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  1. #381
    Yoshi P
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    Quote Originally Posted by Deathbringer View Post
    On nin...


    So they're getting XI THF's Trick Attack.
    XI's Trick Attack or 1.0s Collusion. Both do the same thing except Collusion didn't need any positioning.

    And ya'll are on crack (or I am) but I liked the updates to SMN. I don't actually care about not getting any new egis since I most likely would have just stuck with the ONE TRUE PET for DPS anyway, so it'd essentially just be a skinchange (which we're getting). They'd have to fundamentally change how SMN plays or just do what other FFs do and make summons just a flashy BLM spell.

  2. #382
    Ridill
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    The fact that they mentioned DRK's cross-class skills will be GLA/MRD has pretty much stuck a fork in any hope of them revamping the cross-class system.

    Machinist is gonna be PGL/LNC. (possibly ARC instead of PGL if they don't have a lot of their own damage buffs)

    Astro is gonna be THM/ACN.

    Nothing to see here.

  3. #383
    Chram
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    Quote Originally Posted by Niiro View Post
    The fact that they mentioned DRK's cross-class skills will be GLA/MRD has pretty much stuck a fork in any hope of them revamping the cross-class system.

    Machinist is gonna be PGL/LNC. (possibly ARC instead of PGL if they don't have a lot of their own damage buffs)

    Astro is gonna be THM/ACN.

    Nothing to see here.
    I warned you about hope, bro. I warned you.

  4. #384
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    Quote Originally Posted by Niiro View Post
    The fact that they mentioned DRK's cross-class skills will be GLA/MRD has pretty much stuck a fork in any hope of them revamping the cross-class system.

    Machinist is gonna be PGL/LNC. (possibly ARC instead of PGL if they don't have a lot of their own damage buffs)

    Astro is gonna be THM/ACN.

    Nothing to see here.
    Astro will def be cnj because of the protect change mentioned.

  5. #385
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    CNJ/ACN

  6. #386
    Ridill
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    Maybe, they'll need their own swiftcast then tho, maybe their raise spell will just have a shorter cast time or something.

    Tbh idk wtf they're talking about with Protect tho, a 10% Mdef boost is really not significant and since it's % based the more you need it the less effective it actually is.

  7. #387
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    Machinist sounds pretty cool, but I'll reserve any judgments until I've had some time with it hands-on. I'll probably give DRK a spin too since I don't mind tanking but didn't really get into WAR/PLD conceptually.

  8. #388
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    Quote Originally Posted by Niiro View Post
    Maybe, they'll need their own swiftcast then tho, maybe their raise spell will just have a shorter cast time or something.

    Tbh idk wtf they're talking about with Protect tho, a 10% Mdef boost is really not significant and since it's % based the more you need it the less effective it actually is.
    Or maybe they won't get a nature raise spell

    OMG!

  9. #389
    Running Hell
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    They'll probably just get their own form of Protect. Swift cast is a necessity and ACN offers too many good debuffs that are basically staples of healers now to warrant forcing CNJ sub just for protect. Speaking of Raise though, why does WHM still have that worthless combat raise trait when it could be revamped into something actually useful and just make Raise naturally be combat capable (like Resurrection). They could make Enhanced Esuna for AoE or remove 2 debuffs at once or some shit, anything is better than Enhanced Raise.

  10. #390
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    Because PLD (and all base classes) can cross-class raise and if they could raise during combat that would just be soooooo broken.

    /sarcasm

  11. #391
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    Quote Originally Posted by Karbuncle View Post
    I already don't play anymore, though I have no idea how long my subscription will be active for. Doesn't mean I'm not still hoping I'll find something to be excited about when it comes to XIV, and I really do want to find reasons to pull me back in to the game. I don't want to dislike FFXIV because I do find it fascinating and its not a bad game, it drew me in long enough to get SMN/SCH, PLD and NIN to 50 and gear them up, It has Triple Triad which I enjoy, but I think thats its not really hitting the mark enjoyment wise like I feel it should be because new content is never really "new". This is why people burn out on new dungeons like almost instantly after the first run, because its the same formula you've had since level 15.

    I know these are personal concerns which is why I'm not suggesting the game is a horrible abomination. But its not so much the game being a job, its me hoping they try something new and break out of the routine they've got going with these dungeons. Honestly if we get these new dungeons and they aren't the same old formula I will absolutely jump for joy, but with the information I have now(admittedly: none*, so I'm left to assume) and the copious amounts of "Circle arenas" shown in the teaser, I don't see the formula changing.

    Perhaps its all just age.



    Well, not from here. I love these forums too much ._.


    (*Also because I have no information is why I'm not saying these dungeons are certainly going to be awful, i'm saying I can't be excited for them because until I know more all I have to go off of is the assumption they will be like every other dungeon in the game to date. Hopefully this clarifies it)
    this pretty much sums it up, didnt preorder heavensward at all. If anything significantly changed in the crossclass system/dungeon/endgame i will play, but it looks like heavensward is just more Coil and Dungeon theme parks and CT. I really hope I am wrong. dont get me wrong i enjoy/enjoyd FFXIV, and its a good game but its just too linear in all aspects (from cross class to dungeon styles to endgame stuff). There is barely any going left or right for more player creativity and player creativity ranges from: low man attemps, gear, crossclass abilitys, job setups etc etc. all of them have heavy restrictions

  12. #392
    Lostbane
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    They could make Enhanced Esuna
    We have no idea which traits are going to be added or have another tier between 50 and 60. I can really see healers getting traits which buff what Esuna can do later. For SCH perhaps Eos will be able to remove debuffs soon too. Who knows. I think traits and tiers or existing abilities will make a big difference.

