The tank body is garbage, don't waste your time on it.
The tank body is garbage, don't waste your time on it.
To be fair that list is a general "get all your gear as fast as possible" and doesn't really account for which pieces are actually worthwhile or not. Also keep in mind Alexander Savage has a very real possibility of requiring normal mode drops as a base and depending on how much of a jump in ilvl Normal > Savage upgrade is it could be worth getting just in case.
There's literally no scenario where the body piece for tanks is a requirement for Savage.
Edit: I logged off to do some dungeons in Wildstar after I saw the gear, but basically: Feet, Ring, Bracelet, Necklace, Waist :: were the only pieces you'd really want to get your hands on. I can't remember if Head was bad or the same stats as current Head, but if it's same stats then obviously that last. If you can get something else without sacrificing getting those, more power to you. If not, then obviously don't.
Edit: Forgot legs too, primarily because DET->Crit is more of a stat swap than an upgrade (aside from the STR).
If Esoteric turns out to be the new AF, no 2 for 1's on tank jobs :/
Yes, as a man who enjoys man things, and as a fan of Megaman 2 and Metal Man as a youth, I enjoyed the grating sound of circular saw blades.
I've tested it myself in 3.1. and it sounds pretty alright, so crisis averted. Less shing, but more grinding of flesh or armor or whatever.
Just to be clear, all the Alexander normal drops are BiS. Main stats just shit on secondaries right now. But the body takes 4 weeks and is very weak overall.
This is what I'm going to do, pasting my OF post:
Alexander Normal Gear Order
Since the question is bound to come up:
Week 1: Feetx2,Legsx2,Slaying Ring (Feet Done)
Week 2: Waist,Slaying Accessory,Legsx2 (Waist, Legs Done)
Week 3: Slaying Accessory, Headx2, Hands (Head Done)
Week 4: Slayingx2,Hands, Done/Body (Hands Done plus all 5 slaying accessories)
The body is terrible and we'll have AF body within 4 weeks. (released in two weeks, and more then likely two weeks of tomes)
If you need VIT accessories just use the i180s.
It's not fair to say main stats shit on secondaries right now unless you're willing to say main stats shit on secondaries until 4.0.
They aren't going to magically be more or less potent before then.
I don't mean requiring Normal mode drops to complete Savage. I mean Savage mode will not drop gear itself, it will drop tokens used to upgrade the Normal mode gear to the Savage level like tomestone gear. The naming conventions of the token items and armor and the knowledge that the new gear will have the same model but be dye-able of Normal mode gear and the history of tomestone upgrade gear following the same pattern gives strong evidence that they will opt to just make you upgrade Normal mode into Savage level.
Kind of, because of crit damage that stat scales differently in general, always being better the more you end up having. What you sacrifice to get there, different story.
Dervy finished some rough Dragoon weights, I don't think it'll be too different for any of the melee classes.
Which basically means it's a wash in most cases, but if you are comparing a body piece that has zero relevant stats for Warrior, it has say +8STR but now you lose 72 crit instead of Skill Speed (1 DoT, less relevant, less overall portion of DPS in general since 50% of it comes from Berserk's 20s/90) then that 72 crit is actually better than the 8STR.WD: 8.688
STR: 1
DET: 0.120
CRT: 0.131
SS: 0.098
If you're trading 66DET/8STR for 72 crit, then obviously you're trying to be a DF hero.
Edit: Always keep in mind the following for Warrior: Right now, at poor itemization, roughly 42% of our total damage comes from Berserk's 20/90.
25% of our damage comes from auto-attacks, another 25% comes from Fell Cleave. (But, most of the Fell Cleave damage comes from Berserks)
At better itemization (high crit rates) this is easily going to become 50+% of our total damage. Theoretically there is a point in time where using Fell Cleave outside of Berserk is a DPS loss because of the 10% crit bonus.
If you're a MT Warrior, not stance dancing will become progressively more gimp as 3.0 moves on because of the sheer amount of damage you can do in that 20s of Berserk.
The only thing you lose going from i180 Tomestone Body to Alexander Body is Accuracy. You gain 8 STR and a bit more Skill Speed (for what it's worth) and the other pieces of gear are mostly upgrades to Accuracy anyway so ultimately you break even on Accuracy just from upgrading left side gear alone.
While the body is a main stat increase you can optimize quicker on the other parts, you're better off banking on estoric (sp?) to have a more relevant stat set. Sure if there wasn't a weekly lockout going for the body would be the best route but since there is a weekly lockout, it is better to utilize your time elsewhere and to fill in the gap with estoric body. This is of course assuming that it doesn't take a month for estoric body.
Using that logic you shouldn't bother doing Alexander Normal at all since I'm pretty sure they confirmed that Esoteric gear will be above Normal Mode gear. Even if Esoteric gear had the same stats it would still be an upgrade just from virtue of increasing ilvl. Chances are Esoterics will be i200 upgradeable to i210 and Savage will be i220.
Personally I don't see them making Esoteric gear upgradable, that is if it does end up being the new artifact armor. Regardless though this point is mostly irrelevant.
Also if you could find a source for the esoteric being a higher ilvl than normal that'd be appreciated.
The main rationale for a lot of things are
Two weeks for one piece with 8 main stat increase and a 9 vit
Two weeks for two pieces with a cumulation of 10 main stat and 12 vit.
In terms of time spent one ends up ahead before the gear becomes less relevant.
If they end up following the first coil pattern, esoteric and savage gear may be on the same playing field. They may also make savage 5-10 ilevels better, but this is all speculation.
Also worth mentioning is that the DEF/MDEF jumps every 10 iLevels are no longer insubstantial. Back in 50 cap days, we only got a max of 2 DEF per 10 iLevels per piece of gear, now it's jumping by 20+.
(Comparatively, the DEF boost from an iLv50 hat vs an iLv130 hat was a mere 17)
I'm guessing this is one of their ways to keep overmelded gear from being OP when compared to higher iLv gear (unless DEF is a relatively meaningless stat? I haven't seen much research.)
Honestly, I'm surprised they didn't put DEF/MDEF on Fending accessories to force tanks into using them more.
Time is the consideration:
Alex Normal
Week 1: Alex Feet
Week 2: Alex Waist and Legs
Alex Hard + New Tomes
Week 3: Alex Head
Week 4: AF Body and Alex Hands
So after 4 weeks your entire left side is i190+. Assumes tome body takes 2 weeks like it has in the past.
100% agree.