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  1. #321
    Relic Shield
    Join Date
    Mar 2009
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    1,755
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    6
    FFXIV Character
    Tanaya Makers
    FFXIV Server
    Gilgamesh
    FFXI Server
    Fenrir

    Quote Originally Posted by Taint View Post
    Looking at this, MT PLD's Opening is looking like:

    FoF > Halone Combo(SW+CoS in between) > Gore Combo > RA Combo > Halone Combo.

    Shield Swipe when nessecary since it now gives enhanced enmity and therefore alleviates you from using the Halone Combo.

    For OT it's roughly the same, except you never have to use Halone vs Mage enemies, in that case you would open with Gore, then RA, then keep using RA until Gore DoT needs to be placed back on again.

  2. #322
    Running Hell
    Join Date
    Apr 2010
    Posts
    1,232
    BG Level
    6
    FFXIV Character
    Curly Brace
    FFXIV Server
    Hyperion

    Bane changed description to show it grants Aethertrail Attunement for Trans Bahamut stuff on SMN, that's it.

    Edit: Damnit

  3. #323
    Puppetmaster
    Join Date
    Feb 2010
    Posts
    46
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kiarax View Post
    Looks like the Mantra stacks won't have a duration, in which case you can go in to every fight with 5 stacks of it, so at the very least you're getting either a free 320 potency attack off (my bad on missing that, for whatever reason its at the top of the list for MNK since it doesn't have a level listed, so I missed it) or can pop a free 300 TP for longer fights.

    Doesn't seem like it no. Selene got a new skill. The preliminary patch notes do say this for Summoner though:
    Miasma and Miasma 2 just had "Disease" renamed to "Malady" from what I can see, no damage changes. Bane... I don't see any changes to at all on this DB. Enkindle got lowered to 180 sec CD. The other 3 are obviously Egi moves but this database doesn't actually have any info on those skills whatsoever, maybe someone else can pull the new descriptions from the dats.
    Thanks. I understood that summoners wouldn't get new egis.. but at least expected the ones they have to get a few new abilities. sucks. Guess we'll have to wait to next lvl cap. /sigh

  4. #324
    #Despair
    Join Date
    Apr 2008
    Posts
    3,949
    BG Level
    7
    FFXIV Character
    Mitsukai Shimakaze
    FFXIV Server
    Midgardsormr
    FFXI Server
    Cerberus

    So Twintania is from the Recruit a Friend campaign; costs 15 gold chocobo feathers, which you get from inviting either inviting additional friends past the first one (5 each), or having one friend pay for 270 days worth of time. I think I'd rather just deal with the cash shop or 500 frontlines wins. I didn't think they'd be this jew about it.

  5. #325
    Smells like Onions
    Join Date
    Jun 2015
    Posts
    6
    BG Level
    0

    The Miasma nerf is actually fairly significant, I think. If I'm reading it right, Malady won't be causing a separate movement speed down effect like disease did, it will just be inflicting a Heavy the same as Stone or Blizzard.

    Good thing T7 isn't hard anymore and no one does T5!

  6. #326
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Every offensive Aetherflow ability (Energy Drain, Bane, Fester, other new SMN thing) grants Aethertrail Attunement, but only SMN can use it.

    Selene had Fey Glow and Fey Light combined into Fey Wind(?) which is SPS+SKS+(auto?)attack speed. 30s duration, 60s CD. Selene also got AoE Esuna, so looks like she's back on Team Obey.

  7. #327
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    I don't see why, I very much doubt the AI is going to be using Esuna on people with no status effects.

    Well, it is AoE....nvm it probably will.

  8. #328
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Quote Originally Posted by Rocl View Post
    Selene's skills got reworked, still only 4 skills; semantics tho. Likely to be the same for Ifrit & Titan there too. The Miasma changes just separate the healing debuff / heavy from Disease into 2 parts (Malady & Heavy respectively) Bane's change was it giving you Aetherail Attunement or w/e for SMN aka "Bahamut Aether"
    Quote Originally Posted by Voyage1970 View Post
    Bane changed description to show it grants Aethertrail Attunement for Trans Bahamut stuff on SMN, that's it.

    Edit: Damnit
    The strange thing is that's been added to stuff like Fester too and that wasn't mentioned in the patch notes. Probably just the preliminary patch notes being incomplete though.

  9. #329
    Running Hell
    Join Date
    Apr 2010
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    FFXIV Character
    Curly Brace
    FFXIV Server
    Hyperion

    Regarding DRKs DPS, WAR absolutely has better burst potential with zerk and Fell Cleave but I still feel DRK will match total DPS in the long run. Dark Knight has decently higher base potency on their main 1>2>3 combos and also has a 60s oGCD 450 potency (with Dark Arts of course).

    From the videos I've seen of people getting a hands on at E3 with Syphon Strike being a staple of your main damage combo and the multitude of other MP restoring abilities on relatively short cooldowns I don't see Darkside/Dark Arts being an issue. You probably won't be able to spam them for all abilities but I wouldn't see it being odd to be able to use it for 2 out of 3 Soul Eaters and Carve & Split when it's up.

