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Thread: XCOM 2 (PC/PS4/XB1)     submit to reddit submit to twitter

  1. #81
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    Quote Originally Posted by Krandor View Post
    Reviews are coming out, and it's doing very well. Currently sitting at 91 on Metacritic.
    Only complaints I've read about were a few mission breaking bugs etc.

  2. #82
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    While I'm not excusing it, I'm definitely not surprised at there being some bugs considering the scope of the game.

    Performance is apparently pretty bad, not that it necessarily matters for this type of game.

  3. #83
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    Yeah I'm not too concerned with the glitches. The reboot had a ton of glitches and little bugs and did nothing to diminish the game at all. I forgot this was coming out on the 5th. Now I know what I'll be doing this weekend lol.

  4. #84
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    you mean besides the game breaking bug that forced you to restart your entire game? lol. i was extraordinarily close to losing my first i/i win when in went into an infinite alien turn. i luckboxed into some really stupid shit and if i were even 5 minutes more into that map i would have been screwed. other people were definitely not as lucky as me. xcom was a great game but they rushed that shit no doubt. anyway, i've already seen some bugs b ut they're more annoying than anything. and while i shouldn't have a prob with performance, if it has memory leaks like EW did i'm gonna be pretty mad.

    also was gonna post just bout same thing wrt release date. totally thought this was mid feb. then i was like oh ok it's feb 8th, right? NOPE, LUCKY ME ITS FRIDAY GG

  5. #85
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    It's pretty late on Friday, something like 7/8 PM EST

  6. #86
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    Quote Originally Posted by kisada View Post
    you mean besides the game breaking bug that forced you to restart your entire game? lol. i was extraordinarily close to losing my first i/i win when in went into an infinite alien turn. i luckboxed into some really stupid shit and if i were even 5 minutes more into that map i would have been screwed. other people were definitely not as lucky as me. xcom was a great game but they rushed that shit no doubt. anyway, i've already seen some bugs b ut they're more annoying than anything. and while i shouldn't have a prob with performance, if it has memory leaks like EW did i'm gonna be pretty mad.

    also was gonna post just bout same thing wrt release date. totally thought this was mid feb. then i was like oh ok it's feb 8th, right? NOPE, LUCKY ME ITS FRIDAY GG
    You should probably just not buy it since you don't seem to like it much

  7. #87
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    I've not found any compelling pre-orders (other than a GMG discount I missed out on a while back). Is there anything out there worth jumping on at this point?

  8. #88
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    Just got my GMG code, was worried it was going to be late since they said they don't guarantee release day for the codes. Activated fine on steam so far although it looked like steam got hung up when checking the code but it worked out. Pre-load is live.

    edit: Got a GMG email today with code XXCOM2-DIGDUL-23PERC for 23% off the digital deluxe game

  9. #89
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    I got DD with the code because it cost the same as regular.

  10. #90
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    Shit this unlocks on friday?

    I should probably figure out where the best deal to buy it is. Too bad gonna be busy all weekend

  11. #91
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    For anyone who it might matter to, the game will not include controller support on launch. It will be added at some later date. Hoping there will be a decent Steam Controller config option though.

    Edit :

    The guys who made the Long War mod for Enemy Unknown (who have since formed their own studio) are going to have 3 mods released on launch day, adding the SMG weapon class, a new form of Muton, and a new "leader" skill tree for soldiers to use.

    https://xcom.com/news/en-long-war-st...ods-for-launch

  12. #92
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    anyone getting invalid code with their gmg purchase?

  13. #93
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    Quote Originally Posted by Krandor View Post
    For anyone who it might matter to, the game will not include controller support on launch. It will be added at some later date. Hoping there will be a decent Steam Controller config option though.

    Edit :

    The guys who made the Long War mod for Enemy Unknown (who have since formed their own studio) are going to have 3 mods released on launch day, adding the SMG weapon class, a new form of Muton, and a new "leader" skill tree for soldiers to use.

    https://xcom.com/news/en-long-war-st...ods-for-launch
    looking forward to this

  14. #94
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    nvm, figured it out. got two different keys, thought it was just the one. i had actually tried entering the first code as a standalone and it bounced. but it was the 2nd code i received that i needed to plug in first.

  15. #95
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    Quote Originally Posted by kisada View Post
    anyone getting invalid code with their gmg purchase?
    If you got 2 codes try the 2nd one first, I had to do that though it never told me invalid.

  16. #96
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    Oh my, just took a look and the official Steam Controller config is super impressive, changes configuration for Geoscape, Menu/Base, and Tactical modes.

  17. #97
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    is that thing any good?

  18. #98
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    I'm not really a fan of it for first person shooters (m/kb or a conventional controller would be better), but I use it for basically everything but said shooters and fighting games.

    Learning curve on it is huge though, took me well over a month to get used to it.

  19. #99
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    You can unlock early tomorrow if you use a VPN and use the New Zealand/Aus servers (Which i'll be doing)

  20. #100
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    Looks like unlock time in NZ/Australia is 11 hours earlier then the US.

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