
Originally Posted by
Kirin
No, I do.
My point was that, in my experience, X's hallways didn't feel that egregious because of the storyline supporting that urgency of "must keep moving" and you got lore/story presented to you by interacting with the NPC's and the environment.
XIII shoved all of the extra stuff that made X not feel so strict into a book that you could or could not read. The removal of that narrative support was XIII's issue, not the hallways themselves.
XIII should have rolled the dice in being an 80 hour long game. All of the additional arks, dummied out areas, narrative and story elements may have not panned out critically, but at least it would have felt like an epic before reflecting and digesting it.