1. FFXIV Reset Timers
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  1. #301
    A. Body
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Quote Originally Posted by Spider-Dan View Post
    As soon as Yoshi asked for datmining to go away, I opened 3 tabs with every ability I care about.

    Did anyone check the recast on PLD's healing shield AoE?
    http://puu.sh/itIBN/ef493bdfc0.png

  2. #302
    Smells like Onions
    Join Date
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    Does it seem like the new DOTs are all just...wildly overpowered?

  3. #303
    Honorary Wanglad
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    Kaist Vaughn
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    Cactuar

    It made no mention of it stacking or not as far as I recall. Divine Veil has a 30 second duration for the target of it to get a heal and the barrier is based not on the amount healed but on 10% of the caster's HP. A paladin using Veil followed by Clemency on whoever they hit with it is probably the best way to get the most out of the barrier.

  4. #304
    Mithra Ero-Sensei
    Sex Manthra

    Join Date
    Nov 2005
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    10,160
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    9
    FFXIV Character
    Erosensei Gulkeeva
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    Gilgamesh
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    Cerberus
    WoW Realm
    Magtheridon

    Quote Originally Posted by sundriedrainbow View Post
    Does it seem like the new DOTs are all just...wildly overpowered?
    Considering player hp has basically 2X'ed and probably more, I'd think damage output would do the same, and the monster HP to go through the roof also. Feels like he did a world of warcraft type of jump in stats and everything almost (well early wow days) O_o

  5. #305
    A. Body
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    Sir Taint
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    Gilgamesh
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    Cerberus

    Quote Originally Posted by Carth View Post
    That's just a correction in the wording to match what it already does. Mechanically speaking, Sword Oath is unchanged.

    I don't see Paladin MT beating Dark Knight unless you need Hallowed Ground that badly. The only saving grace for Paladin OT is Dark Knight is limited by MP, making them much more burst-like, while Paladin's DPS will likely be stronger than Dark Knight's overtime. However, Paladin gets manhandled by Warrior OT now.

    Yeah the WAR burst just got better. Fellcleave x3 per zerk.....

    maim > SE > zerk+IR > FC > infuriate+BS > FC > raw intuition or veng > Fracture > heavy > vengeance > skull > BB > heavy > maim > FC

  6. #306
    Nidhogg
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    Quote Originally Posted by Kiarax View Post
    What? You realize it takes a GCD to apply a DoT too right? Dark Knights DoT is also 500 potency, not 1200... 100 base damage, 40 potency DoT with 10 ticks. For comparison Fracture is 300 potency, 100 base damage and a 20 potency DoT with 10 ticks.

    As for PLD changes, according to the patch notes only Shield Oath and Shield Swipe changed for Paladin. The former just had 5% hit rate added to it and Shield Swipe now has an enmity+ modifier, the damage/TP cost is identical to 2.55.

    Edit: Oh, Riot Blade is 60 TP now too.

    Herp, for some reason I thought the potency was added on a per second basis and ticked every three seconds for that amount. I do wonder how Skill speed will impact dots, on a flat base increase or a percent of the potency as that could be an impact, but I'm less concerned. Time to math out if I can have maim on all of those fell cleaves. . .

  7. #307
    Resident Moogle
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    Mar 2007
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    Asura

    Quote Originally Posted by Pruviant View Post


    Changed from "Increases the potency of auto-attacks by 50. Cannot be used with Shield Oath. Effect ends upon reuse."
    Isn't it basically the same thing? I figured the tooltip change was to better reflect how the game considers it an extra attack (two floating numbers per AA swing), rather than buffed damage to your auto-attack itself.

  8. #308
    A. Body
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    Sir Taint
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    Quote Originally Posted by Kaisha View Post
    Isn't it basically the same thing? I figured the tooltip change was to better reflect how the game considers it an extra attack (two floating numbers per AA swing), rather than buffed damage to your auto-attack itself.


    Yes its just changed for clarity.

  9. #309
    Strider/Doom/Cyclops
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    Viper Beam
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    Balmung
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    Quetzalcoatl

    I dunno if PLD will be worthless. If that 1200pot (or 1200+600pot if used on party member) GCD cure doesn't wipe out your MP, that's pretty buff. Divine Veil + Deployment Tactics is also a huge amount of shielding for big damage mechanics, and guaranteed block can be a big deal for something like Death Sentence. I think (after DRK is nerfed) PLD will still be the preferred progression tank.

