1. FFXIV Reset Timers
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  1. #381
    CoP Dynamis
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    @ Ramset
    Im here baby!

    I forgot about the thread hahaha...
    I've actually optimized myself i think 90% i've still got some things i could do but for the most part i'm aiming to reach 900~ DPS.
    There is a Warrior in Elysium leaderboards (Don't ask me how i have access) that is parsing 890 on the fight.
    This week i got 860 total... this is a kill before the 3rd jump.
    Collectively... how high you can reach depends on if all of your group is skilled enough at their jobs to be able to reach anywhere near 800+ by kill time.
    Also... if you havn't done this i'd recommend voking 1.0 opressor during split and having pld run back south for 0.5.. it optimizes everyone better and allows you to not miss any cooldowns
    did this today is some pug groups and i was maintaining 1150-1200 DPS by split time and 1080-1115 by first jump http://puu.sh/jCxWp/e567ff0ef2.jpg
    ^lol at me for not having food on
    and yes any 3rd jump will put any warrior below 850 every time.
    This is at iLvl 193 in full slaying gear - 14,800 HP for AS1
    http://puu.sh/jCxtV/f5f587e3cc.jpg
    http://puu.sh/jAhnR/f539848d88.jpg


    http://boonce.org/up/a1s-4-2.png

    Whats your number like in A2 Savage...
    Highest ive reached was 1189
    http://boonce.org/up/a2s-5.png

  2. #382
    Relic Weapons
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    Nice A1S. I'm still rocking like i177 or something. Not going full slaying there yet, not surprised I'm a little behind.

    My A2S was posted a few pages back... 1278 was my DPS week two before Parashu... Would have been over 1300 this week but I died so finished at like 1240 or something like that.

  3. #383
    CoP Dynamis
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    Quote Originally Posted by Ramset View Post
    Nice A1S. I'm still rocking like i177 or something. Not going full slaying there yet, not surprised I'm a little behind.

    My A2S was posted a few pages back... 1278 was my DPS week two before Parashu... Would have been over 1300 this week but I died so finished at like 1240 or something like that.
    ah i see, my white mage is a weakling when it comes to healing so i have to
    use my crafted accs in as2..

    and full defiance on last wave /cry

    edit:
    Just did a pug run and they killed at 7:54 and had a 3rd jump and i ended at 871 DPS
    that awkward moment when your above the blm and mnk in dps...
    any regular warrior and they wouldn't of cleared the dps check lul
    http://puu.sh/jDdnn/5165f2c607.jpg

    My static killed at 7:14 and this is what i was at at 7:14.....
    http://puu.sh/jDdVK/187dd73133.jpg

    900+ definitely coming next week
    LOOK FORWARD TO IT...

    my rotation: https://www.youtube.com/watch?v=0UIue7w8ygI

  4. #384
    Puppetmaster
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    Do you guys go into Deliverance during the time between second Digititis and Hand of Pain in AS3?

  5. #385
    New Merits
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    That small amount of healer dps tho =(

  6. #386
    D. Ring
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    Grey Jorildyn
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    Eh it's a good rotation. You don't get three fell cleaves in during bersek which is a fairly huge amount of burst. Also with proper skill speed you could land a 9-hit zerk ending with fracture just before pacification. There's room for improvement imo and you could still save vengeance if you wanted to.

  7. #387
    Salvage Bans
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    Neon Sea
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    Are you guys just doing HG for first and third busters on as1? Our group finds that the war mitigating a lot of the hits has raised our actual raid dps. His dps drops by 100+ but our scholar can do almost 4-500dps and whm 100+.

  8. #388
    Relic Weapons
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    Quote Originally Posted by Neon_Sea View Post
    Are you guys just doing HG for first and third busters on as1? Our group finds that the war mitigating a lot of the hits has raised our actual raid dps. His dps drops by 100+ but our scholar can do almost 4-500dps and whm 100+.
    What are your clear times

  9. #389
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    long,3 jumps and 2 of our dps is really casual so we needed to find ways to milk all the damage we could. Our war is really good though and and after some experimenting this is what we did. I think the Sch like smn can really shine here, multi dotting adds up big time. Though you guys seem to be clearing np and pretty fast so carry on pushing war dps, just thought I'd chime in as looking at better teams have very low sch damage was a little strange.

  10. #390
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    Yeah I would agree that maintaining this kind of DPS on warrior means a lot of extra healing due to lack of Defiance and Inner Beast. In a true raid damage optimization group Id probably use more Defiance. However, there's still plenty of healing to be done..

  11. #391
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    Very true, also as I'm sure you may know some healers are just ... "healy", they just do not feel comfortable dpsing even sch(my static prev sch was like this). This imo is where dps war is truly invaluable because they can still do what they want and you can compensate for their play style.

    Edit: Also it is actually more efficient imo for your tanks to push dps and have healers just be more active, I think this is also what a lot of the changes to tanks were about. Healers dpsing is great and all but it is much easier to just have to adapt to your tanks stance than to be dpsing/healing since tanks are naturally dpsing anyway.

  12. #392
    CoP Dynamis
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    I agree wholeheartly, the SCH in my static is very capable of dps'ing but the WHM in our group struggles heavily to keep people up when having to solely heal the group.
    So the sch has to heal much more frequently... so i just compensate the dmg by being a 5th dps... it all works out in the end.

    Any good group can do both actually you just have to know when u can switch and when u can't... you cant have weaklinks like my group does. otherwise it falls apart.

    too many random deaths letting him heal alone.

