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Thread: XCOM 2 (PC/PS4/XB1)     submit to reddit submit to twitter

  1. #221
    Mr. Bananagrabber
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    Just those mods. They haven't announced that they're developing anything else for X-Com 2. They're making their own game so I'd imagine they're busy with that.

  2. #222
    Mr. Bananagrabber
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    Haven't checked it out yet myself, but performance patch is live. It also adds "zip mode" which speeds up animations and whatnot to make the game faster. Oh and nerfs Mimic Beacons if you were cheesing your way thru the game with them.

    http://steamcommunity.com/games/2685...69090303101447

    Also first set of DLC is due on the 17th

  3. #223
    Ridill
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    Nice. Not sure how I feel about dlc. Going through another entire campaign for what will likely amount to little content seems painful

  4. #224
    Ridill
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    I want them to do true expansions, continue where you left off or at least don't do what EW did where it's just a new campaign with a few new tweaks.

  5. #225
    RNGesus
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    Quote Originally Posted by kisada View Post
    Nice. Not sure how I feel about dlc. Going through another entire campaign for what will likely amount to little content seems painful
    This is why I haven't played it yet. Waiting all the extra shit out.

  6. #226
    D. Ring
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    Quote Originally Posted by Tyrath View Post
    This is why I haven't played it yet. Waiting all the extra shit out.
    This. If you're only going to mod your main content, why not leave it to the community to do it for you?

  7. #227
    Ridill
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    i'm an xcom junkie so no way i could wait. but for sure the experience will be way fucking better after DLC/expansion/major bugs worked out. definitely a good idea for people who weren't compelled to play this as a day 1 buy.

  8. #228
    Mr. Bananagrabber
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    Long War Studios is releasing more mods for the game.

    New one out now is is called Long War Toolbox, adds in new options when starting a game, including

    * Fully supported squads of up to 12 soldiers
    * Not Created Equally (Randomized initial stats)
    * Hidden Potential (Randomized level-up stats)
    * Red Fog (wounds cause stat losses),
    * Damage Roulette (wider range of damage from weapons).

    The first mod in this new collection from LWS, the "Toolbox" mod, is available now. Additionally, Long War Studios is working on four more mods that will be available to download on Steam Workshop for free over the coming months. The second mod will be the "Perk Pack" mod, with new soldier classes and dozens of new soldier abilities for players to create additional classes of their own. The “Laser Pack” mod is the third mod and will be a new weapon tier coming out the same day as the “Perk Pack”. The fourth mod that will be coming to XCOM 2 is the “Alien Pack” mod and will add 10 new alien enemies. The fifth and last mod from the Long War Studios team is still in the works and we’ll be sharing more details soon.

  9. #229
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    Coming to PS4 & XB1 on September 6th (NA), September 9th (Internationally)

  10. #230
    RNGesus
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    Are all the DLCs out for this game yet? I've been waiting on that to get into it.

  11. #231
    They call me Lord Null for a reason.
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    Na another one is supposed to come out later in the Summer. Its the only one I've been wanting so of course they are taking forever to release it. Am also holding off for all DLC before getting back into it.

  12. #232
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    Just saw the news, super hyped cuz now I don't need to get a PC any time soon. lol

    Sent from my Nexus 6P using Tapatalk

  13. #233
    Ridill
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    i'm waiting for an expansion before i redo the game. was exhausting the first time around, probably can't stomach more than a second try.

  14. #234
    Annihilation Banwave
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    About fucking time for a console release.

  15. #235
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  16. #236
    Annihilation Banwave
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    Picked it up for PS4. I am not liking the avatar project. The game is forcing you to hurry your shit up and make comm stations. I'm at 11 out of 12 for the project and I'm trying to finish up my research to attack a few sites to lower it. But it's going to be close.

  17. #237
    Mr. Bananagrabber
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    Once you know how to game it, the avatar project isn't a problem. Don't even worry about it until it fills up all the way, then do one of the missions that will remove progress. You'll have plenty of time to just play the game between those.

  18. #238
    Ridill
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    ya it's not a big deal at all. it's just annoying as fuck getting the warnings all the time.

    i think my L/I playthrough i just let it get to max and only did missions to bring it down at the last possible moments until i was ready to super progress the main story. you basically need to focus on getting your shit up to speed and worry about the story last.

  19. #239
    Ridill
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    did a writeup on previous page but here are a couple things that are relevant

    - Since retal is really tough to beat, country expansion is a waste of resources. If you capture a country and they get a retal mission and you lose, you lose the country. But if you lose the mission on your starting country you only lose monthly supply quota. So my strategy was to just sit on my home country pretty much forever, leveling my soldiers and doing missions and not expanding until as late as possible (when i knew i could beat any given retal mission).

    - I went into the doomsday timer several times. One time I even had 7 days left. But it was never a huge deal and I didn't bother trying to rush a facility lead or whatever until I really needed to. Again, if you capture a country then lose the retal mission there, you lose money and intel you spent on it.

  20. #240
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    The only thing that's annoying me are those Kings. Hey, this mission is going great! Oh wait, here's a King to destroy half my team.

    Sent from my Nexus 6P using Tapatalk

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