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Thread: Vagary Findings     submit to reddit submit to twitter

  1. #301
    Relic Horn
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    I can also confirm that if you hit Perfidien with a nuke he absorbs. the Encumbrance penalty for the alliance is directly proportional to how much you healed. 7.7k heal gave over 2 minutes of encumbrance.

  2. #302
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    Quote Originally Posted by hongo View Post
    Got Plouton pop not long ago. Not entirely sure how it happened. Was in elemental chamber, got first hint after some magic kills, then we were trying all kinds of things. I was alternating dark and light skillchains on elementals, starting with dark, after 3 darks and 3 lights it spawned, but could have been from somethng else party were trying a bunch of things
    With all the changes to skillchains and magic bursts and now vagary basically being a skillchain tutorial, SE really seems to want us to make skillchains! They must miss the days of us magic bursting Freeze on crabs in exp parties

  3. #303
    New Spam Forum
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    Quote Originally Posted by hongo View Post
    Got Plouton pop not long ago. Not entirely sure how it happened. Was in elemental chamber, got first hint after some magic kills, then we were trying all kinds of things. I was alternating dark and light skillchains on elementals, starting with dark, after 3 darks and 3 lights it spawned, but could have been from somethng else party were trying a bunch of things
    So it was in a 132 KI run?

    Had you killed any NMs before it popped?

    Had you killed Perfidien in this run when it popped?

  4. #304
    CoP Dynamis
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    Happen to have any pics of the chat/dialogue of the fight, or drops?

  5. #305
    Fake Numbers
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    Lakshmi

    My speculation based on observed mechanics:

    Meet the stage 1 and 2 requirements for Perfidien and Plouton.

    Meet the requirement for fighting Perfidien.

    Kill Perfidien.

    Plouton will probably spawn after Perfidien's death.

    If not, then potentially after zone boss is defeated.

  6. #306
    Salvage Bans
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    Maybe you need a specific killshot type on perfidien?

  7. #307
    Puppetmaster
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    To follow the doubling theme for Hades2 (5 Magic Kills on Perfiden >> 10, 3 step SC >> 6), has anyone tried MBing two mobs approximately at the same time ( 5 times, or 10 times)?

  8. #308
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    Or you know kill Perfidien with a SC and MB of element he is weak to at that time.
    Obviously you need the false king on stage 2 first.

  9. #309
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    Quote Originally Posted by Zerowone View Post
    Or you know kill Perfidien with a SC and MB of element he is weak to at that time.
    Obviously you need the false king on stage 2 first.
    Ejiin already attempted that on the previous page.

  10. #310
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    I just noticed after you pointed it out.../shamefulderps

  11. #311
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    Quote Originally Posted by hongo View Post
    Got Plouton pop not long ago. Not entirely sure how it happened. Was in elemental chamber, got first hint after some magic kills, then we were trying all kinds of things. I was alternating dark and light skillchains on elementals, starting with dark, after 3 darks and 3 lights it spawned, but could have been from somethng else party were trying a bunch of things
    I believe we can all agree that this poster is merely looking for attention and that addressing his/her claims further is futile.

    That being said, we have tried the following, for Hades2, this morning to no avail:

    Alternating Dark/Light in the following orders, same monster:
    1) D>L>D>L>D>L>D>L>D>L
    2) L>D>L>D>L>D>L>D>L>D>L>D>L
    3) D>D>D>L>L>L
    4) L>L>L>D>D>D
    5) D>D>D>D>D>L>L>L>L>L

    We have also tried killing with DoT, specifically Pyrohelix and Hydrohelix, a total of 12 times with no success.

    @Loire:

    It does not appear that completing one objective while also making progress towards another resets the incomplete objective. At least, this does not appear to be the case for Magic and Magic Burst kills for the Hades1 upgrade conditions.

    We were able to do the following:

    1) 4 MB kills
    2) 1 strictly magic kill -> upgrade1
    3) 1 MB kill -> upgrade2

    Also, last night we started strictly with MB kills at the start and I received the upgrade2 (deeper shade of black) on the 5th kill. The first upgrade message did not appear at all. You can simultaneously complete these two objectives and speed up your Hades1 clear times.

