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Thread: Escha - Zitah Data     submit to reddit submit to twitter

  1. #441
    Fake Numbers
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    Pursuer's cuffs rank 4
    D: RATK 3 / STR 1

    I have no clue where these are going.

  2. #442
    Relic Shield
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    Quote Originally Posted by SathFenrir View Post
    Can't multiquote on phone.

    @Kanriel

    THF and COR will both get rocked pretty hard by almost every NM I would say. Since you need a 3rd no matter what maybe grab a tanky friend or a mage and let trusts tank (for T1).
    Tank trusts, got it. Will I be able to clear NM's that drop the gear, or would I be able to get the KI's to pop those, but not have the ability to kill for the drops?

    Also, anyone thought about level sync for the place? I'm thinking like...bring in an alt that hasn't done a certain LB. Level sync to that guy and just clear mobs for more exp than usual?

  3. #443
    Relic Horn
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    When you level sync, you lose 20 ilvls that don't affect experience gain. You'll kill so much slower that any gain in exp per mob will be overwhelmed. The only time I could see it ever being a benefit is if there are like 80 people in the zone, and you literally are waiting a minute between killing the level 108ish mobs, so you could level sync and kill non-hoarded mob types.

  4. #444
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    Almost certain ilevel DOES count against you for xp gain, but that aside a linkshell member tried 99/75/something in the 50s and most of the mobs have too much variability in their levels to be decent exp targets(never mind possibility of NMs popping). Just have to wait for the june patch, as is the only reasonable option is soloing with trusts.

  5. #445
    Relic Horn
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    Ilvl counts against you with the level difference within a party penalty (so, if a party of two kills a mob with their ilvls being 119 and 109, the player wearing 109 will get slightly less), but it's a concrete fact that ilvl does not affect the base experience you gain.

  6. #446
    Ridill
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    Quote Originally Posted by Fwahm View Post
    Ilvl counts against you with the level difference within a party penalty (so, if a party of two kills a mob with their ilvls being 119 and 109, the player wearing 109 will get slightly less), but it's a concrete fact that ilvl does not affect the base experience you gain.
    I haven't really tested it thoroughly but based on a bit of killing I do tribox with varying ilvls it seems like they ninja changed that this update. Namely I do a lot of MMM xp runs and before the update all my characters would get very different xps and now they all get the same. So the ilvl difference penalty might be gone now I think

  7. #447
    Relic Horn
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    Found out a little trick to make Escha EXP just a tiny bit better by getting a little more burst of EXP whenever you want:


    As many of us most likely figured out the new Rings last 12 hours. So whenever it's up you can precharge yourself for your next EXP session and then use it again later in the field.

    However it's also possible to get Echad Rings on any of your mules and they surprisingly are sendable through POL. You can keep a spare one in your outbox and use it whenever you need it. Then do a switcharoo and take the unused ring with you to Escha.



    On another note:

    Double EXP ends on the 30th. Stock up on silt now while you can.

  8. #448
    Ridill
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    Quote Originally Posted by Lyramion View Post
    Found out a little trick to make Echa EXP just a tiny bit better by getting a little more burst of EXP whenever you want:


    As many of us most likely figured out the new Rings last 12 hours. So whenever it's up you can precharge yourself for your next EXP session and then use it again later in the field.

    However it's also possible to get Echad Rings on any of your mules and they surprisingly are sendable through POL. You can keep a spare one in your outbox and use it whenever you need it. Then do a switcharoo and take the unused ring with you to Escha.



    On another note:

    Double EXP ends on the 30th. Stock up on silt now while you can.
    In related news, Escha ends on the 31st once everyone uses up their slit stock.

  9. #449
    Ridill
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    Quote Originally Posted by Lyramion View Post
    Found out a little trick to make Echa EXP just a tiny bit better by getting a little more burst of EXP whenever you want:


    As many of us most likely figured out the new Rings last 12 hours. So whenever it's up you can precharge yourself for your next EXP session and then use it again later in the field.

    However it's also possible to get Echad Rings on any of your mules and they surprisingly are sendable through POL. You can keep a spare one in your outbox and use it whenever you need it. Then do a switcharoo and take the unused ring with you to Escha.



    On another note:

    Double EXP ends on the 30th. Stock up on silt now while you can.
    Holy crap... are those rings still gettable?

  10. #450
    Relic Horn
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    Quote Originally Posted by dasva View Post
    Holy crap... are those rings still gettable?
    Yeah just got one with my mule 2 hours ago.

  11. #451
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    Aren't all the other rings on the list of unsendable items?

  12. #452
    FNH
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    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by SathFenrir View Post
    In related news, Escha ends on the 31st once everyone uses up their slit stock.
    They'll do another double exp in June

  13. #453
    Relic Horn
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    Quote Originally Posted by FNH View Post
    They'll do another double exp in June
    You mean 30th the half EXP campaign begins.

  14. #454
    HABS SUCK!!!!!
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    I thought it was extrnded to june 2?

  15. #455
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    Quote Originally Posted by NynJa View Post
    I thought it was extrnded to june 2?
    Was that only login campaign or everything?

  16. #456
    HABS SUCK!!!!!
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    Quote Originally Posted by Lyramion View Post
    Was that only login campaign or everything?
    piss
    one week of half xp then.

  17. #457
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    Quote Originally Posted by Nocki View Post
    Updated.
    P.S. This is Type A rank 15, not D like I had originally thought.

  18. #458
    Ridill
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    So that looks like it probably beats Keraunos if only so you don't have to deal with rng

  19. #459
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    A) Dex +3, Acc +6, Macc +1
    B) Str +3, Attack +6
    C) macc +1, mab +1, mevasion +6
    D) Hp +10

  20. #460
    HABS SUCK!!!!!
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    Quote Originally Posted by dasva View Post
    So that looks like it probably beats Keraunos if only so you don't have to deal with rng
    Kera would still be better for MBing, no? (presuming you didnt hit the 40 cap elsewhere in gear and opted for MB dmg over FC/refresh/conserve MP)

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