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  1. #781
    Relic Weapons
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    Quote Originally Posted by Taint View Post
    DRK HNM tanking was the shit. My favorite part was listening to the PLDs with excel/aegis crying they could not get hate.
    They should have just dropped the aegis and put on a Joyeuse and enjoyed the ride. Excal was no joke back then either.

  2. #782
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    RDM tanking was crazy fun before SE nerf the fuck out of enmity generation on dark attribute spells. :/

  3. #783
    Relic Weapons
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    As bad as it was in XI for PLDs, its nothing compared to how bad it is in XIV.
    I think they're just scared of making PLD OP, which is warranted. Even the smallest tweek can change PLD from the weakest of the 3 tanks to something ridiculously op

  4. #784
    A. Body
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    Quote Originally Posted by Cursed View Post
    As bad as it was in XI for PLDs, its nothing compared to how bad it is in XIV.
    I think they're just scared of making PLD OP, which is warranted. Even the smallest tweek can change PLD from the weakest of the 3 tanks to something ridiculously op

    As long as WAR holds path/eye they will be required. 2.x PLD was a. Riot finisher away from perfect. I blame DRK for everything.

    DRK is almost OP but since it requires WAR and plays like ass it's not. If DRK actually flowed well I doubt anyone on this forum would even be bitching we'd all just play DRK. But we are stuck with terrible, clunky or WAR as our choices. I get my Axe on Tuesday and won't look back. Waiting for the 3.1 miracle is bound to leave me disappointed.

  5. #785
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    Quote Originally Posted by Cursed View Post
    They should have just dropped the aegis and put on a Joyeuse and enjoyed the ride. Excal was no joke back then either.
    I had excal the lack of acc and the proc not contributing to enmity really hurt it. Later enlight (?) over rid the Excal procs making it even worse. My almace had a good time for a bit though.

  6. #786
    Ridill
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    In fights where you're not taking full advantage of Dark Mind I don't see what value DRK brings really.

    ie. In A2 and A3 I imagine WARx2 is the better option.

  7. #787
    Impossiblu
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    Prothescar Centursa
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    Quote Originally Posted by Taint View Post
    I never really saw any good BLU tanks they had some neat def tricks but def was worthless after lvl correction.
    Best enmity control in the game, especially in AoE, is part of what made it great. Cocoon was nice, but some of the debuffs and support tools that BLU had to supplement its ability to deal damage helped too. Very few BLUs were capable of it, I doubt most people here ever played with a good one.

  8. #788
    A. Body
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    Quote Originally Posted by Niiro View Post
    In fights where you're not taking full advantage of Dark Mind I don't see what value DRK brings really.

    ie. In A2 and A3 I imagine WARx2 is the better option.

    A1-2-3 are all WARx2

    IB seems better then dark mind IMO. You get the full 20% along with the HP/healing boost. Dark mind is only 24% with grit up. But as long as that 4% isn't going to get you killed WAR is going to have equilibrium and 2nd wind to negate a large chunk of damage.

    Really all dark brings is reprisal and INT down. Reprisal requires a party proc (bad for a4) and INT down can be handled by a MNk.

  9. #789
    Ridill
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    Just occurred to me, are there even any real tank busters in A3? Or is it just Fluid Swing?

  10. #790
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    Quote Originally Posted by Niiro View Post
    Just occurred to me, are there even any real tank busters in A3? Or is it just Fluid Swing?

    Tethers are the tank busters

  11. #791
    Ridill
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    Pfft, those don't count, you're not tanking when you get them!

  12. #792
    New Merits
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    Quote Originally Posted by Cursed View Post
    As bad as it was in XI for PLDs, its nothing compared to how bad it is in XIV.
    I'm sorry but XIV pld is light years ahead of what pld was in XI and this coming from someone that was a dps pld back in 04, which was still many moons before ppl even knew what a dps tank was suppose to be.

    If anything FFXIV did pld much better, and stats much better for tanks. Theres still problems with it, and probably always will be without having balance issues. Thats always going to be a problem when you want a tank class to mitigate the most damage it can while dealing damage at the same time.

  13. #793
    Banned.

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    The real problem is that you're designing content around a party with only 4 DPS and gated gear checks.

    In any situation where your tank is going to be useless 90% of the fight if he's full "tank", then your strategy will (if you're smart) begin to revolve around making that tank into a DPS and abusing CD's to get through the 10%, or bringing a 5th DPS and making the other tank use their CD's around that 10%.

    Same goes for healers, strategies revolve around when you can DPS, when you need to heal, what MP you need going into a specific phase, etc.

    ---

    Any situation where you actually need two tanks, you're going to take whatever two tanks can live and do the most DPS otherwise because that's how you beat something before you're "supposed" to beat it.

    ---

    In a different game (WoW or Wildstar for example) your tank DPS is irrelevant and it's meant to be irrelevant. You hold threat (Which in Wildstar at least, is not as faceroll as FFXIV) and you mitigate what needs to be mitigated and you move and do whatever mechanics are present. There are 12-14 DPS for doing DPS.

  14. #794
    Relic Horn
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    Quote Originally Posted by Cursed View Post
    As bad as it was in XI for PLDs, its nothing compared to how bad it is in XIV.
    You are goddamn delusional if you believe this. They went for several years being actively discouraged by groups of all sizes on nearly all content. Exp party? Fuck no. Sky? Waste of a spot. Sea? Go find Ix'DRK or something. Dynamis? Invincible the Hundred Fists mob and afk for 3 hours. Salvage? Make sure to trade gil for the drops you're getting. Abyssea? I guess you can cover most of WAR's procs in a pinch if you don't have that levelled. Neo-Nyzul? Ahahahahano. That's nothing compared to "Ehh, their DPS kinda sucks and if you use one you'll probably clear top-tier high end stuff a couple weeks slower than if you don't, but they're totally manageable if you want to."

  15. #795
    The Defense is ready, Your Honor
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    Lord Longhaft
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    Nostalgia is a bitch around here. Some of these historical revisionists saying ARR Pld is as bad as XI Pld would be kicked in the crotch by their past selves if they heard this.

  16. #796
    Ridill
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    Comparing job desirability in XI to XIV is retarded to begin with.

  17. #797
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by Niiro View Post
    Comparing job desirability in XI to XIV is retarded to begin with.
    ^

  18. #798
    Relic Horn
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    Quote Originally Posted by Niiro View Post
    Comparing job desirability in XI to XIV is retarded to begin with.
    For all the bitching and moaning, they actually have done quite a good job at balancing things in XIV. I don't think there are any "this job is literally useless and a massive waste of a spot" the same way there was with XI for a very long time. Which is even worse when you consider spots weren't as strictly limited in XI as they are in XIV.

  19. #799
    E. Body
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    Leveling PLD atm and just got Goring Blade, and I'm curious about something. Assuming both combo bonuses are up and don't need to be refreshed, and enmity is fine, which is better DPS?

    Riot Blade(230) > Goring Blade(220)

    or

    Savage Blade(200) > Rage of Halone(260)

    I'm thinking the latter is slightly better, but it seems like a close call.

  20. #800
    Ridill
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    .............can you add?

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