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  1. #241
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    Quote Originally Posted by Kurokikaze View Post
    I'm having issues figuring that out too... It's looking like when you're using WM you're not throwing out Heavy Shots as much. Assuming WM is up then the rotation looks something like:

    Straight Shot (for buff)
    Blood for Blood
    Windbite (then forget it)
    Hawkeye
    Venomous Bite (then forget it)
    Raging Strikes (whatever the crit one is)
    Sidewinder
    Barrage
    Empyreal Arrow
    Iron Jaws (to reset debuffs)
    Straight Shot
    Heavy Shot (till above shots are ready while using Heavier procs)
    Bloodshot (whenever possible unless your debuffs are going to drop then do Iron Jaws first)


    That's it roughly... Kinda hard to gauge without playing for a bit though. God I need more keys on my cross hot bar page one or something. I hate fumbling between two pages.
    Keep in mind the WS's in there will have charge times as well with Minuet up, while your charging the WS's other things will be ticking down, so you will need to use Iron Jaws more often than that rotation will probably allow for. Among other things.

  2. #242
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Quote Originally Posted by Tsuki View Post
    this holy fuck this. I wish they would let me use the R2/L2 bar without adding it to my other two bars I use as a toggle. If they would make that possible I would never complain ever again about anything. ugh.
    Not sure what you mean here, you can set the bars that appear when you press L2+R2 at same time to any of your 8 bars, including ones that aren't toggled to when you tap R1. Should still be reasonably easy to set everything you use a lot to one bar for almost every class, especially if you make L2>R2 bring up a different bar to R2>L2.

  3. #243
    Smells like Onions
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    Not thinking about opener or ability buffs for now, but something like this maybe for BRD?


    Wanders Minuet > Straight Shot > Windbite > Venomous > RoD > Heavy Shot > ((Barrage)) > Empyreal Arrow > Sidewinder > Straight Shot > Iron Jaws > RoD > ((Sequence))

    Sequence 1 (Mechanics): Straight Shot > Windbite > Venomous > RoD > Heavy Shot > Heavy Shot > Heavy Shot > Repeat
    (*Bloodletter Procs/Blunt Arrow/Repelling as normal*)

    Sequence 2 (No Mechanics) Wanders Minuet > Straight Shot > RoD > Heavy Shot > ((Barrage)) > Emyreal Arrow > Sidewinder > Iron Jaws > RoD > Repeat
    (*Bloodletter Procs/Blunt Arrow as normal*)

  4. #244
    Strider/Doom/Cyclops
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    Quote Originally Posted by Darknightleo View Post
    Same thing with Ninja and Perfect Dodge. Instead of evading one physical attack, it now does the same effect as the new Manawall.
    I think that's probably a buff, or at least a sidegrade? Presuming that "Shade Shift" (the replacement for Perfect Dodge) works on magic too, NIN just got OGCD self-Stoneskin on 2min recast.

  5. #245
    F5 Like A Boss.
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    Quote Originally Posted by Classikmage View Post
    Keep in mind the WS's in there will have charge times as well with Minuet up, while your charging the WS's other things will be ticking down, so you will need to use Iron Jaws more often than that rotation will probably allow for. Among other things.
    You're totally right. Which also means we'll be using Heavy Shot even less.

  6. #246
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    yoshi-p asking us to take down the data mining thread O_O

  7. #247
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    Yoshida totally just told everyone to take down datamine sites, so get your notes while you can.

  8. #248
    Cerberus
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    Screw him, just like he screwed us with the retainers =)

  9. #249
    Running Hell
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    @Niiro
    To be fair MNK still has the INT down from Dragon Kick but closeenough.jpg

    Also taking a look at the potency of DRK Hate/DD combos and I don't know where SE was getting the idea that it would be between PLD and WAR damage. Basic hate combo has more potency than either PLD or WAR and they can keep Dark Side up while in tank stance to mitigate the damage loss. Warrior has Maim but Defiance lowers damage by 25% compared to the 20% of of Grit and unless I remember wrong the way damage reduction/increases work is .75*1.2=.9 for WAR and .8*1.15=.92 for DRK so DRK still comes out ahead.

    Then take into account that if you Dark Arts Power Slash it has a further increased enmity bonus which could potentially allow you to use your DPS oriented skills more frequently such as Soul Eater with Dark Arts up for a 400 potency combo finisher. Soul Eater is part of the Syphon Strike combo so keeping up MP for Dark Arts (5s recast) shouldn't be that hard especially given all the other ways DRK has to generate MP.

