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Thread: Vagary Findings     submit to reddit submit to twitter

  1. #181
    Old Odin
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    Quote Originally Posted by Sechs View Post
    Yes! :D I was kinda wondering if someone tried Fade already to know if it's utterly useless or not against Palloritus :D
    in my experience pairing vex and attunement is better then fade and vex, because the spells abilitys wont even land with vex&attune clearing you also from dealing with status ailments, while with fade and vex the spells will not do much dmg if they land but you still have to deal with status ailments occasionally.

  2. #182
    Campaign
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    I absolutely believe Attunement/Vex to be the best, but let's try to see it in other terms:

    Attunement/Vex
    Pros: Best solution
    Cons: Only works in the GEO's pt

    Fade/Vex
    Pros: Works on all your alliance
    Cons: Less effective


    So IF Fade works on Pallaritus (it might produce results so small that it's not worth bothering, which is why I was asking) it could be an inferior but viable solution for some situations ^^

  3. #183
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    Easiest thing to do in your situation Sechs is put the Geo in main party that is going to be on Palloritus. That way Indi-Attunement/Geo-Vex is effective. The geo can stand next to the mob without issue outside of the 30 count doom, but holy waters/cursna should be no problem.

    Other options if you can't get them in the DD party would be Vex/Fade or Vex/Wilt or even Vex/Frailty which would probably be the best bang for your buck.

    On a side note how about that Vagary? "Lets take a little bit of Einherjar, a portion of legion, a sprinkle of limbus zone running, and a dash of esoteric Sea pop mechanics". The devs are so thoughtful sometimes.

  4. #184
    E. Body
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    Quote Originally Posted by EjinCaitsith View Post
    http://cdn.guildwork.net/albums/imag...7ef2f95aa1.jpg
    http://cdn.guildwork.net/albums/imag...7ef2f95ab4.jpg

    Everyone in alliance got Fabricated pearl of ashen wings. This was a "darkness" message upon entrance run. As you can see in 2nd SS, it took our 30min we had left and reduced it to 15min.

    As expected, the final NM popped on the RoE list: Plouton.
    Which Empyrean slot is Tartarian Chain for? And how did you pop it? :O

  5. #185
    Old Odin
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    Quote Originally Posted by Sechs View Post
    I absolutely believe Attunement/Vex to be the best, but let's try to see it in other terms:

    Attunement/Vex
    Pros: Best solution
    Cons: Only works in the GEO's pt

    Fade/Vex
    Pros: Works on all your alliance
    Cons: Less effective


    So IF Fade works on Pallaritus (it might produce results so small that it's not worth bothering, which is why I was asking) it could be an inferior but viable solution for some situations ^^
    well the question is are you pairing vex with addle? sometimes thats enougj and attunement isnt needed. however addle only works spells cast and not abilitys.

  6. #186
    First invited, last in the zone.
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    Quote Originally Posted by Damane View Post
    however addle only works spells cast and not abilitys.
    Have you tested this? Addle says: "Decreases an enemy's magic accuracy and increases its spellcasting time." There's nothing in there about it only decreasing a monster's Spell magic accuracy.

  7. #187
    and the traveler
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    Quote Originally Posted by Classikmage View Post
    Which Empyrean slot is Tartarian Chain for?
    legs

  8. #188
    Old Odin
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    Quote Originally Posted by Foldypaws View Post
    Have you tested this? Addle says: "Decreases an enemy's magic accuracy and increases its spellcasting time." There's nothing in there about it only decreasing a monster's Spell magic accuracy.
    didnt test it, but i assumed it magic accuracy for spells, maybe the magic accuracy down also works on abilitys

  9. #189
    Relic Weapons
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    Do legs also cost 15 Etched Memories? Also was there anyone who beat 130 without clearing all the 128 bosses? Did they still unlock legs?

  10. #190
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    Went to sleep last night after doing this all day instead of posting first without knowing for sure, but I think we have it nailed down how to pop Perfidien 100% of the time. Think of it like a hidden RoE objective in order to upgrade the color of your KI

    Objectives to pop:

    1) To get umbral hue, you have to kill 4-7 mobs with magic. Skillchain kills count, which is why we'd sometimes get umbral hue message in formor chamber. For this to count, the magic might have to be what the monster is weakest to. The monster also has to be claimed to count.

    2) To get "an even darker shade of black" message, you need to kill 4-7 mobs with a magic burst'd spell. We did exclusively darkness SC with darkness based spells for MB killshot.

    3) To get "indistinguishable from the dead of night!" message, you need to perform 4-6 or so double light(dark might count, but have not tested it) skillchains. Out of the 6-7 kills we did last night, it popped on the first double skillchain once, but all the rest took at least 5-6.

    Notes:

    •Once you meet objective 3, Perfidien will pop ontop of the person who entered, even if they are far away.

    •The battle has a time limit. Perfidien will say something like "Why am I wasting my time with you" and he'll warp out. This happened to us when the person with KI was far away and we wasted time running back to them. Seems to be 7-8min time limit.

