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  1. #401
    Smells like Onions
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    Quote Originally Posted by Taint View Post
    Sword first gets:

    2 damage
    +.16 delay
    6str
    8vit
    53 det

    Body first gets:

    7str
    10 vit
    86 acc

    Week 1: 450
    Week 2: 900 - 695 sword
    Week 3: 655 - 295 Shield
    Week 4: 810 - 375 belt
    Week 5: 885 - 825 body
    Week 6: 510 - 495 head

    That's the most efficient since, weapon,shield,body are AS4 drops, head is A3S drop and BiS. Belt is BiS but if you get luck with A2S and get the i210 belt you can either keep saving for legs/head earlier or get an accessory.
    Thanks for that! I was wondering this myself. I had already planned on Sword first but wasn't sure as to where to go from that point.

  2. #402
    Relic Shield
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    Wouldn't it be more beneficial to delay the shield until you have to start saving the Body/Legs? The boost you get from the Shield isn't as strong as the other equipment upgrades.

  3. #403
    Jem
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    Claustrum. Really?
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    Quote Originally Posted by Carth View Post
    Wouldn't it be more beneficial to delay the shield until you have to start saving the Body/Legs? The boost you get from the Shield isn't as strong as the other equipment upgrades.
    3 STR and 3 VIT for 295 Tomes seems pretty good to me?

    Shield is 3 STR/3VIT for 295
    Waist is 3 STR/5VIT for 375
    Head/Hands/Feet are 4 STR/6VIT for 495
    Body/Legs are 7 STR/10VIT for 825

    So STR wise at least it's pretty good. Didn't look into secondaries but shield doesn't seem so awful considering you can slot it in without delaying body/legs.

  4. #404
    A. Body
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    I don't use Hive shield much. So going from Asuran to AF is a very large jump. I just can't get into Towers esp while trying to SwO stuff.

  5. #405
    Ridill
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    I knew Clemency was shit on paper but now that I've tried it myself it's even worse than I thought.

    I've yet to successfully use it outside of soloing, the few times I've tried to use it (mostly for its own sake) I just wind up overhealing because the healer beat me to the punch.

    It's useless as an emergency heal because of the fucking 3s cast time and it's useless as a general use heal because that's what we have healers for.

    Atm you're better off just using Stoneskin because at least then when the healer beats you to the cast it'll still do something.

  6. #406
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by Niiro View Post
    I knew Clemency was shit on paper but now that I've tried it myself it's even worse than I thought.

    I've yet to successfully use it outside of soloing, the few times I've tried to use it (mostly for its own sake) I just wind up overhealing because the healer beat me to the punch.

    It's useless as an emergency heal because of the fucking 3s cast time and it's useless as a general use heal because that's what we have healers for.

    Atm you're better off just using Stoneskin because at least then when the healer beats you to the cast it'll still do something.
    I've found it good in multi-tanking situations, like 2 snake part of Bismark Ex where you can heal the other tank.

  7. #407
    Ridill
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    Unless your healers fell off I don't see why you would bother.

  8. #408
    A. Body
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    Quote Originally Posted by Niiro View Post
    I knew Clemency was shit on paper but now that I've tried it myself it's even worse than I thought.

    I've yet to successfully use it outside of soloing, the few times I've tried to use it (mostly for its own sake) I just wind up overhealing because the healer beat me to the punch.

    It's useless as an emergency heal because of the fucking 3s cast time and it's useless as a general use heal because that's what we have healers for.

    Atm you're better off just using Stoneskin because at least then when the healer beats you to the cast it'll still do something.

    This is exactly right, its terrible unless your healers are terrible. SS is way better. The only use I could ever see is if you have perfect timing on a tank buster and your healer knows you are using it. Even then its probably better to just keep DPSing.

  9. #409
    Cerberus
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    Sad times for an MMO when a tank is probably going to be dropped or not taken due to the fact they can't push out as much DPS as the others. Not sure where the design of this game is going but the fact that every encounter is designed around a hard DPS check is going to mean gearing a Paladin first is going to be pretty much pointless.

    This coupled with the fact that every tank buster is now magical and Paladin really seems like is in a pretty shit place when it comes to Savage raiding. I seem to have TP issues or nerf my dps even more using an ability that should really be off GCD which would cause even more TP issues. New abilities are pretty much useless in Savage. Shelltron has made it so that every encounter in this expansions tank buster will be never physical cause it will make it a complete joke.

    Will give it a few more weeks for when they do their checks of how savage is going but going from Yoshi P in live letter this is the direction they seem to want Paladin to go in, and realistically it is only going to be good for A2S this tier

  10. #410
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    Quote Originally Posted by MrSamuels View Post
    it is only going to be tolerable for A2S this tier

    ftfy

    I was all excited to get Haute this week, having hard second thoughts lol.

  11. #411
    Old Odin
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    I mean, I will use it in A2S because I do not yet have WAR60 and I don't feel DRK is as well-emphasized. But I'm not getting any extra PLD gear. Just any Savage tank pieces I happen to get.

