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  1. #381
    Ridill
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    Quote Originally Posted by Carth View Post
    Both are true, but when talking about utility I'm assuming that also includes when tanking (especially since WAR OT looks like it's going to be leagues ahead of the other tanks), DRK's parry rate sounds like it's going to be reliable. Lowering damage dealt is going to be better than Pacification for endgame content.
    I was referring to OT-utility, and while DRK does have Reprisal and buffs for parry it's still subject to RNG and requires them to be tanking.

    Divine Veil, while on a longer recast, is like a tank LB1 on a cooldown.

  2. #382
    Ridill
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    Quote Originally Posted by Ophannus View Post
    Doubt it. Power Surge and Life Surge are also 10s buffs.
    The description is more akin to the new description of Barrage, and has the same duration.

    We don't know if the new Barrage will last for one WS or for all WSs in the 10s duration either tho.

  3. #383
    Tom Wilson will never be good.
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    what, it most likely for one WS, it's just a 10s buff so you have time to use it.

  4. #384
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Can I have the changes for smn for a friend plz

  5. #385
    Tom Wilson will never be good.
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    Quote Originally Posted by Ratatapa View Post
    Can I have the changes for smn for a friend plz
    https://docs.google.com/document/d/1...eview?sle=true

  6. #386
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Thx

  7. #387
    Theory Fighter
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    From what I saw on garland tools until it went down, Ruin III potency is 120, not 170. Which is more reasonable, even if, obviously, I would have preferred the higher one.

  8. #388
    Piece of shit Bruins fan

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    Quote Originally Posted by Ophannus View Post
    Doubt it. Power Surge and Life Surge are also 10s buffs.
    Swiftcast comes to mind.

  9. #389
    Tom Wilson will never be good.
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    Quote Originally Posted by Taim Meich View Post
    From what I saw on garland tools until it went down, Ruin III potency is 120, not 170. Which is more reasonable, even if, obviously, I would have preferred the higher one.
    yea, it's 120 on garlond

  10. #390
    Smells like Onions
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    anyone theory a BLM rotation ? cant seem to find one.

  11. #391
    Sea Torques
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    I'll be honest, I'm happy with the apparent last minute change to Enochian cos it looked clunky as fuck beyond a couple of rotations.

  12. #392
    Old Odin
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    Seems like one or two B4 refreshes is plenty. Without going insane or really checking it out.

  13. #393
    Strider/Doom/Cyclops
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    Quote Originally Posted by Taim Meich View Post
    From what I saw on garland tools until it went down, Ruin III potency is 120, not 170. Which is more reasonable, even if, obviously, I would have preferred the higher one.
    Ruin III is 120, Broil (SCH nuke) is 170.

    Ruin III MP costs (as listed) are obscene though, so you wouldn't be using it outside of Dreadwyrm Trance, which has 10% damage boost.

  14. #394
    Theory Fighter
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    Quote Originally Posted by Spider-Dan View Post
    Ruin III MP costs (as listed) are obscene though, so you wouldn't be using it outside of Dreadwyrm Trance, which has 10% damage boost.
    Yeah, I don't know where I read it, they said Ruin III went from like 10x the cost of Ruin to around one half of it during Dreadwyrm Trance. If that's true, the only reason to have it available outside of it, instead of being unlocked only when in DW trance is to screw over our DPS for the entire encounter if we accidentally use it when not in DW trance.

  15. #395
    #Despair
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    Quote Originally Posted by Taint View Post
    MT DPS WAR=> DRK >PLD
    On paper, this should go to DRK because Darkside will reduce the damage cut as MT from -20% to -5%, the only variable being how difficult it is to recover MP.

    Quote Originally Posted by Taint View Post
    MT mitigation PLD > WAR =DRK
    PLD is at the top, yes, but DRK is above WAR; they tried to make DRK as close to a Paladain alternative as possible with increased parry rate abilities (akin to Bulwark), and on-demand Mitigation cooldowns Shadowskin and Shadow Wall (that act like Rampart and Sentinel)

    Quote Originally Posted by Taint View Post
    OT DPS single target they are all close
    This one, I can't tell until we get in game, though the biggest change I noticed is to Paladin; Royal Authority is 320 potency (which is higher than anything Warrior has, bar Fell Cleave, but Fell Cleave is conditional in that it requires 5 stacks of Abandon), and Goring Blade coming in at a whopping 540 potency.

    Quote Originally Posted by Taint View Post
    OT DPS multiple targets WAR =>DRK > PLD
    This one's difficult, but we'll have to see when we get in game; on Paper it'll go to DRK because DRK's have a ground-based AoE has a potency of 525, compared to Warrior's 280 (albeit you might be able to get two of these off in the time it takes the full 525 to tick). Additionally they have a line-based unaspected magic damage AoE with 150 potency (raised to 250 potency with Dark Arts), compared to Warrior's (TP-intensive) Overpower at 120potency.

  16. #396
    Nidhogg
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    Does anyone still have it open and able to post what delirium blade is ? I closed it and was trying to recall, I believe it was 280 potency but did it have a dark arts bonus?

  17. #397
    Old Odin
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    No. Just int down.

  18. #398
    Relic Shield
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    Quote Originally Posted by LinktheDeme View Post
    Does anyone still have it open and able to post what delirium blade is ? I closed it and was trying to recall, I believe it was 280 potency but did it have a dark arts bonus?
    Delivers an attack with a potency of 100.
    Combo Action: Syphon Strike Combo Potency: 280
    Combo Bonus: Reduces target's INT by 10%
    Duration: 20s
    Effect does not stack with Dragon Kick.
    Affinity DRK

  19. #399
    Nidhogg
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    Something my friends and I were wondering is how this is going to impact dragon kick, if it overwrites dragon kick then every pug drk is going to troll monks hard >_>

    edit: Also thank you very much for responding so quickly with the information. I forgot to thank you guys ;_;

  20. #400
    Ridill
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    Quote Originally Posted by Avarice View Post
    On paper, this should go to DRK because Darkside will reduce the damage cut as MT from -20% to -5%, the only variable being how difficult it is to recover MP.

    PLD is at the top, yes, but DRK is above WAR; they tried to make DRK as close to a Paladain alternative as possible with increased parry rate abilities (akin to Bulwark), and on-demand Mitigation cooldowns Shadowskin and Shadow Wall (that act like Rampart and Sentinel)

    This one, I can't tell until we get in game, though the biggest change I noticed is to Paladin; Royal Authority is 320 potency (which is higher than anything Warrior has, bar Fell Cleave, but Fell Cleave is conditional in that it requires 5 stacks of Abandon), and Goring Blade coming in at a whopping 540 potency.

    This one's difficult, but we'll have to see when we get in game; on Paper it'll go to DRK because DRK's have a ground-based AoE has a potency of 525, compared to Warrior's 280 (albeit you might be able to get two of these off in the time it takes the full 525 to tick). Additionally they have a line-based unaspected magic damage AoE with 150 potency (raised to 250 potency with Dark Arts), compared to Warrior's (TP-intensive) Overpower at 120potency.
    WAR has Maim, so they only suffer a 5% penalty in tanking stance as well but theirs isn't MP-dependent.

    Also Royal Authority is 340 potency.

    It is worth noting that Plunge is basically DRK jump (200 potency, 30s cooldown).

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