i like/d 14 overall, but it gets boring pretty fast with no coil static.
What i hope to see from haevensward:
- more crossclass/job coszumization that actually matters
- area/instanced based farm zones for 24 man people withno strict path how to clear (think of it like dynamis)
-RNG dungeon with different objectives and the neex to adjust on the fly (think of it like nyzul) i really need this i cant enter anymore dungeons for the 50. time that are allways the same
-more flexible pt setups. for gods sake let people enter stuff with less then 8or4 people let them try to lowman stuff... i cant stress this enough, why do i have to invite random strange people i dont know, same applies to 24 man runs
- tiered "hunt" system for 3-24 people open world with pop items
in general: make stuff fucking more flexible so people can do good stuff with 4-24 peeps
this is the biggest point bothering me in 11 atm
oh and more meaningfull stats on gear that allow for sidegrades. ilvl jumps are good but atm gear gets way to fast outdated. 1year is a good estimation for a jump. fill inbetween with sidegrades and unique stats. when i am away for 1 month it feels pontless to come back and grind gear that is outdated the next month
XI Wiki



