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Thread: Vagary Findings     submit to reddit submit to twitter

  1. #161
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    Quote Originally Posted by Byrthnoth View Post
    3) The "hue" message was associated with killshot (not time, we waited 2 minutes and the entering guy didn't get the message). We got the message after the entering player's 4th killshot, which is consistent with how many it took when I entered.
    To be more specific, you need to kill 4 elementals with magic damage, perhaps with proper weakness, in order to get the first upgrade. We killed the entire batch of fire elementals with 0 magic and didn't get the upgrade. When we moved on to air elementals and used magic again, we got the umbral upgrade. After we got umbral upgrade from killing air elementals with magic, we killed the entire batch of earth elementals with melee again and no upgrade.

    I know for a fact we got umbral hue in Deathborne Gate from melee killing the first wave of formors. Fairly sure we got umbral hue in Brash Gate from magic kills.

  2. #162
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    Quote Originally Posted by NynJa View Post
    this will downgrade you I think
    Yeah, you can select it once for fun. There is a secondary confirmation hidden behind it if you really really sure.

  3. #163
    CoP Dynamis
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    There is a door on the west side of the slime/blob zone. It leads to a hallway and open room. Could possibly be where a boss spawns when you meet the appropriate triggers - hard telling.

    There could be similar rooms in the other two zones with doors that open up/spawn a diff/extra boss when the requirements are met.

  4. #164
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    http://cdn.guildwork.net/albums/imag...7ef2f95aa1.jpg
    http://cdn.guildwork.net/albums/imag...7ef2f95ab4.jpg

    Everyone in alliance got Fabricated pearl of ashen wings. This was a "darkness" message upon entrance run. As you can see in 2nd SS, it took our 30min we had left and reduced it to 15min.

    As expected, the final NM popped on the RoE list: Plouton.

  5. #165
    Magitek
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    This is Darkbrood chamber yes? And did it just appear randomly, like you found it up somewhere?

  6. #166
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    Clicking on Odyssean Passage in leafcity gave new CS which took the fabricated pearl of ashen wings and gave another free prototype sigil pearl and a 2nd KI "Prototype pearl of the false king." CL is now 132 with new KI.

  7. #167
    CoP Dynamis
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    It set your time remaining to 15 minutes and he spawned AFTER you killed the regular boss? Were you teleported somewhere, did a new door open, or what?

  8. #168
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    Okay, so that was CS#9 and you have access to CS#10, which just leaves one more CS to go.

    Do you think it was a random encounter?

  9. #169
    Melee Summoner
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    this is the part where he keeps how it he spawned it to himself !

  10. #170
    Puppetmaster
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    Ok one of my ls members is fighting Perfidien right now. He said it is a random pop, he got the darkness message and they completed the mega Boss within 20 mins of entering and that's what popped it. Just need all 3 fabricated KIs to get message. I think we got it figured out now. I'm not in that run atm but it popped in the formor zone.

  11. #171
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    Rehn Valor
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    Is there a write-up anywhere for Vagary?

  12. #172
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    For anybody who tried Palloritus, would using MAB- and Macc- bubbles make a difference for allowing people to stand in range of Palloritus and making stuff more manageable for healers?
    We only had one GEO in pt and he was having issues staying in range (which meant only one bubble from Luopan).
    I was thinking adding a second with Mab- and macc- might make it more manageable to make both of them staying in range and also making life easier for the healer?
    It's not like we wiped or anything, but maybe stuff would be easier that way?

    Anybody tried if Mab- and Macc- make a noticeable difference or not?

  13. #173
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    Ziz Gorlin
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    we use attune/vex for all bosses and i've never taken any significant damage

  14. #174
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    Vex for sure. Attunement only works for people in your party so that's why I was thinking about Fade.
    I assume Fade wouldn't be as good as Attunement of course, but at least it would work on people regardless of which pt they're in.
    Now the question is: would it still be worth using Fade or would it produce results so small that I should rather rely on Fade instead?

  15. #175
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    i'm not really sure i understand your question but yeah fade would work. what reason is it that you can't use attunement for the PT of people in range? is it 1 geo total in the alliance, or just 1 geo in the pt? which pt is this?

  16. #176
    Ridill
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    Quote Originally Posted by Sechs View Post
    Vex for sure. Attunement only works for people in your party so that's why I was thinking about Fade.
    I assume Fade wouldn't be as good as Attunement of course, but at least it would work on people regardless of which pt they're in.
    Now the question is: would it still be worth using Fade or would it produce results so small that I should rather rely on Fade instead?
    The only reason fade wouldn't do much is if the mob had a huge amount of mab to begin with. But assuming it has a neutral mab or less fade can reduce dmg all the way to 0 by itself. Heck get a sch in there for Omniscience too!

  17. #177
    Old Odin
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    Quote Originally Posted by Sechs View Post
    Vex for sure. Attunement only works for people in your party so that's why I was thinking about Fade.
    I assume Fade wouldn't be as good as Attunement of course, but at least it would work on people regardless of which pt they're in.
    Now the question is: would it still be worth using Fade or would it produce results so small that I should rather rely on Fade instead?
    fade can help but as dasva said depends on the mob itself. on kumhau for example fend is better then fade due to the large mab he has.

  18. #178
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    Quote Originally Posted by Ramzii View Post
    i'm not really sure i understand your question
    You probably got confused because I compared using Fade (mab down) vs Attunement (meva+) which are two very different buffs, and I was wondering about differences in using one or the other, paired with Vex of course.
    My reasoning is that they both should contribute in reducing the damage from AoE magic attacks on players, even if they do so in different ways.
    I can see Attunement being more effective but my point was that Attunement would work only for the party the GEO is in, whereas Fade would work for anybody (since it's a debuff on the mob), which makes it beneficial in giving you more freedom when you're setting up players in pts.

    So in light of this I was wondering: While likely inferior, would Fade still provide a meaningful reduction in damage or not? Question is specific for Palloritus btw, altough I apreciated the general inputs from Dasva and Damane as well.
    Hope it makes more sense now.

  19. #179
    Ridill
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    The only real way to know is to know it's native mab and the only real way to test that is to put a known value of -mab on it... so basically someone is going to have to try it lol. If necessary 1hr it. 1hr fade with Idris was -100 mab which was enough to zero all magic dmg on someone without native +mab so even if it has a decent amount that should still help a bit.

  20. #180
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    Quote Originally Posted by dasva View Post
    so basically someone is going to have to try it lol.
    Yes! :D I was kinda wondering if someone tried Fade already to know if it's utterly useless or not against Palloritus :D

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