Wouldn't it be more beneficial to delay the shield until you have to start saving the Body/Legs? The boost you get from the Shield isn't as strong as the other equipment upgrades.
3 STR and 3 VIT for 295 Tomes seems pretty good to me?
Shield is 3 STR/3VIT for 295
Waist is 3 STR/5VIT for 375
Head/Hands/Feet are 4 STR/6VIT for 495
Body/Legs are 7 STR/10VIT for 825
So STR wise at least it's pretty good. Didn't look into secondaries but shield doesn't seem so awful considering you can slot it in without delaying body/legs.
I don't use Hive shield much. So going from Asuran to AF is a very large jump. I just can't get into Towers esp while trying to SwO stuff.
I knew Clemency was shit on paper but now that I've tried it myself it's even worse than I thought.
I've yet to successfully use it outside of soloing, the few times I've tried to use it (mostly for its own sake) I just wind up overhealing because the healer beat me to the punch.
It's useless as an emergency heal because of the fucking 3s cast time and it's useless as a general use heal because that's what we have healers for.
Atm you're better off just using Stoneskin because at least then when the healer beats you to the cast it'll still do something.
Unless your healers fell off I don't see why you would bother.
Sad times for an MMO when a tank is probably going to be dropped or not taken due to the fact they can't push out as much DPS as the others. Not sure where the design of this game is going but the fact that every encounter is designed around a hard DPS check is going to mean gearing a Paladin first is going to be pretty much pointless.
This coupled with the fact that every tank buster is now magical and Paladin really seems like is in a pretty shit place when it comes to Savage raiding. I seem to have TP issues or nerf my dps even more using an ability that should really be off GCD which would cause even more TP issues. New abilities are pretty much useless in Savage. Shelltron has made it so that every encounter in this expansions tank buster will be never physical cause it will make it a complete joke.
Will give it a few more weeks for when they do their checks of how savage is going but going from Yoshi P in live letter this is the direction they seem to want Paladin to go in, and realistically it is only going to be good for A2S this tier
I mean, I will use it in A2S because I do not yet have WAR60 and I don't feel DRK is as well-emphasized. But I'm not getting any extra PLD gear. Just any Savage tank pieces I happen to get.
Where has this notion that PLD tanks are dead come from? Surely these world first clear groups aren't representative of the FCs and raid statics that'll be taking on savage once they have a few pieces of i200 gear and strats are more readily available. I'm certain PLD will be fine in the long run when the larger population that has the patience to take on savage can beat the dps checks without relying on tank and healer dps to secure a win.
I have all 3 tanks at 60 which I think makes it more confusing.
WAR is OP but never fun for me outside of my parse results.
DRK is good but very clunky. It never feels smooth with the DA spam and MP management. WARs stack management is a much more fluid system.
PLD is my favorite of the bunch but SE really botched it from 50-60.
The fact that Paladin is 100-200 DPS behind the other tanks in this current meta is HUGE, before it wasn't as bad because Tank busters were physical and we could mitigate a lot more damage. Nowadays a Paladin is a mana sponge and offers little to no raid viability. Strength down is terrible since most things are magic damage anyway and we have no way of telling what a bosses str value is so how much effect it's actually having. I ended up sacking off halone for A1S once aggro was in order just to push a little more dps out. Still only managed 420 compared to our Warriors 560. Divine Veil is a joke and I tell no difference in damage between popping it and not. Clemency may as well be deleted since who has time to cast for 3 seconds when every thing is based on the dps you are doing.
Right now Yoshi P's logic of "Paladin's take less damage so deal less damage" is completely false and quite honestly retarded. Warriors and maybe Dark's really haven't played with one can do the damage and mitigate the same if not more.
Sure you can tank a Paladin to a group and probably clear it, but what's the point? Hallowed Ground? Shame it is a 420 second cooldown which doesn't reset on pull so you stand around having to wait for it if you pop it and wipe just after.
Give this man an award. After getting ravanna sword/shield and then doing the same fight on my warrior, ive given up being a paladin for the time being. Didnt feel like i had to worry about poping my cds since they were up so often, great instant heals, and coudl tank it and pull 150 more dps without trying.
Not to mention when he goes to dps phases, switching stances is an OGCD that does not break your god damn combo like paldain oaths.
It truly boggles my mind how they not only haven't changed Oaths to be oGCD but fucking doubled-down on it making DRK's tank stance the same goddamn way.
Also why does someone else have to cure you to activate Divine Veil.
The potency of the cure makes no difference in the shield potency, it just makes the skill harder to use and time, it's stupid.
Should just apply the shield on activation like any sane person would have designed it.
'Cause PLD would be too OP.
^The response of the OF and leddit to any suggested removal of really retarded flaws and hinderances on PLD (longstanding Oaths issue(s), Clemency being very shitty, significantly inferior enmity modifiers, worst DPS and big TP issues, being "the physical mitigator" in the nigh-total absence of any actual physical tank busters).
At least double WAR is a totally viable thing I guess.