  13. #393
    CoP Dynamis
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    Quote Originally Posted by Grey Jorildyn View Post
    Eh it's a good rotation. You don't get three fell cleaves in during bersek which is a fairly huge amount of burst. Also with proper skill speed you could land a 9-hit zerk ending with fracture just before pacification. There's room for improvement imo and you could still save vengeance if you wanted to.

    Def, room for improvement.... the 3 fell cleave opener was stated to be more dps is a 90 second period but drops through out the fight. Mine specifically keeps a more sustained amount in the long run 7+ min.
    There no fight when vengeance is needed as an OT in the first 2 minutes so might as well use it to benefit yourself.

    i feel very oddly about fracture, reddit says it mathematically about a 30 potency gain and is barely noticeable so i dont bother with it.. still testing it but for the most part i dont notice a huge increas and ACT doesnt even read fracture crits correctly

  14. #394
    D. Ring
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    In no savage fight yet will you not need vengeance at some point. If you can safely use it before the 2m is up when you need it, then it's a free stack yeah. Otherwise it's not a great idea. Situational as all things

  15. #395
    CoP Dynamis
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    Jahaudant Rivea
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    Quote Originally Posted by TheBlazed View Post
    Def, room for improvement.... the 3 fell cleave opener was stated to be more dps is a 90 second period but drops through out the fight. Mine specifically keeps a more sustained amount in the long run 7+ min.
    There no fight when vengeance is needed as an OT in the first 2 minutes so might as well use it to benefit yourself.

    i feel very oddly about fracture, reddit says it mathematically about a 30 potency gain and is barely noticeable so i dont bother with it.. still testing it but for the most part i dont notice a huge increas and ACT doesnt even read fracture crits correctly
    For A1 in particular I started using something close to your opener. Veng/RI prebuff, heavy > brutal + zerk > maim > IR > eye > pot > frac > etc. You get the second Brutal in with zerk/pot/littany up still doing this.

    It lines up exceedingly well with the first set of adds. If you are getting Paean then you'll be at 5 stacks with your GCD just coming around when the adds spawn and you can Decimate without any delay.

    Then you should end up at 4 stacks on the split right when zerk is coming up ready to triple FC your Oppressor.


    After each landing I've been tending towards the standard double FC opener with no prebuffing. Setting up triple FC's here takes too much time and you won't end up with enough stacks for IB on the buster. That said, since you effectively get 1 zerk per jump then I believe setting up triple FC should end up with more DPS if you can go without IB on the buster. It doesn't really matter where you use zerk in each post jump phase.

    And yeah... although Frac is technically a dps increase I can't quite fit it in anywhere outside zerk without screwing up the timings before the first jump. After the jump I think I can fit 1 non zerk frac in just before the buster, and just before the jump.

    One thing I've wondered is... I find myself holding on to 5 stacks for 3-4 GCDs for the extra crit rate near the end of each phase, and blowing FC as the last possible GCD before the jump. Since you lose it anyway during the jump (unless you RI) I figure may as well make those 3-4 stacks useful. How do you guys handle this?

  16. #396
    CoP Dynamis
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    Ladies and gentlemen it has been done
    929+ war DPS :D mwahahhahahah
    Personal Record
    Still Editing and adding in music..
    excuse the silence




    And A2 This week 1250... not too impressive but a PR for me from 1186 last week

  17. #397
    Relic Weapons
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    I'm more impressed that your DRK did under 400 DPS.

  18. #398
    CoP Dynamis
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    well in his defense, we had to kick our pld because his schedule didnt allow for 5/6 day a week progression.
    This drk is literally first day with us....

    you know how it is with brand new statics and new people.. super safe... out of their mold

  19. #399
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Dang, that's some fucking WAR damage. I don't think you'd even hit that low on DRK with 35 VIT and full VIT accessories though, there's safe and then there's not actually pushing your buttons.

  20. #400
    CoP Dynamis
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    Quote Originally Posted by Jahaudant View Post
    For A1 in particular I started using something close to your opener. Veng/RI prebuff, heavy > brutal + zerk > maim > IR > eye > pot > frac > etc. You get the second Brutal in with zerk/pot/littany up still doing this.

    It lines up exceedingly well with the first set of adds. If you are getting Paean then you'll be at 5 stacks with your GCD just coming around when the adds spawn and you can Decimate without any delay.

    Then you should end up at 4 stacks on the split right when zerk is coming up ready to triple FC your Oppressor.


    After each landing I've been tending towards the standard double FC opener with no prebuffing. Setting up triple FC's here takes too much time and you won't end up with enough stacks for IB on the buster. That said, since you effectively get 1 zerk per jump then I believe setting up triple FC should end up with more DPS if you can go without IB on the buster. It doesn't really matter where you use zerk in each post jump phase.

    And yeah... although Frac is technically a dps increase I can't quite fit it in anywhere outside zerk without screwing up the timings before the first jump. After the jump I think I can fit 1 non zerk frac in just before the buster, and just before the jump.

    One thing I've wondered is... I find myself holding on to 5 stacks for 3-4 GCDs for the extra crit rate near the end of each phase, and blowing FC as the last possible GCD before the jump. Since you lose it anyway during the jump (unless you RI) I figure may as well make those 3-4 stacks useful. How do you guys handle this?
    I stopped using Zerk before Internal release becuase it fucks up your last hit

    IR > Zerk allows me to get off the 9th Hit and shit at 4 stacks of the shit before pacification

    For the 2nd Tankbuster i switch to defiance at the "Missle" part and use unchained... then switch again right after the TB and equilibrium.

    Literally every skill before the jump is a fell cleave for me it lines up really nice.... also if i end up having 2+ or more stacks while the boss is jumped i use raw to keep it active and not let it run out
    waste of the skill but it keeps my stacks active

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