  10. #250
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    Quote Originally Posted by Kiarax View Post
    Not sure what you mean here, you can set the bars that appear when you press L2+R2 at same time to any of your 8 bars, including ones that aren't toggled to when you tap R1. Should still be reasonably easy to set everything you use a lot to one bar for almost every class, especially if you make L2>R2 bring up a different bar to R2>L2.
    I use two bars on my CHB, basically a toggle system so i can quickly switch between them with just one button press. I want to add more abilities to the l2+r2 that I don't already have on my first two bars, when I enable the function it counts it as a 3rd hotbar and my main two bars switch from a one button toggle to a 3 button push to get back to the first one

  11. #251
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    Quote Originally Posted by Carth View Post
    Yoshida totally just told everyone to take down datamine sites, so get your notes while you can.
    Is there a link to the post somewhere? Just kind of curious exactly how he worded it, lol.

  12. #252
    Prime Minister of Salt

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    Yoshi P to dat mining....


  13. #253
    Ridill
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    Quote Originally Posted by Classikmage View Post
    Is there a link to the post somewhere? Just kind of curious exactly how he worded it, lol.
    It was during the live letter.

  14. #254
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    its live in E3 he just addressed datamining and also channels for zones for early access and start of heavensward to ease congestion

  15. #255
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    Quote Originally Posted by Classikmage View Post
    Is there a link to the post somewhere? Just kind of curious exactly how he worded it, lol.
    As everyone else said, it was the first thing he addressed on the Live Letter at E3.

    Also, the new zones, plus Corethas will have temporary instances to lower the amount of congestion.

  16. #256
    Running Hell
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    Quote Originally Posted by Classikmage View Post
    Keep in mind the WS's in there will have charge times as well with Minuet up, while your charging the WS's other things will be ticking down, so you will need to use Iron Jaws more often than that rotation will probably allow for. Among other things.
    I don't see how that's much different than how it works now. Cast time will most likely be the GCD which will also tick down while casting similar to spells. All it's really doing is forcing you to stand still while using abilities instead of being able to use them instantly then run around while waiting on recast. Effectively it's still only a 2.5s wait between weapon skills so DoTs ticking down whlie you wait for GCD will be the same as DoTs ticking down while waiting for charge time.

  17. #257
    Tom Wilson will never be good.
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    Quote Originally Posted by Kurokikaze View Post
    It's looking like when you're using WM you're not throwing out Heavy Shots as much
    once you get dots up all you do is HS spam in WM, IJ as needed, Emp/Side are both oGCD so when up and SS as needed/proc'd. You basically eliminate WB/VB in your rotation after the initial and then get IJ+HS which is actually +90pot. (60+100 vs 100+150) So +1 HS every "rotation".

  18. #258
    Tom Wilson will never be good.
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    Quote Originally Posted by Voyage1970 View Post
    I don't see how that's much different than how it works now. Cast time will most likely be the GCD which will also tick down while casting similar to spells. All it's really doing is forcing you to stand still while using abilities instead of being able to use them instantly then run around while waiting on recast. Effectively it's still only a 2.5s wait between weapon skills so DoTs ticking down whlie you wait for GCD will be the same as DoTs ticking down while waiting for charge time.
    Yea, I don't get what ppl are thinking on cast times. It's just to stop you from moving and handicap you, it's doubtful the cast time is any different then the recast, which will be pretty quick once we look into how much better SkS is and 2.5s at max, which means your GCD is done ticking once your ws goes off anyways.

  19. #259
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    Quote Originally Posted by Judai View Post
    Yea, I don't get what ppl are thinking on cast times. It's just to stop you from moving and handicap you, it's doubtful the cast time is any different then the recast, which will be pretty quick once we look into how much better SkS is and 2.5s at max, which means your GCD is done ticking once your ws goes off anyways.
    you have to consider that you are losing deeps if u can't queue up ogcd up cause your casting is the same as your gcd or in the worst case longer.

  20. #260
    Strider/Doom/Cyclops
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    Yeah, I'm not sure when you're supposed to use Bloodletter when you're in caster stance now.

    Quote Originally Posted by Voyage1970 View Post
    Also taking a look at the potency of DRK Hate/DD combos and I don't know where SE was getting the idea that it would be between PLD and WAR damage.
    It will be after they nerf it in 3.1.

    3.0 new jobs will be intentionally OP to drive people to use them, just like NIN and ACN were.

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