I want to add to Sath's post where Pazuzu was strangely resistant to magic even with idris Focus, he is very stunable.
I want to add to Sath's post where Pazuzu was strangely resistant to magic even with idris Focus, he is very stunable.
anyone able to tell me a bait for duskcrawlers?
Wrathare totally reminds me of this.
I'd laugh hard if magic bursting Holy gets !! on him.
Coven Ash KI pops 3 pixies (as has been shown)
Pain in the ass fight. BSTx2 GEOx2 BLM COR PLD WHM took 13 minutes. Only dropped the MAB earring https://www.bg-wiki.com/bg/Hermetic_Earring
MAB earring dropped from the first pixie we killed, only lixirs from the next 2.
Mijin Rank3
A: Acc 3, Atk 3, Rng acc 3
B: Acc 3, Rng acc 3
C: MAcc 3, MAB 3, Int 1
D: Eva 8, MEva 8, Enmity 1
So any of this gear particularly game changing for summoner? None of it looks like it comes remotely close to helios set.
25/25 NMs killed
http://i133.photobucket.com/albums/q...pskpe5ifbg.jpg
It's slightly strange that HP/MP+ is still level 3 or I missed something.
Also, the complete(?) list of available temp items (17)
Lucid Potion I
Lucid Ether I
Healing Salve I
Clear Salve I
Instant Reraise
Assassin's Drink
Fighter's Drink
Gnostic's Drink
Spy's Drink
Champion's Drink
Lucid Potion II
Lucid Ether II
Megalixir
Lucid Wing I
Catholicon
Braver's Drink
Sprinter's Drink
Guess i didn't look hard enough but what does "luck" do?
hiya. i just received a request to do a map thingy for this event.. but I'm not sure if I'm up for it atm.
i've not touched geas fete at all so i don't know anything and its hard to catch up from just reading. can someone give me a nutshell description of how the NM structure is like and how it works?
A very very very generic picture of the flow is:
There are Three tiers of NMs. To pop a NM of all tiers you need to have a special KI you buy with slit (everybody needs it, it's the same for all tiers) and popper needs an additional KI to pop that specific NM.
T1: Already unlocked for everybody. Trade certain items (there are multiple things accepted by the NPC) to unlock that certain KI. Once unlocked you can buy it whenever (I think?)
T2: Same as above, but need to have done T1s to unlock T2s
T3: Same as above, but need to have done T2s to unlock T3s
Killing NMs also unlocks Vorseals (atma-like stuff, weaker, only lasts 1 hour once you zone in, always active once unlocked and activated)
NMs can be popped into any of the ??? available on the map.
The area is divided in "zones", with certain types/families of mobs being in specific zones. They can drop the items of the Unity versions (at a lower drop rate?) but no mats to upgrade them. Unknown if they can drop the +1 version as well.
Random NMs taken from their recent Unity Concord rehash, can spawn in the mid of monster packs.
Sorry if I can't get into further details but I'm confident someone else will be able to correct and implement more information with the following posts.
I wouldn't worry too much on making the map now Spira, SE announced things are gonna change in the June patch. They will likely move mobs around, maybe raise their levels, maybe other things like that. Mayhap start working on it now but wait until June before releasing it?
What your map should have to be perfect imho:
1) Position of warps
2) Position of "???"
3) Mobs families/types positions
4) Random spawn NMs names and generic position
5) Tree schema for the popped NM, with name of the KI and Vorseals you receive once killed, and maybe put in a way that you can tell which KIs from the previous tier you need to access a certain KI of the following tier?
6) Make it in a way and using simple icons so that it can be easily converted to .dat format (which has a very shitty low resolution) and be put into map packs
emperor arthro is a dick... hundred fists + waterga V, subduction gravity sticks np, but he thought it would be fun to get off gravity and resist it right when he hundred fisted for the 3. time. btw if you die and get up he comes off red claimed from 3929030923902 yalms away back for you even if he lost aggro ¬.¬
has en-paralyze on hits, has high DA and TA hit rate, casts waterga V and IV, does not cast during hundred fists. very susceptible to gravity, got it down solo without trusts on blu easy to 25% until that shit mistake happened
1.
Can anyone give some tips on the HELM NMs? They seemed very evasive all but also they seemed very resistant to stuff like Flaming Crush also.
We are especially looking for a good strategy or tips for Pazuzu the HELM NM
(We dont have any mythic bsts)
GEO, PLD, BRD, WHM and Rangers?? Our mythic summoners didnt do any dmg with FC to this NM ;;;
2
Anyone notice any difference in terms of groupsize and NM difficoulty / HP? Does the NMs scale according to PT size?
For map of event there are a total of 5 pops that are 135, the 3 T3, and all 4 HELM NMs are 135 also, Pazuzu, Blazewing, the 3 pixies and Wrathare. I only tired to buy Wrathare after I beat the first 3 HELMs so idk if you need all or none of them killed first, but I dont think there needs to be a Map, just if more people would update the Wiki page ofr this. There is one but hardly anyones touched it.
For the 4 HELM NMs we had pld tank, the main DD were Sam, they would get buffs from brd/cor, geo would do Mdef down most of the time unless mob was still evasive, then geo would do eva down, and maybe even entrust acc.
The HELM NMs seem like the biggest time sink for this event, can spend over an hour farming the items to pop, then kill the NM within 3 min.
Also after testing different RRs, the only RR that wont wipe when you pop is a RR earring/haipin etc. I've tried RR scolls, Reraiser, and casting it, but only the earring/hairpin stay.
we had other jobs, but most of the damage came from 2 sams,