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Thread: Vagary Findings     submit to reddit submit to twitter

  1. #561
    Shirai
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    I think you're misunderstanding, stage 1 does not require any skillchains, at all.
    Just nuke the elementals down with the element they're weak to. Normally after 4 to 6 the Ashen wings upgrade, 9 to 12 for False King.

    Then after both are upgraded the skillchains + MB cycle starts, exactly the same for both, King a few more than Wings.

    The multi tear skillchains are the last stage, for both.

  2. #562
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    Quote Originally Posted by Tatham View Post
    After many hours of encoding it's finally here. The run itself begins at 5:00.


    (Audio Removed, you do not need it anyway)

    Here is a video recording of a run we did last night where we cleared both Perfidien and Plouton in the same run. Here we detail our method of popping both NM in the same run. The first two stages are the same for both NMs but the third stages are slightly different. We upgrade both KI at the same rate as we go, meaning that we do not rush all the way to Perfidien then restart for Plouton as it is much easier

    Stage One: Elemental magic kills of the opposing element to which we are fighting while taking care TO NOT ONE SHOT. Doing this with the correct element (water on fire elementals, fire on ice elementals etc) enough times will upgrade both KIs. Either doing the wrong element (as I think we do at one stage in the video) or having a death will severely disrupt this part of the process.

    Stage Two: We then do various skillchains between our two BLU and MB the proper elements off said skillchains to achieve the second upgrade for both KIs. You notice in the video that when we fight the Ice Elementals we have our two BLU perform Liquefaction and have our mages MB with LOW TIER fire spells to increase the number of MB's per skillchain. We're pretty certain that it is the NUMBER of MBs and not the DAMAGE they do that causes this upgrade for both KIs. As you can see in the video we run out of Ice Elementals so we move to the Earth Elementals and adjust the skillchain to Light and MB wind damage (see the pattern here?). We normally pop both NM before we have to go to the Wind Elementals but as I said earlier, we made a mistake earlier in the run but still pulled it off.
    Important: At this stage we had our two BLU take their 119 swords off and use low level weapons to ensure that the Elementals were we fighting did not die before the skillchain went off and to get as many MBs in as possible. I, the GEO with the melee, went with the BLU and put Indi-Precision and Geo-Torpor down so they could actually hit their targets.

    Stage Three: At this stage the BLM do absolutely nothing. This stage involves multiple consecutive skillchains on a single elemental, the type and element of the SC doesn't matter. Three skillchains involving four weapon skills pops Perfidien and four skillchains involving five weapon skills pops Plouton. No particular job is needed, just two or more melee's that know how to link various WS's. As you can see from the video we did Red Lotus Blade -> Seraph Blade -> Red Lotus Blade -> Flat Blade to pop Perfidien and just added a Savage Blade at the end to pop Plouton.

    Timestamps
    5:00 = Run Begins
    6:10 = Blue Mages equip low level swords
    9:10 = Ashen Wings upgrades to Lv1
    16:00 = False King upgrades to Lv1
    16:50 = Stage two of Ashen Wings begins
    21:10 = Ashen Wings upgrades to Lv2
    21:40 = Stage two of False King begins
    28:20 = False King upgrades to Lv2
    Upgrade process for both KI is now completed.
    31:00 = Skillchain begins to pop Perfidien.
    31:20 = Perfidien pops.
    38:00 = Perfidien defeated. No 1-hour abilities used. 15 minute time extension.
    40:27 = Skillchain begins to pop Plouton. First skillchain fails due to uncapped Haste on the BLU.
    40:50 = Plouton pops.
    54:30 = Plouton defeated.
    Also, this by no means was our best run. We had a few unplanned hiccups at start, etc. This just goes to show even if you do not do the "perfect" run you can still recover and pop T5 and get win. Just put it past you and keep the focus, and do what you got to do to get the win. If you can have all members with you on voice chat it makes a world of a difference too, especially when dealing with sc and MB, etc.

  3. #563
    Relic Horn
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    Didn't want to make a video before refining the pop conditions. But now can pop it quickly every time. So here is basically the tl:dw of how to pop Plouton including the upgrade messages:



    EDIT: The MB needed to be around 5k to trigger, doing 4k did nothing. The 2nd MB might not be needed.

  4. #564
    Relic Shield
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    Ziz Gorlin
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    so, now that plouton is fully deciphered. anyone ever find out a discernible pattern for the rancibus zone? (gate name escapes me atm.) trying to get clears for some LS members that missed it and we timed out despite having 30 minutes after killing brimboil. the last set of columns are brutal, some of them have almost 10 waves of monsters

  5. #565
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    Quote Originally Posted by Ramzii View Post
    so, now that plouton is fully deciphered. anyone ever find out a discernible pattern for the rancibus zone? (gate name escapes me atm.) trying to get clears for some LS members that missed it and we timed out despite having 30 minutes after killing brimboil. the last set of columns are brutal, some of them have almost 10 waves of monsters
    Believe it will pop every single wave from all the pillars after you kill brimboil unless you guess the correct pilar on first try.