  12. #412
    Jem
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    Quote Originally Posted by Taint View Post
    ftfy

    I was all excited to get Haute this week, having hard second thoughts lol.
    In the same boat. Don't want to waste tomes but also hate the idea of levelling something from 36 > 60 in a rush when I already bumrushed PLD to 60

  13. #413
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    Where has this notion that PLD tanks are dead come from? Surely these world first clear groups aren't representative of the FCs and raid statics that'll be taking on savage once they have a few pieces of i200 gear and strats are more readily available. I'm certain PLD will be fine in the long run when the larger population that has the patience to take on savage can beat the dps checks without relying on tank and healer dps to secure a win.

  14. #414
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    Quote Originally Posted by Jem View Post
    In the same boat. Don't want to waste tomes but also hate the idea of levelling something from 36 > 60 in a rush when I already bumrushed PLD to 60

    I have all 3 tanks at 60 which I think makes it more confusing.

    WAR is OP but never fun for me outside of my parse results.

    DRK is good but very clunky. It never feels smooth with the DA spam and MP management. WARs stack management is a much more fluid system.

    PLD is my favorite of the bunch but SE really botched it from 50-60.

  15. #415
    Cerberus
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    Quote Originally Posted by KCem View Post
    Where has this notion that PLD tanks are dead come from? Surely these world first clear groups aren't representative of the FCs and raid statics that'll be taking on savage once they have a few pieces of i200 gear and strats are more readily available. I'm certain PLD will be fine in the long run when the larger population that has the patience to take on savage can beat the dps checks without relying on tank and healer dps to secure a win.
    The fact that Paladin is 100-200 DPS behind the other tanks in this current meta is HUGE, before it wasn't as bad because Tank busters were physical and we could mitigate a lot more damage. Nowadays a Paladin is a mana sponge and offers little to no raid viability. Strength down is terrible since most things are magic damage anyway and we have no way of telling what a bosses str value is so how much effect it's actually having. I ended up sacking off halone for A1S once aggro was in order just to push a little more dps out. Still only managed 420 compared to our Warriors 560. Divine Veil is a joke and I tell no difference in damage between popping it and not. Clemency may as well be deleted since who has time to cast for 3 seconds when every thing is based on the dps you are doing.

    Right now Yoshi P's logic of "Paladin's take less damage so deal less damage" is completely false and quite honestly retarded. Warriors and maybe Dark's really haven't played with one can do the damage and mitigate the same if not more.

    Sure you can tank a Paladin to a group and probably clear it, but what's the point? Hallowed Ground? Shame it is a 420 second cooldown which doesn't reset on pull so you stand around having to wait for it if you pop it and wipe just after.

  16. #416
    RIDE ARMOR
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    Quote Originally Posted by MrSamuels View Post
    The fact that Paladin is 100-200 DPS behind the other tanks in this current meta is HUGE, before it wasn't as bad because Tank busters were physical and we could mitigate a lot more damage. Nowadays a Paladin is a mana sponge and offers little to no raid viability. Strength down is terrible since most things are magic damage anyway and we have no way of telling what a bosses str value is so how much effect it's actually having. I ended up sacking off halone for A1S once aggro was in order just to push a little more dps out. Still only managed 420 compared to our Warriors 560. Divine Veil is a joke and I tell no difference in damage between popping it and not. Clemency may as well be deleted since who has time to cast for 3 seconds when every thing is based on the dps you are doing.

    Right now Yoshi P's logic of "Paladin's take less damage so deal less damage" is completely false and quite honestly retarded. Warriors and maybe Dark's really haven't played with one can do the damage and mitigate the same if not more.

    Sure you can tank a Paladin to a group and probably clear it, but what's the point? Hallowed Ground? Shame it is a 420 second cooldown which doesn't reset on pull so you stand around having to wait for it if you pop it and wipe just after.
    Give this man an award. After getting ravanna sword/shield and then doing the same fight on my warrior, ive given up being a paladin for the time being. Didnt feel like i had to worry about poping my cds since they were up so often, great instant heals, and coudl tank it and pull 150 more dps without trying.

    Not to mention when he goes to dps phases, switching stances is an OGCD that does not break your god damn combo like paldain oaths.

  17. #417
    Ridill
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    It truly boggles my mind how they not only haven't changed Oaths to be oGCD but fucking doubled-down on it making DRK's tank stance the same goddamn way.

  18. #418
    Ridill
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    Also why does someone else have to cure you to activate Divine Veil.

    The potency of the cure makes no difference in the shield potency, it just makes the skill harder to use and time, it's stupid.

    Should just apply the shield on activation like any sane person would have designed it.

  19. #419
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    'Cause PLD would be too OP.

  20. #420
    Chram
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    Quote Originally Posted by Carth View Post
    'Cause PLD would be too OP.
    ^The response of the OF and leddit to any suggested removal of really retarded flaws and hinderances on PLD (longstanding Oaths issue(s), Clemency being very shitty, significantly inferior enmity modifiers, worst DPS and big TP issues, being "the physical mitigator" in the nigh-total absence of any actual physical tank busters).

    At least double WAR is a totally viable thing I guess.

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