    However, we have not yet tested whether or not the Skillchain-related upgrade can reset the magic kill objective.

  12. #312
    Sea Torques
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    If it does not reset then 10 is not an absolute value. We magic killed all the fire eles with water before Loire finished his 6 step skillchain. The first ice ele killed with fire did not give us the message. We had to kill the remainder of the room of ice eles and one earth elemental before we got the 2nd message. There is some concern that one shotting does not count and we did have one or two eles that got one shotted by simultaneous nukes but we had to magic kill 17 eles to get the message. Loire thought it was most likely that the 6 step reset things.

  13. #313
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    Quote Originally Posted by Hoshiku View Post
    If it does not reset then 10 is not an absolute value. We magic killed all the fire eles with water before Loire finished his 6 step skillchain. The first ice ele killed with fire did not give us the message. We had to kill the remainder of the room of ice eles and one earth elemental before we got the 2nd message.
    All of our recent tests seem to indicate that 12 magic kills is the number required to get that particular upgrade in 132. It has consistently been 12 in our attempts, always coming after Limit Chain #11 when we start with magic-only kills.

  14. #314
    Sea Torques
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    We got it on the 10th magic kill our first attempt in 132. It could be random I guess. I also think there might be a minimum amount of damage the nuke has to do. When we tested magic bursting both steps of a 3 step skill chain and multiple magic bursts on the same skillchain we usually killed the ele with a tier 1 nuke and we never got the message even though we killed everything up to the umbril.

  15. #315
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    Quote Originally Posted by Hoshiku View Post
    We got it on the 10th magic kill our first attempt in 132. It could be random I guess. I also think there might be a minimum amount of damage the nuke has to do. When we tested magic bursting both steps of a 3 step skill chain and multiple magic bursts on the same skillchain we usually killed the ele with a tier 1 nuke and we never got the message even though we killed everything up to the umbril.
    I'm now looking into Magic Burst damage as a requirement for that upgrade as well. I went in with just my characters (SAM+WHM+GEO) and killed in the following order:

    Fire Elemental:
    1) Melee Kill
    2) Melee Kill
    3) Melee Kill
    4) Melee Kill
    5) MB kill
    6) Melee Kill

    Earth Elemental:
    7) Melee Kill
    8) MB Kill
    9) MB Kill
    10) MB Kill
    11) MB Kill -------> Upgrade1
    12) MB Kill
    13) MB Kill
    14) MB Kill -------> Upgrade2

    I expected the 11th kill to give me both upgrades, but it did not. My GEO mule has a relatively gimp nuke set and when I totaled her magic burst damage up to the final kill it was 125027 (roughly 16k/nuke excluding a 12k on the fire elemental due to no Indi-Focus). This makes me think there is a magic burst damage requirement or there is something else in play I have not yet considered.

  16. #316
    Relic Weapons
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    Maybe both Perfidien and the zone boss have to be killed a certain way? I'm definitely thinking zone boss has to at least be dead. It would be weird to beat the final boss then go back to the run.

  17. #317
    Ridill
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    You know what would be really funny... is if the requirement was after fulfilling all the rest and basically owning the zone to then full wipe

  18. #318
    Hydra
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    Quote Originally Posted by dasva View Post
    Or odd ToTM style things like relic ws kills. Kill with certain elements. Kill with certain element debuffs. pet kills. All kinds of fun for the whole family!
    Add to this list, a fully buffed Meteor cast. (as in 6 blms to cast it)

  19. #319
    Old Odin
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    the requirements seem to be things a pletora/combination of multiple jobs can do together. MBs can be done by 1/4 of the cast, multi SCs can be done by taging 3-4 melee jobs (doesnt have to be sam only) together etc.

    as someone suggested killing with piercing/blunt/slashing might be a possibility (if allready debunked).
    or haveing a plethora/number of debuffs on mobs.
    I doubt its anything very job specific.

  20. #320
    Relic Shield
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    Have you tried zooming into the text and spamming job abilities when it readies a tp move?

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