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Thread: Vagary Findings     submit to reddit submit to twitter

  1. #401
    New Merits
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    Quote Originally Posted by Univarsity View Post
    Thank you. I guess you ruined their ls's dream of charging 50mil a win, lol. Good job.
    He's not on our server but we just got it as well.

  2. #402
    Sea Torques
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    Strange that we have two pretty different ways of popping it. On the bright side our method gets him within 10 min of entering the zone.

  3. #403
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    Lakshmi
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    Tried 10 consecutive MBs
    Tried MBing every element of Light at once
    Tried MBing Blue magic, bard song, elemental magic, divine magic, and enfeebling magic simultaneously
    Tried having everyone MB (and double MB if possible)
    Tried having everyone (that could) MB wind on Windsday

    We get the other two conditions easily, but we haven't successfully managed to fulfill the assumed MB-related condition.

  4. #404
    Salvage Bans
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    Quote Originally Posted by Ramzii View Post
    Thanks a bunch Ejiin, you're the man. I'll try this too just to confirm that it's 100%.

    Did you know approximately what the threshold damage was?
    Going to do confirmation runs now, will post anything more specific if we find it.

  5. #405
    Relic Shield
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    I'm not sure why different methods worked, but here is an example of what we did for first message (Loire's group):


  6. #406
    Puppetmaster
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    Quote Originally Posted by Loire View Post
    So last trigger is doing a large amount of light based or dark based dmg through a magic burst.
    - This was done on the fire elementals at the start.
    - Fudo to Rana for the sc.
    - Had impact, coment, lunar bay, and noctohelix all being MB in full gear for full dmg. Looking like each did over 5k dmg and took 7 elementals being killed like that to get the message of change.
    - Did 6 step sc to get next trigger message.
    - Lastly killed 6 more elementals with element they are weak to and got pop.
    Thanks a lot for the info! Can't wait to get home now and try it out lol. Thanks for sharing.

  7. #407
    Sea Torques
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    Why Lunar bay when Impact does so much more dmg with Fenrir :< ?
    Does Fenrir Impact overwrite normal one?

  8. #408
    Magitek
    Guest

    Yeah, I don't think they were trying as much to deal damage as getting upgrades.

  9. #409
    Sea Torques
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    Quote Originally Posted by EjinCaitsith View Post
    Finally got it to pop.

    1)10-12 MB kills against elementals weakness using only tier1 spells and level1 or 2 SC.
    2)6 step SC
    3) Magic kills with finishing blow with high damage(buffed tier4/5) only.
    Only one of those is something we do to spawn it (>.o) and that trigger isn't even in the right spot in your order. Maybe the order doesn't matter? You should test the order, we're done for today, we were going to post how we spawned it 3 times now, but we don't want to be wrong. (._.; )

  10. #410
    Sea Torques
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    We've already shown that order is irrelevant on the legs NM, would expect that to be the same on body.

  11. #411
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    Quote Originally Posted by Loire View Post
    He's not on our server but we just got it as well.
    Actually the non-japanese linkshell that beat it today x3 is on Asura.

  12. #412
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    Just wondering, did anymore Bosses unlock after win? Or any KI upgrade?

  13. #413
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    Quote Originally Posted by Cyleena View Post
    Actually the non-japanese linkshell that beat it today x3 is on Asura.
    I know it might not be the hardest to see but that was in relation to ejiin's posting. But good on you for the community and your linkshell taking that stance and not sharing information.

  14. #414
    Sea Torques
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    But Loire, they want to remind you that they're here! and relevant! lol

  15. #415
    Melee Summoner
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    Quote Originally Posted by geno3302 View Post
    Why Lunar bay when Impact does so much more dmg with Fenrir :< ?
    Does Fenrir Impact overwrite normal one?
    Just trying various things, my Impact set uses Pet:MAcc and using Lunar Bay was easier than changing around my gear. Damage isn't really an issue anyway, with malaise up Lunar Bay was MB'ing for over 50k damage and these things have 10,500 HP.

  16. #416
    Relic Horn
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    Question: Has anyone tested to see whether it actually is required to do a double Light to pop Perfidian, or if it's merely a 4 step SC that is required? It'd be a lot easier to have the mobs survive if the SC went 1>2>3 instead of 2>3>3.

  17. #417
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    Darkness MB kills worked for us. Tier 1 skillchain MBs did not work.

  18. #418
    Relic Shield
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    Ziz Gorlin
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    So wouldn't it just be magic kills/6 step sc/darkness MBs for pop conditions then?

  19. #419
    Salvage Bans
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    Quote Originally Posted by Byrthnoth View Post
    Darkness MB kills worked for us. Tier 1 skillchain MBs did not work.
    Interesting. Were you 1shotting the elementals by chance or did 2-3 people successfully land a MB before it died?

  20. #420
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    Quote Originally Posted by Loire View Post
    I know it might not be the hardest to see but that was in relation to ejiin's posting. But good on you for the community and your linkshell taking that stance and not sharing information.
    You quoted someone other then that when you said that.

    As far as not sharing, actually that is kinda funny cause some members have talked to others in tell about strat, and also we took some pug ppl in our last run that was with us and got win. Just because we have not posted exact strat on forum yet does not mean we won't share. And I have heard that others have gotten it to pop on Asura, so people are figuring it out by what what we have been saying. It is confirmed can have no deaths in run for it to pop, and weather day does not matter for MB. More details will be incoming soon.

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