  10. #310
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Jam Valesti
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    Leviathan

    Quote Originally Posted by Sigmakan View Post
    Could someone post the new monk moves? Have any 1-50 monk skills changed at all?
    New skills:

    Patch notes mentioned these changed skills:
    Featherfoot: Went from 15% untraited/25% traited evasion to 12% untraited/20% traited
    Demolish: Same base damage, DoT went from 18 second duration to 21 second duration (40 more potency total)
    It also says Shoulder Tackle got adjusted but it looks identical from what I can see, same range (including 10 yalm min requirement), same cooldown, same damage, same stun duration so... no idea if it actually changed at all. Maybe got some animation adjustments like Jump has gotten?
    One thing worth noting is all the mentions of Greased Lightning now list the duration as 24 seconds in PvP instead of 12, which I'm pretty sure is new.

  11. #311
    Strider/Doom/Cyclops
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    SE is getting pretty weird with their action classifications.

    So Meditation (adds a Chakra) is an "ability" that's on GCD, but Sidewinder is an "ability" and Empyreal Arrow is an oGCD "weaponskill" with its own recast?

    edit: PHRASING

  12. #312
    Ridill
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    Stop fucking MNK, SE, stop it. Goddamn that GL buff in PVP is fucking sexy. I want that in PVE but nope.

    Nerfing Featherfoot...lol, just...I have nothing.

  13. #313
    Tom Wilson will never be good.
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    Zero Star
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    Hyperion
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    Ifrit

    you forgot one new mnk move



    I'm guessing this prolly isn't complete and wipes out your chakra stacks or something

  14. #314
    Strider/Doom/Cyclops
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    If Chakra stacking is indeed on GCD, then it seems like the Chakra mechanic exists solely to give MNK something to do when the boss is out of range/invulnerable (and not for oGCD weaving). You definitely aren't going to be giving up GCDs to get stacks.

  15. #315
    Smells like Onions
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    Gilgamesh

    I'm finding myself a bit bummed that AF2 doesn't seem to be in-game yet.

    Was hoping it was job class rewards, but looks like its getting shunted off to Alexander or top-level tomes.

  16. #316
    Salvage Bans
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    Sigmakan Kaph
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    Hyperion
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    Bahamut

    So form shift and meditation will only be used when the boss isnt targettable.

    Tornado Kick doesnt seem worth losing GL3

    Overall seems kinda lackluster. These new moves will certainly help with the opening rotation, and any downtime during these fights

  17. #317
    Puppetmaster
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    Quetzalcoatl

    question... do Egis get any new abilities at all?

  18. #318
    Ridill
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    Between Form Shift and Chakra there are going to be a fuckload of fight breaks. Fun.

    Quote Originally Posted by Sigmakan View Post
    So form shift and meditation will only be used when the boss isnt targettable.

    Tornado Kick doesnt seem worth losing GL3

    Overall seems kinda lackluster. These new moves will certainly help with the opening rotation, and any downtime during these fights
    Pretty much, doesn't seem like anything has changed rotation wise except using Elixir Field whenever it won't fuck you for extra damage and instead of letting GL3 fall off pathetically you can do a thing. So you do shit between breaks, get ready to open with either attack chakra or use TP chakra and/or form shift to start off in coeurl form.

    I dunno if that makes MNK more fun, doesn't seem like a lot has changed and what has is pretty meh.

  19. #319
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Jam Valesti
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    Looks like the Mantra stacks won't have a duration, in which case you can go in to every fight with 5 stacks of it, so at the very least you're getting either a free 320 potency attack off (my bad on missing that, for whatever reason its at the top of the list for MNK since it doesn't have a level listed, so I missed it) or can pop a free 300 TP for longer fights.
    Quote Originally Posted by Sygnuskain View Post
    question... do Egis get any new abilities at all?
    Doesn't seem like it no. Selene got a new skill. The preliminary patch notes do say this for Summoner though:
    [2.0] In accordance with the raise in level cap, the following job actions and parameters have been adjusted.
    Summoner:
    Miasma
    Bane
    Miasma II
    Enkindle
    Mountain Buster
    Flaming Crush
    Radiant Shield
    Miasma and Miasma 2 just had "Disease" renamed to "Malady" from what I can see, no damage changes. Bane... I don't see any changes to at all on this DB. Enkindle got lowered to 180 sec CD. The other 3 are obviously Egi moves but this database doesn't actually have any info on those skills whatsoever, maybe someone else can pull the new descriptions from the dats.

  20. #320
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Bahamut
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    Quel'Thalas

    Selene's skills got reworked, still only 4 skills; semantics tho. Likely to be the same for Ifrit & Titan there too. The Miasma changes just separate the healing debuff / heavy from Disease into 2 parts (Malady & Heavy respectively) Bane's change was it giving you Aetherail Attunement or w/e for SMN aka "Bahamut Aether"

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