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Thread: Vagary Findings     submit to reddit submit to twitter

  1. #341
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    To get 132 KI you had to have 130 KI, then beat LEG mega boss and then go to la.. area and get CS? or do you have to clear all 3 areas on 130 KI to get CS in that la... area?

  2. #342
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    Quote Originally Posted by Maurauc View Post
    Glad to put the info out there! Hopefully we can get some solid requirements down. Two pieces of dark matter between an alliance of 18 is not fun!
    Seriously this is like how it was farming +2 items in abyssea... before your ls got atmas lol

  3. #343
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    Farming Abyssea with an atma-less alliance of 18 ls friends.
    There, ftfy Dasva

    I'm not too worried anyway, in a few months they'll make Vagary scale like Delve and market will be flooded by mats.
    And then again why bother getting gear to 119 for this...

  4. #344
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    Quote Originally Posted by Yeager View Post
    Found a post on that JP site where it looks like the guy explains how to pop it, and then posts a link to the images of the drops I made a couple posts prior. Lyraimon can you make sense of this? I can't tell very much from the lolGoogle Translated bs.

    をちょっと訂正
    今日も初回は闇属性MBはコメットでや って染めてたけど、2周目で光連携MB

  5. #345
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    Double posting because the board is doing that thing where its not showing my full post: (at least on my end at the moment, much like how the japanese Yeagar is quoting is not showing in full)

    Not sure about this first line but:

    Today got the Darkness attribute (message) using comet on 2 light (affinity?) skillchains.

    Using Light Skillchains, magic bursting with fire,aero,thunder, banish and holy.
    Thought it was based off dmg but think it has to do with number of times/repetition.

    Due to various attributes, felt that using same element to Magic Burst 3-4 times..

    10 Magic kills of elements weakness, got first message.
    Skillchain* + Magic Burst, got second message


    (does not indicate amount of times, but given the report above sounds like 3-4 per element cycling between fire,aero,thunder,banish/holy).
    *should note it is "ue no renkei", which means like upper or strong skillchain. Not sure if it means skillchain element mob is strong against but reports of jinpu > jinpu on wind elemental makes sense.)

    After 6 Skillchains, Hades popped.

    Popped him off ice and earth elementals.
    (Really just says place where Ice and Earth are)

    Rest is just the same thing mentioned by maurauc regarding his attributes, It's a rough translation from skimming it so forgive me if there is an error or two. Hope it helps in nailing it down. Personally wont be able to try until later today. But it pretty much correlates to Maurauc's account.

  6. #346
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    Quote Originally Posted by Zerowone View Post
    Double posting because the board is doing that thing where its not showing my full post: (at least on my end at the moment, much like how the japanese Yeagar is quoting is not showing in full)

    Not sure about this first line but:

    Today got the Darkness attribute (message) using comet on 2 light (affinity?) skillchains.

    Using Light Skillchains, magic bursting with fire,aero,thunder, banish and holy.
    Thought it was based off dmg but think it has to do with number of times/repetition.

    Due to various attributes, felt that using same element to Magic Burst 3-4 times..

    10 Magic kills of elements weakness, got first message.
    Skillchain* + Magic Burst, got second message


    (does not indicate amount of times, but given the report above sounds like 3-4 per element cycling between fire,aero,thunder,banish/holy).
    *should note it is "ue no renkei", which means like upper or strong skillchain. Not sure if it means skillchain element mob is strong against but reports of jinpu > jinpu on wind elemental makes sense.)

    After 6 Skillchains, Hades popped.

    Popped him off ice and earth elementals.
    (Really just says place where Ice and Earth are)

    Rest is just the same thing mentioned by maurauc regarding his attributes, It's a rough translation from skimming it so forgive me if there is an error or two. Hope it helps in nailing it down. Personally wont be able to try until later today. But it pretty much correlates to Maurauc's account.
    That might make sense. I do remember seeing something about 6, and people counting the number of skillchains on a specific mob, so I could see it being 6 skillchains on one mob as the final stage to pop Plouton.

  7. #347
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    Would be hilarious if it's essentially representative of 10*11~12*6

    10 Magic Kills, 11~12 Magic Bursts, 6 Skillchain's as multiplicative variables = silly number that would correlate to Plouton.

    specifically: 10*11.1*6

    lol numerology. Obviously we can't have 11.1 MBs or of anything but I can see what they're doing with that requirement.

  8. #348
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    Quote Originally Posted by dasva View Post
    Seriously this is like how it was farming +2 items in abyssea... before your ls got atmas lol
    GOTTA KEEP THAT GRIND GOING FOR DEAD GAME

  9. #349
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    Quote Originally Posted by Zerowone View Post
    Would be hilarious if it's essentially representative of 10*11~12*6

    10 Magic Kills, 11~12 Magic Bursts, 6 Skillchain's as multiplicative variables = silly number that would correlate to Plouton.

    specifically: 10*11.1*6

    lol numerology. Obviously we can't have 11.1 MBs or of anything but I can see what they're doing with that requirement.
    This would explain the "feng suei" I was seeing in some of the rough JP > EN translations I was getting.

  10. #350
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    We just popped Hades but timed out with him at 40% hp ;;; bye bye KI ;;

    Valuable information though:
    Upgrading from stage 2 -> 3 :: We got upgraded when we asked blms to stop trying to MB kill with fire and instead had all whms and /whms MB with holy and banish I, so i think its safe to say to clear stage 2 requirements its not about how much MB damage you do but how many people that MBs the light skillchain or something like that.

  11. #351
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    so to clarify, a 6 step light SC isn't needed like previously thought?

  12. #352
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    why do I keep getting this message when trying to post: "I'm not sure what you're trying to do but we do not encourage piracy here. If you think this is an error please contact one of the site admin."?

  13. #353
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    All I did was hit reply with quote and type something in

  14. #354
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    if you're talking about that to**ential downpour move it probably thinks you're talking about to**ents

  15. #355
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    Ah, it was the naming, even though it is only part of a name.

    Quote Originally Posted by Maurauc View Post

    TP moves I saw:
    [spoiler]En-sepulcher (AoE)
    Eternal Misery (Petrification)
    To ren tial Pain (Debuffs of some sort) (Also silly forum filter won't let me type the full word)
    Frozen Blood (Paralyze)
    Demonfire (AoE)
    Ceaseless Surge (Also petrification?)
    These are the possible TP moves and their effects:
    Frozen Blood: Paralyze
    Blast of Reticence: Silence
    Ensepulcher: Petrification
    Demonfire: Burn
    Incessant Void: damage
    Torr-ential Pain: Dispel
    Eternal Misery: Curse (Recovery), can be removed with holy water
    Bane of Tartarus: Full Dispel, Weakness
    Ceaseless Surge: Stun
    Crippling Agony: Bind
    Impudence: Curse
    Tenebrous Grip: Blind

  16. #356
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    Quote Originally Posted by Yeager View Post
    This would explain the "feng suei" I was seeing in some of the rough JP > EN translations I was getting.
    I'm pretty sure that is just RUN

  17. #357
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    feng shui is a reference to Geomancer.

  18. #358
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    bah I knew it was one of the new jobs

  19. #359
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    Isn't "feng suei" a form of Chinese numerology or something like that?

  20. #360
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    Quote Originally Posted by Yeager View Post
    Isn't "feng suei" a form of Chinese numerology or something like that?
    Feng Shui is basically only the signs "Wind" and "Water"

    http://www.decalrocket.com/images/kanji/FENG-SHUI.jpg


    Geomancer in the JP version is basically called "Wind Water Earth" guy.

    Code:
    風水士

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