    •When you pop Perfidien, you will lose your ashen KI, which means the same person can't spam ilevel130 over and over to farm this, but other people can still enter 130 for you.

    •Once you beat Perfidien, you will gain an additional 15 minutes inside the zone, not 15min remaining as the message seemed to suggest.

    •Perfidien will start out absorbing skillchain damage, then seemingly started doing 0 damage, then eventually started doing damage. Not sure what's triggering this, but a few times we swapped to Shoha only to kill without skillchains.

    •Perfidien can level up multiple times and can be red/blue proc'd.

    Quote Originally Posted by Univarsity View Post
    Ok one of my ls members is fighting Perfidien right now. He said it is a random pop, he got the darkness message and they completed the mega Boss within 20 mins of entering and that's what popped it. Just need all 3 fabricated KIs to get message. I think we got it figured out now. I'm not in that run atm but it popped in the formor zone.
    I hope everyone knows not to listen to this guy by now and no one wasted their time trying this. Blatant and obvious lie for attention.

  11. #191
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    Quote Originally Posted by EjinCaitsith View Post
    I hope everyone knows not to listen to this guy by now and no one wasted their time trying this. Blatant and obvious lie for attention.
    Are you referring to me or who I got my info? As I said I wasn't in the party at the time and only going off what I was told. It randomly pop'd on them and he thought clearing time is what did it. I havnt been on the game yet since that was posted but I can do testing to find out for sure when I do get on.

  12. #192
    Relic Horn
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    Thanks Eijin for cracking it !

  13. #193
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    Thanks for the info Ejiin. I suppose Duskbrood would be the easiest way to spawn it with the minimum amount of work since it's kind of hard to pull off a double light without killing the monster on non elementals

  14. #194
    Working as intended.
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    Any idea what the maximum content level for this is? Also, does it affect Ochain's block rate? (Content level does not imply physical level and/or combat skill in all cases as can be plainly seen by HTMB's and UNM's.)

    While the alliance I went with (PUG) won Balamor's gate on the first try, I was very frustrated pretty much the entire time in addition to constantly being worried of Ochain missing a WS when my survival hung in the balance. From an eyeball estimation, it does not appear that block rate is too bad in here, but that's just an eyeball estimation. Also, has anyone figured out the enmity patterns of the enemies within? I was terrified of moving against a wall to align my mobs lest disaster strike and they de-aggro. The mob nukes don't appear to be very harsh; however, one took me by surprise after all but one of my fomors had been taken out. So I swapped on Ragnarok and my DD gear and the fomor I was engaging Chainspelled for significantly higher than expected magic damage. I died and had to pull and hold the next wave weakened. (I got yelled at for doing so and not waiting for weakness, but I lived nevertheless.) Suffice to say, I had a bad first experience with the event and I really don't like it all that much.

    One hint of advice I can give to all PLD's doing this event is this: Bring remedies. Status ailments are an issue here and it's not like Delve or Incursion holding. You will not be able to prevent all ailments by just zeroing a mob's TP gain. As far as Balamor himself goes, it's really not all that bad. Aegis alone seems to make him pretty tame, but at that point I was in maximum caution mode and wasn't taking any chances hot-dogging. Obviously, bring holy water for doom. Oh, and mind the AoE range of the umbril NM. No one warned me of that and it resulted in me getting chewed out again in the next run (cementing my dislike of Vagary).

  15. #195
    CoP Dynamis
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    Thank you so much for following up on the information Ejin - very helpful. We are going to give it a try soon.

  16. #196
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    Hmm... I wonder how you have to beat him in order to pop Plouton.

  17. #197
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    Quote Originally Posted by Byrthnoth View Post
    Hmm... I wonder how you have to beat him in order to pop Plouton.

    Well you will have to level up your 132 KI by doing strange stuff again in some yet unknown way to pop the false king in the 132 chamber. Then your 132 pop should explode and you start at the bottom again unless your rotate poppers.


    I can pretty much confirm that to level up to 130 you can NOT have a 128 pop in your possession. You need to get 3 ppl and "waste" it. Otherwise you will not get the 130 pop CS in Lala.

  18. #198
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    That's just the entry KI you get from trading a water. The only way you can lose your ashen KI is to successfully pop the NM and killing the NM gives you a new KI that allows you to get a new CS for the false king(ilevel 132) KI, but you still use the water KI to enter.

    You do not lose your ashen KI if you upgrade to false king KI, btw. You can talk to the NPC and downgrade your KI to gain access to ilevel130 again and you'll get a new KI for 132 when you kill NM again.

    Also, holy crap. The deathspikes armor from Hades2 has visual wings on them.

  19. #199
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    Oh yeah, drops. So far we've got Count's Garb, Count's Cuffs and Enervating Earring.

  20. #200
    Relic Horn
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    Followed your instructions and popped it in Duskbrood chamber. It seems to randomly get an Encumbrance Aura so might want to stay in nuke gear full time. We killed it with 10 people , however had our 3x Mythic SCH army with us.

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