  10. #330
    #Despair
    Join Date
    Apr 2008
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    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    Fuck, I still don't get it; why is Reprisal on a cooldown? Why isn't it just up? They had a chance to do debuff parity properly among the tanks and they just fucked it so hard; any serious progression group for Alexander Savage is going to have a Warrior still because Storm's Path's 100% uptime is just too good to lose.

  11. #331
    Puppetmaster
    Join Date
    Jan 2013
    Posts
    50
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    2
    FFXIV Character
    Yelta Sumasu
    FFXIV Server
    Excalibur

    the song labeled ~1f0d5dd9 sounds like Sauromugue champaign from XI

  12. #332
    Hydra
    Join Date
    Sep 2013
    Posts
    112
    BG Level
    3
    FFXIV Character
    Milk Ichigo
    FFXIV Server
    Leviathan

    Where can one see all attack on the jobs? I see some in this pages but want to see all.

  13. #333
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
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    Jam Valesti
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    Leviathan

    Quote Originally Posted by Voyage1970 View Post
    Regarding DRKs DPS, WAR absolutely has better burst potential with zerk and Fell Cleave but I still feel DRK will match total DPS in the long run. Dark Knight has decently higher base potency on their main 1>2>3 combos and also has a 60s oGCD 450 potency (with Dark Arts of course).

    From the videos I've seen of people getting a hands on at E3 with Syphon Strike being a staple of your main damage combo and the multitude of other MP restoring abilities on relatively short cooldowns I don't see Darkside/Dark Arts being an issue. You probably won't be able to spam them for all abilities but I wouldn't see it being odd to be able to use it for 2 out of 3 Soul Eaters and Carve & Split when it's up.
    They have decent potencies on paper but their lack of straight damage buff skills worries me. Sure their 123 combo is a little higher than Warriors but Warrior has 100% uptime on a 20% damage buff, Berserk is leaps and bounds better than Blood Weapon, etc. Also I was under the impression Siphon Strike doesn't work whilst you're in Darkside, but I guess it's going to be hard to say just how much we can utilize the Dark Arts bonuses and stuff without putting a decent bit of time in to the class and getting a feel for it. I imagine things will just turn out like before though. WAR will be king when MTing (in tank stance) with PLD and DRK trailing a pretty decent amount behind, in OT or just going full DPS situations I imagine the differences will be minor, just like before.

  14. #334
    Yoshi P
    Join Date
    Oct 2006
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    5,478
    BG Level
    8
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    Leviathan

    I didn't see any data mining stuff and now I'm sad.

    I just want to see Dragoonery things.

    Is there somewhere to find at least that info?

  15. #335
    #Despair
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    Mitsukai Shimakaze
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    Midgardsormr
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    Quote Originally Posted by Kiarax View Post
    WAR will be king when MTing (in tank stance) with PLD and DRK trailing a pretty decent amount behind, in OT or just going full DPS situations I imagine the differences will be minor, just like before.
    DRKs can have Darkside up while in Grit, which will almost negate their 20% damage cut, so on paper, in terms of "damage as the MT," I think DRK is going to be the winner there.

  16. #336
    Old Odin
    Join Date
    Dec 2011
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    6,197
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    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Avarice View Post
    Fuck, I still don't get it; why is Reprisal on a cooldown? Why isn't it just up? They had a chance to do debuff parity properly among the tanks and they just fucked it so hard; any serious progression group for Alexander Savage is going to have a Warrior still because Storm's Path's 100% uptime is just too good to lose.
    If it makes you feel better, the real cooldown of Reprisal is 30s. Not 60. Garlond wasn't taking recast traits into account, have to actually look at the trait if it does that.

    I infodumped all the new skills for my FC, I can copypaste here or somewhere for everyone. Some wordy or simple things I summarized but I still have tabs open.

    e: whoops, time flies. off to class

  17. #337
    Running Hell
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    Apr 2010
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    Curly Brace
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    Hyperion



    DRG New Stuff for Therin

    I think the main problem with Reprisal is it's essentially DRK's version of Shield Swipe but it has a 30s cooldown for no real explicable reason. PLD can force a shield block now every 30s with Sheltron and the best DRK can do is buff Parry chance by 30% every 60s. Just seems like with so many restrictions on Reprisal activation it wouldn't have been a problem to just leave it be a 10s oGCD ability. Would actually help WARs out too because in a tanking scenario if Reprisal went off more frequently the WAR could forgo using Storm's Path for a few rotations thus allowing them better DPS opportunities.

  18. #338
    #Despair
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    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    Quote Originally Posted by Seravi Edalborez View Post
    If it makes you feel better, the real cooldown of Reprisal is 30s. Not 60.
    I was taking that into account when I said that. Unless the cooldown matches the duration (and even then it's questionable because you wouldn't be able to clip it properly), it's inferior to Storm's Path, which really fucking sucks.

  19. #339
    Yoshi P
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    Oct 2006
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    Leviathan

    Thanks!

  20. #340
    Smells like Onions
    Join Date
    Jun 2015
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    Anyone would have the warrior skills up?

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