  6. #566
    RIDE ARMOR
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    i think slime room might be based on day of and use correct pillar number on same day. Just did the same number columns on darksday and got them right. Gonna try again in a few.

  7. #567
    RIDE ARMOR
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    Ok i did 5 > 3 > 1 first time, then i did 5 > 3 > 1 > 5 > 3 second time on the same day

  8. #568
    Salvage Bans
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    Quote Originally Posted by Lyramion View Post
    Some souped up MB goodness:

    GEO, though:

    http://cdn.guildwork.net/albums/imag...589a3248c5.jpg

  9. #569
    HABS SUCK!!!!!
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    Quote Originally Posted by Reiden View Post
    i think slime room might be based on day of and use correct pillar number on same day. Just did the same number columns on darksday and got them right. Gonna try again in a few.
    6 pillars, 8 days?

  10. #570
    RIDE ARMOR
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    nah i meant like if you go in on Darksday, if you pop 5 at start and it is correct and you have to exit, pop 5 again. might change on other days

  11. #571
    Sea Torques
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    Quote Originally Posted by Hazanko View Post
    Hello, my group just popped 2 Ploutons. Lost first pop cause of some deaths. Won second (sash,2 matters, and claw). The pop conditions we aimed for were Fire kills on ice elementals and wind kills on earth which prompted 1st KI message after about 12-15 kills I want to say. The second message was achieved after doing several kills with doing a Fudo and Rana Darkness SC and bursting with Impact and Comet with multiple people on Fire Elementals, killing the elemental. Lastly we had a samurai spam jinpu on a wind elemental. This last step took a few pulls and the samurai also did a couple 6 step lights. The Jinpu spam is what prompted Plouton to pop and we're certain the 6 step skillchain didn't have any influence was just demonstrated to appease some people who suggested it. Both pops occurred under the 15 min. mark as well, and we're unsure if that's a requirement also.

    Plouton exhibited a damage resistance to ranged attacks under 50%, and we think that was caused by having skillchains heal him too much, but we're not certain. Hope this helps, and good luck.

    edit: sorry for the lack of a screen shot, wasn't thinking about it at the time. If you're on Leviathan server, I have 2 dark matter in bazaar, and the title.
    I was in this party and can attest to the fact that this is what we did. Almost all of our SC MBs were me killing the fire eles with comet (impact is too slow!).

  12. #572
    Edrakali
    Guest

    Having trouble beating Plouton with pick ups. Best run he warped at 20% after 10min. Those huge magic bursts look awesome, will appreciate any tips / strategies. Thanks.

  13. #573
    Ridill
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    Quote Originally Posted by Edrakali View Post
    Having trouble beating Plouton with pick ups. Best run he warped at 20% after 10min. Those huge magic bursts look awesome, will appreciate any tips / strategies. Thanks.
    Make sure any nukers (and people who can skillchain) pay very close attention to messages and I'd almost make it a standing order for them all to stop dmg after it changes and have someone you know and trust to find the element before they start again. Also it's fairly meva so standard things to compensate for that

  14. #574
    BG Content
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    We used four Geomancers.

  15. #575
    Old Odin
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    Quote Originally Posted by Byrthnoth View Post
    We used four Geomancers.
    atm i almost feel like an army of geomancer makes everything piss easy ¬.¬, slap on some vex-attunement-focus-acumen-malaise-languar-frailty-torpor and you can shit on every face present in vanadiel.

  16. #576
    Relic Horn
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    Quote Originally Posted by Damane View Post
    atm i almost feel like an army of geomancer makes everything piss easy ¬.¬, slap on some vex-attunement-focus-acumen-malaise-languar-frailty-torpor and you can shit on every face present in vanadiel.
    Pretty much. SAM and THF never were the truely broken jobs. All about the GEOs being the enablers of the true shenanigans.

  17. #577
    Old Odin
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    Quote Originally Posted by Lyramion View Post
    Pretty much. SAM and THF never were the truely broken jobs. All about the GEOs being the enablers of the true shenanigans.
    pshhhht i dont want my Idris to get nerfed ._.

  18. #578
    HABS SUCK!!!!!
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    Thats not gonna happen lol

  19. #579
    Ridill
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    Quote Originally Posted by Damane View Post
    pshhhht i dont want my Idris to get nerfed ._.
    Even without Idris geo is pretty awesome. But anyways geo is the new sam of magic users except with tons of versatility... so they will probably just get idk T2 bubbles

  20. #580
    Sea Torques
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    Eliminate the melee aside from the PLD and replace them with scholars. It's much easier to time skillchains when they never get stunned. We just killed Plouton in 2 magic bursts, our fastest run yet. Also, echoing that geo buffs are amazing. (I should add that we do bring a thf but just for TH T.T)

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