magic burst was best evar <3
Didn't see this posted anywhere, but Sylvie resets at conquest update allowing to repeat any of the 3 fights.
Updated the list on wiki with March armor and weapons. Adding the individual pages soon.
https://www.bg-wiki.com/bg/March_201...Update_Changes
Edit: <3
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