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  1. #221
    Impossiblu
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    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Looks like we got the bad end of the shit spatula in terms of gearsets and weaponry

  2. #222
    #Despair
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    Apr 2008
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    FFXIV Character
    Mitsukai Shimakaze
    FFXIV Server
    Midgardsormr
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    Cerberus

    I'm having a hard time time deciding which weapon is actually going to be better. AF2 Axe has 102 Crit. which is a lot, but the Gordian Axe has 102 Skill Speed, and since Warrior doesn't really have TP issues anymore (usually), it means getting to the next Fell Cleave faster.

  3. #223
    Banned.

    Join Date
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    what

  4. #224
    #Despair
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    Apr 2008
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    FFXIV Character
    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

  5. #225
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
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    7,994
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    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Quote Originally Posted by Avarice View Post
    I'm having a hard time time deciding which weapon is actually going to be better. AF2 Axe has 102 Crit. which is a lot, but the Gordian Axe has 102 Skill Speed, and since Warrior doesn't really have TP issues anymore (usually), it means getting to the next Fell Cleave faster.
    Perhaps the one that doesn't have 71 parry. Tank gear in general seems like kind of a shit show this patch and it doesn't look like we're getting crafted accessories higher than 150 right now, STR/VIT disparity between the 190 set and the 200/210 is way too big to mix and match some of the really good prototype pieces too. Seems like we can at least avoid parry in every slot but the waist though, but unless the accuracy caps are pretty damn high it seems like we're going to have an overabundance of accuracy no matter what we do, which is fucking weird given they added an accuracy buff to tank stances too.

  6. #226
    CoP Dynamis
    Join Date
    Dec 2007
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    287
    BG Level
    4
    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    I think I'm OK with the skill speed.

    I think...

    Someone tell me it's OK.

  7. #227
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
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    It's not all right, but it's okay.

  8. #228
    #Despair
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    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    Quote Originally Posted by Kiarax View Post
    Perhaps the one that doesn't have 71 parry.
    I know Parry is pretty worthless, but 102 crit. is also pretty huge; moreso since it also affects the actual damage as well. Hence my dilemma.

  9. #229
    CoP Dynamis
    Join Date
    Dec 2007
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    287
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    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    I love how literally every piece of tank gear is a choice between Parry or Accuracy.... Not a single combination of 2 of either crit/det/ss. Not one.

    Edit: Hands actually do. My bad.

  10. #230
    Relic Horn
    Join Date
    Sep 2008
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    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    The only time 2 combat stats wouldn't outweigh one better scaling stat is 2.x SMN with spell speed.

  11. #231
    Chram
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    Sep 2010
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    Quetzalcoatl

    It's a good thing Parry still scales with STR, right?

  12. #232
    CoP Dynamis
    Join Date
    Dec 2007
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    287
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    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    Quickly put together the combined right side stats for the hell of it. Since we get a base of 581 accuracy with a parry-less i210 left side I'm just going to assume all accuracy requirements are met with that + whatever is forced on you from the right side.

    Full Slaying
    STR 245
    VIT 0
    Acc 74 (655)
    Crit 118
    Det 58
    SS 118 (632)

    Full Fending
    STR 0
    VIT 245
    Acc 206 (787)
    Crit 104
    Det 29
    SS 30 (544)

    Hybrid
    STR 141
    VIT 98
    Acc 118 (636)
    Crit 148
    Det 58
    SS 44 (558)

    Full Crafted RS (spares in crit / det)
    STR 155
    VIT 145
    Acc 41 (559)
    Crit 83
    Det 57
    SS 58 (572)

    For the full fending I didn't bother trading out the obviously overcapped accuracy for parry + better secondary. Don't have time to attempt to perfectly itemise for the skill speed requirement (edit: come to think of it, the wep should take care of that, heh, nevermind. edit 2: added acc and ss totals).

    Full crafted is apparently better than Hybrid still. Just wish I wasn't morally obligated to give the slaying stuff to our DRG....

    Edit: VIT numbers wrong. Thanks Jem,

  13. #233
    Banned.

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    It's the same damage increase for the raid either way, I don't see why you would be. I've never "Need" rolled VIT accessories since Binding Coil.

  14. #234
    CoP Dynamis
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    Jahaudant Rivea
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    Sargatanas

    Dunno, I guess as a WAR I would be giving up 29 VIT for every slaying accessory in order to gain 16 STR. There is no such compromise for a DRG or MNK.

  15. #235
    Jem
    Jem is offline
    Claustrum. Really?
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    FFXIV Character
    Kaith Laqueus
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    Ragnarok
    FFXI Server
    Asura

    Full crafted is 145 VIT btw as the i150 cap at 29 VIT 31 STR

  16. #236
    Jem
    Jem is offline
    Claustrum. Really?
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    Kaith Laqueus
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    Ragnarok
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    Asura

    I see you editted the post so will make a fresh one.

    Forgot to say that the consensus in the PLD thread seemed to be to do 3x VIT 4 (for 24 VIT per accesory, 120 total) and give yourself the 2 extra slots for secondaries.

  17. #237
    Banned.

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    Quote Originally Posted by Jahaudant View Post
    Dunno, I guess as a WAR I would be giving up 29 VIT for every slaying accessory in order to gain 16 STR. There is no such compromise for a DRG or MNK.
    This is true, except the reason you do this is for HP checks and you paid to do it. In similar past situations, that Dragoon would also be using this same gear (potentially) because of a raid damage move that everyone couldn't easily live through.

    If you're going to put the accessory on, then it's the same raid damage increase.

  18. #238
    Puppetmaster
    Join Date
    Dec 2014
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    62
    BG Level
    2

    Which is more optimal for raid dps in SA1?

    Drk opening as MT as usual and Warrior doing full triple cleave opener and all that

    Or

    War using Unchained in opener and Drk Provoke after Pacification?

    Trying to figure out too best combination of dps and snap aggro here. I definitely need to open with SE, but I'm afraid without Berserk I would lose aggro doing that. I could still do the 2.x opener with Berserk before SE, but then my Berserk would not be in Deliverance and only one FC after Unchained.

  19. #239
    A. Body
    Join Date
    Jun 2007
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    Sir Taint
    FFXIV Server
    Gilgamesh
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    Cerberus

    Quote Originally Posted by Abbul Stonecleaver View Post
    Which is more optimal for raid dps in SA1?

    Drk opening as MT as usual and Warrior doing full triple cleave opener and all that

    Or

    War using Unchained in opener and Drk Provoke after Pacification?

    Trying to figure out too best combination of dps and snap aggro here. I definitely need to open with SE, but I'm afraid without Berserk I would lose aggro doing that. I could still do the 2.x opener with Berserk before SE, but then my Berserk would not be in Deliverance and only one FC after Unchained.

    Open with DRK tanking. FC > Unchained. DRK can create massive agro and swap off grit once the WAR is pacified.

  20. #240
    CoP Dynamis
    Join Date
    Dec 2007
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    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    Why must at least 1 tank always be in their defensive stance in this situation?

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