Does it seem like the new DOTs are all just...wildly overpowered?
It made no mention of it stacking or not as far as I recall. Divine Veil has a 30 second duration for the target of it to get a heal and the barrier is based not on the amount healed but on 10% of the caster's HP. A paladin using Veil followed by Clemency on whoever they hit with it is probably the best way to get the most out of the barrier.
Herp, for some reason I thought the potency was added on a per second basis and ticked every three seconds for that amount. I do wonder how Skill speed will impact dots, on a flat base increase or a percent of the potency as that could be an impact, but I'm less concerned. Time to math out if I can have maim on all of those fell cleaves. . .
I dunno if PLD will be worthless. If that 1200pot (or 1200+600pot if used on party member) GCD cure doesn't wipe out your MP, that's pretty buff. Divine Veil + Deployment Tactics is also a huge amount of shielding for big damage mechanics, and guaranteed block can be a big deal for something like Death Sentence. I think (after DRK is nerfed) PLD will still be the preferred progression tank.
New skills:
Patch notes mentioned these changed skills:
Featherfoot: Went from 15% untraited/25% traited evasion to 12% untraited/20% traited
Demolish: Same base damage, DoT went from 18 second duration to 21 second duration (40 more potency total)
It also says Shoulder Tackle got adjusted but it looks identical from what I can see, same range (including 10 yalm min requirement), same cooldown, same damage, same stun duration so... no idea if it actually changed at all. Maybe got some animation adjustments like Jump has gotten?
One thing worth noting is all the mentions of Greased Lightning now list the duration as 24 seconds in PvP instead of 12, which I'm pretty sure is new.
SE is getting pretty weird with their action classifications.
So Meditation (adds a Chakra) is an "ability" that's on GCD, but Sidewinder is an "ability" and Empyreal Arrow is an oGCD "weaponskill" with its own recast?
edit: PHRASING
Stop fucking MNK, SE, stop it. Goddamn that GL buff in PVP is fucking sexy. I want that in PVE but nope.
Nerfing Featherfoot...lol, just...I have nothing.
you forgot one new mnk move
I'm guessing this prolly isn't complete and wipes out your chakra stacks or something
If Chakra stacking is indeed on GCD, then it seems like the Chakra mechanic exists solely to give MNK something to do when the boss is out of range/invulnerable (and not for oGCD weaving). You definitely aren't going to be giving up GCDs to get stacks.
I'm finding myself a bit bummed that AF2 doesn't seem to be in-game yet.
Was hoping it was job class rewards, but looks like its getting shunted off to Alexander or top-level tomes.
So form shift and meditation will only be used when the boss isnt targettable.
Tornado Kick doesnt seem worth losing GL3
Overall seems kinda lackluster. These new moves will certainly help with the opening rotation, and any downtime during these fights
question... do Egis get any new abilities at all?
Between Form Shift and Chakra there are going to be a fuckload of fight breaks. Fun.
Pretty much, doesn't seem like anything has changed rotation wise except using Elixir Field whenever it won't fuck you for extra damage and instead of letting GL3 fall off pathetically you can do a thing. So you do shit between breaks, get ready to open with either attack chakra or use TP chakra and/or form shift to start off in coeurl form.
I dunno if that makes MNK more fun, doesn't seem like a lot has changed and what has is pretty meh.
Looks like the Mantra stacks won't have a duration, in which case you can go in to every fight with 5 stacks of it, so at the very least you're getting either a free 320 potency attack off (my bad on missing that, for whatever reason its at the top of the list for MNK since it doesn't have a level listed, so I missed it) or can pop a free 300 TP for longer fights.
Doesn't seem like it no. Selene got a new skill. The preliminary patch notes do say this for Summoner though:
Miasma and Miasma 2 just had "Disease" renamed to "Malady" from what I can see, no damage changes. Bane... I don't see any changes to at all on this DB. Enkindle got lowered to 180 sec CD. The other 3 are obviously Egi moves but this database doesn't actually have any info on those skills whatsoever, maybe someone else can pull the new descriptions from the dats.[2.0] In accordance with the raise in level cap, the following job actions and parameters have been adjusted.
Summoner:
Miasma
Bane
Miasma II
Enkindle
Mountain Buster
Flaming Crush
Radiant Shield
Selene's skills got reworked, still only 4 skills; semantics tho. Likely to be the same for Ifrit & Titan there too. The Miasma changes just separate the healing debuff / heavy from Disease into 2 parts (Malady & Heavy respectively) Bane's change was it giving you Aetherail Attunement or w/e for SMN aka "Bahamut Aether"