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Thread: Escha - Zitah Data     submit to reddit submit to twitter

  1. #561
    Sea Torques
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    We did them Geo + rdm + whm + pld the tier 3s. Haven't tried the Mantis or Pixies yet. But, we timed out on Pazuzu just nuking. Behemoth, Monkey, and Bismarck were really easy with just four(plus sibyl and moogle)

    Had to nuke on whm though, or else we would have timed out. So, rode dark arts the whole time since they mostly don't do much damage

  2. #562
    Ridill
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    Magic really seems to be the way to go for monkey. His EVA is just so high.

    Pazuzu has ridiculous MEVA, I'm not surprised that you timed out. The few times we brought a RDM on Pazuzu they were just annoyed the entire fight because they could barely do anything.

  3. #563
    Sea Torques
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    We only barely cleared Pazuzu going the magic route and that was because both geos bolstered. Do we have any idea on the droprate of those sphere bodies? Anyone seen one aside from jp wiki?

  4. #564
    Ridill
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    Quote Originally Posted by Hoshiku View Post
    We only barely cleared Pazuzu going the magic route and that was because both geos bolstered. Do we have any idea on the droprate of those sphere bodies? Anyone seen one aside from jp wiki?
    The answer seems to be VW droprate. If anyone here has seen one they aren't reporting it.

    We're 1/30+ on lance and 0/10ish combined from behemoth+ monkey.

  5. #565
    Puppetmaster
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    not sure if this was posted yet, but yesterday we got the new H2H ( the flaming Icon ones) from Behemoth ( as far as i know its rumoured to be from Monkey)

  6. #566
    Sea Torques
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    Rawhide Gloves rank 15

    D) +15 macc, +7 int, +7 mnd

    Naga Somen rank 1

    D) acc +1, racc +11

    Naga Kyahan rank 1

    D) pet: hp+30, acc +11, attack +11

  7. #567
    Sea Torques
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    Killed Wrathare with NIN tank and SMN dd. At first we tried eva tank with double Mambo, Ninja Roll, Ecliptic Howl, Voidance and Slip. Of course it didn't work but it wasn't hard to keep shadows up with capped haste and elegy. Not a single TP move went off with Cait Sith.

  8. #568
    Ridill
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    Quote Originally Posted by Tachi View Post
    Killed Wrathare with NIN tank and SMN dd. At first we tried eva tank with double Mambo, Ninja Roll, Ecliptic Howl, Voidance and Slip. Of course it didn't work but it wasn't hard to keep shadows up with capped haste and elegy. Not a single TP move went off with Cait Sith.
    This include wild carrot?

  9. #569
    Sea Torques
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    Yes, otherwise it would have been unlikely to win with these 40k heals.

  10. #570
    Ridill
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    Nice!

    Observations/Questions re: whale.

    Going on close to 40 kills now I've noticed some strange behavior. He seems to have phases (I call them moods because I don't really always notice them). Some fights as BST BST COR will pop and go 100% to 0% with no hiccups, no problems, no surprises, nothing. Can go to sleep and wake up to him dead. Other fights we pop him and he starts hitting tiger for anywhere between 1k and 2500. Ridiculous numbers. Sometimes he tears through pets faster than I can keep up with reward, other times I use 2 reward for the entire fight. Same with magic damage, in first phase it's completely laughable, by the end it isn't a joke sometimes.

    I've thought about it being tied to the number/level of protect/shell buffs he has up, because he chain casts buffs on himself, but always like pro 4 -> pro 4 -> pro 4 -> etc. And the level of protect/shell go up as his HP goes down, and once he enters shell phase he seems to not cast protect anymore.

    Has anyone noticed random weird behavior with the whale? It's never really enough to actually give us trouble, I think we've lost 2 fights in close to 40, but it is somewhat frustrating when we go to squeeze in one more pop half alseep because it's been easy all day and then he pops on steroids.

  11. #571
    Relic Weapons
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    Carbuncle

    as pld i've seen him hit me from 2 digit mubers then up to 500+, but it never lasted for long, would only get in maybe 5 or 6 hits like that in then they would drop down low again.

  12. #572
    Ridill
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    Yeah, it's really random. Just had one where he went shithouse and I finally said fuckit and just switched to Snapweed. Lot smoother.

    Would still like to know what triggers it though, seemingly is random.

  13. #573
    Sea Torques
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    So when we started Shockmaw was taking nice thunder damage. I'm not sure of the percentage, maybe around 60% thunder started healing it (water always healed it). Is that 2nd element that heals it caused by a tp move or is that part of its second phase thing?

  14. #574
    Ridill
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    Quote Originally Posted by Hoshiku View Post
    So when we started Shockmaw was taking nice thunder damage. I'm not sure of the percentage, maybe around 60% thunder started healing it (water always healed it). Is that 2nd element that heals it caused by a tp move or is that part of its second phase thing?
    I think it's phase. 60% is about when he starts casting shell.

  15. #575
    RIDE ARMOR
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    I was definitely healing it with thunder damage when it was 80% or so, but it could just be he was in the shell phase already as I wasn't paying much attention to what it was casting.

  16. #576
    Sea Torques
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    We do most of our escha kills with just mages and a pld - so the mob went from about 90% to 60% in one volley. It's possible that whatever starts the second stage didn't have time to go off til after the magic burst.

  17. #577
    Ridill
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    Keep your eye out if you can. There's a lot of weird stuff with the whale. The only definitive phase changes are between protect/shell and water/thunder.

  18. #578
    Relic Horn
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    So are beads useless as a currency, just like fragments? I got like 30 from a T3 NM, so you need to kill like 65 of them to get a single +2 from the npc.

  19. #579
    Relic Weapons
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    Carbuncle

    Quote Originally Posted by Fwahm View Post
    So are beads useless as a currency, just like fragments? I got like 30 from a T3 NM, so you need to kill like 65 of them to get a single +2 from the npc.
    you dont need to save up for a +2, iirc a +1 is worth 50, so they all cost as much as they give

  20. #580
    Relic Horn
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    Quote Originally Posted by Tile View Post
    you dont need to save up for a +2, iirc a +1 is worth 50, so they all cost as much as they give
    yeah +2 only are useful if you want to sell them since people are lazy and rather buy a +2 for 1 mil more than combined cost of +1s

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