  13. #393
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    Quote Originally Posted by Eldelphia View Post
    We have no idea which traits are going to be added or have another tier between 50 and 60. I can really see healers getting traits which buff what Esuna can do later. For SCH perhaps Eos will be able to remove debuffs soon too. Who knows. I think traits and tiers or existing abilities will make a big difference.
    And then we'll be back to XI BST PUP where Eos prioritizes trying to get you un-debuffed as you die.

  14. #394
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    Quote Originally Posted by Eldelphia View Post
    We have no idea which traits are going to be added or have another tier between 50 and 60. I can really see healers getting traits which buff what Esuna can do later. For SCH perhaps Eos will be able to remove debuffs soon too. Who knows. I think traits and tiers or existing abilities will make a big difference.
    Call me jaded but when they said new classes would get about 5 new abilities in my mind that means no traits just abilities. I don't remember exactly but I'm pretty sure they said all the new job actions would be from quests and I can't really see getting a trait from a quest. They probably would have mentioned new traits in the job previews too, but if there are new traits I will be pleasantly surprised.

  15. #395
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    Quote Originally Posted by Cutriss View Post
    And then we'll be back to XI BST where Eos prioritizes trying to get you un-debuffed as you die.
    Do you even play SCH?

  16. #396
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    Quote Originally Posted by Voyage1970 View Post
    Call me jaded but when they said new classes would get about 5 new abilities in my mind that means no traits just abilities. I don't remember exactly but I'm pretty sure they said all the new job actions would be from quests and I can't really see getting a trait from a quest. They probably would have mentioned new traits in the job previews too, but if there are new traits I will be pleasantly surprised.
    Traits? Probably this, with a dashing of disappointment. PLDs will get Enhanced Vitality IV which will increase your vitality by 8. Look forward to it!

  17. #397
    Piece of shit Bruins fan

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    Quote Originally Posted by Ratatapa View Post
    Do you even play SCH?
    Not frequently, but this was a joke sir.

    At least SCH has Obey, which is more than could be said for PUP when I last played XI (which is what I really meant to say, not BST).

  18. #398
    Ayn
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    this pretty much sums it up, didnt preorder heavensward at all. If anything significantly changed in the crossclass system/dungeon/endgame i will play, but it looks like heavensward is just more Coil and Dungeon theme parks and CT. I really hope I am wrong. dont get me wrong i enjoy/enjoyd FFXIV, and its a good game but its just too linear in all aspects (from cross class to dungeon styles to endgame stuff). There is barely any going left or right for more player creativity and player creativity ranges from: low man attemps, gear, crossclass abilitys, job setups etc etc. all of them have heavy restrictions
    Right with you guys. I want to look forward to it (..ha ha), but it's hard. I mean I am hoping they do something new, but.. eh. PSO2 a little more enjoyable at the moment.

  19. #399
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    Quote Originally Posted by Ayn View Post
    Right with you guys. I want to look forward to it (..ha ha), but it's hard. I mean I am hoping they do something new, but.. eh. PSO2 a little more enjoyable at the moment.
    Seemingly not addressing the flaws of some jobs aside, the death of the game for myself and my FC will probably be if we literally just get the same Coilxander-New Tower!!!12 deal yet again throughout 3.X. We probably shouldn't be down to a one night-a-week game at almost any point in the lifecycle of patches (except the tail ends, I guess). If the shitty RNG of Coil is going to stay (and you'd be a fool to believe otherwise, regardless of whatever Yoshida claims), spreading loot out across 2-3 multi-part, reasonably difficult Coil-ish events would be wise (and maybe help make content look infinitely less sparse).

    Except we already know they're not doing that. Normal Alexander is basically already set to be worthless, so whatever. For anyone whose skepticism towards Heavensward changing the status quo, you're not really wrong for being so: that same shit looks to be carrying forward for the forseeable future.

    Fuck knows we don't need to see a 10th Healing Robe-Dreadwyrm Bow combo out of 13. Or never seeing certain drops (Armor of Fending does not fucking exist) while they're relevant. But I don't really have much faith in any of this problem being made a relic of the 2.X series; I think it's going to get even worse with three new jobs added in.

  20. #400
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    Quote Originally Posted by Voyage1970 View Post
    They'll probably just get their own form of Protect. Swift cast is a necessity and ACN offers too many good debuffs that are basically staples of healers now to warrant forcing CNJ sub just for protect.
    It's much easier to let AST cross-class protect/SS and give them their own equivalent of Virus (which is gimped on crossclass anyway). Besides, their specific callout of the Protect change would seem to be unnecessary if they weren't giving that to AST.

    Quote Originally Posted by Niiro View Post
    Machinist is gonna be PGL/LNC.
    LNC/ROG

    Quote Originally Posted by Niiro View Post
    Because PLD (and all base classes) can cross-class raise and if they could raise during combat that would just be soooooo broken.

    /sarcasm
    I think they'll eventually add the trait to base Raise and then simply disallow any class but GLD or CNJ from using it.

    The rules are only an obstacle when you obey them.

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