We all know the only fix coming is the cast time will be reduced from 3s to 2.5s and the potency from 1200 to 800.
Better to just make peace with it now.
We all know the only fix coming is the cast time will be reduced from 3s to 2.5s and the potency from 1200 to 800.
Better to just make peace with it now.
What about making divine veil a shorter recast and give it a very strong regen as well? Regen is the best initial hate-grabbing tool in the game, and giving pld a reliable way to have it up would be pretty swank. Make the regen trigger-able by any healing spell, but always have the regen attributed to the pld itself for hate.
I guess, but Divine Veil works ok as is. Are you proposing the shield gets dropped in favor of a fairly potent HoT? Either way, realistically Clemency is the bigger problem. As is, it's fucking garbage and it's a huge loss to even attempt to cast it (nevermind to actually complete the cast and have accomplished fucking nothing). At least in its current form, Divine Veil offers some benefit (even if it's maybe twice a fight).
have clemency do damage in a small aoe around the target based on how much it healed, this is called the omniknight solution
I am, if the clemency change would leave the cast time in. If Clemency was insta-cast, or far shorter of a cast, I wouldn't touch Divine Veil. I don't know how much of an additional use I'd get with Clemency if the cast time was still as long as it is, given that I still have 0 time to do any other GCD-able moves in my pld rotation at risk of losing substantial DPS.
will clemency proc divine veil? never tried, i just leveled it to have something to do expert on, but i end up always going blm instead.
Nothing for Patch 3.0.7, no mention of any issues raised in their live letter. They must think Paladin is okay and in a good place, the only way adjustments seem to happen in this game is when people stop using it, which probably isn't going to happen.
Even DRK's got a slight TP QoL adjustment, but me running out of TP on Faust or P1 of A1S must clearly be a "Learn to Play Hallowed Ground is OP"
The lack of shits given about PLD pretty much confirms I need to jump ship. This is too similar to when SE kept their head in their asses about RDM in XI and I'm not about to do this same song and dance again.
On the bright side, I asked our PLD to try DRK at least for a few levels 2 days ago. Spent the first 2 levels bitching about how slow everything felt, then when I log on two days later he's 44. I quote: "I never knew being an edgelord faggot would be this much fun."
They literally even failed to address the fucking Halone combo aggro modifiers. They seem to straight out have no idea what they're doing regarding tank balance.
They said aggro changes would happen 3.1 for all tanks
Yeah I'm giving PLD until 3.1. Then jumping ship to WAR if there isn't some sort of bone thrown our way. There is exactly one reason not to bring two WARs to everything and that's the LB gauge. I've been trying hard to enjoy DRK but the oGCD management is annoying at 60. WAR plays smooth as silk.
Are you fucking kidding me. We get nothing whilst they give a job like MNK a buff?
As a PLD and a BRD, this dev team seriously depresses me.
Being Conan the Barbarian and fucking shit up with Fell Cleave/Decimate, ontop of being just as effective (or even more effective) tanking is an incredible feeling.
It's probably not even terribly close; having Eye and Path up full-time (or just Eye if split tanking shit like in A1) is just fantastic. Plus LBs seem to have regressed in terms of their usefulness outside of like maybe LB2-3 at one specific thing (and you'd basically be sitting on it anyway..).