RDM tanking was crazy fun before SE nerf the fuck out of enmity generation on dark attribute spells. :/
As bad as it was in XI for PLDs, its nothing compared to how bad it is in XIV.
I think they're just scared of making PLD OP, which is warranted. Even the smallest tweek can change PLD from the weakest of the 3 tanks to something ridiculously op
As long as WAR holds path/eye they will be required. 2.x PLD was a. Riot finisher away from perfect. I blame DRK for everything.
DRK is almost OP but since it requires WAR and plays like ass it's not. If DRK actually flowed well I doubt anyone on this forum would even be bitching we'd all just play DRK. But we are stuck with terrible, clunky or WAR as our choices. I get my Axe on Tuesday and won't look back. Waiting for the 3.1 miracle is bound to leave me disappointed.
In fights where you're not taking full advantage of Dark Mind I don't see what value DRK brings really.
ie. In A2 and A3 I imagine WARx2 is the better option.
Best enmity control in the game, especially in AoE, is part of what made it great. Cocoon was nice, but some of the debuffs and support tools that BLU had to supplement its ability to deal damage helped too. Very few BLUs were capable of it, I doubt most people here ever played with a good one.
A1-2-3 are all WARx2
IB seems better then dark mind IMO. You get the full 20% along with the HP/healing boost. Dark mind is only 24% with grit up. But as long as that 4% isn't going to get you killed WAR is going to have equilibrium and 2nd wind to negate a large chunk of damage.
Really all dark brings is reprisal and INT down. Reprisal requires a party proc (bad for a4) and INT down can be handled by a MNk.
Just occurred to me, are there even any real tank busters in A3? Or is it just Fluid Swing?
Pfft, those don't count, you're not tanking when you get them!
I'm sorry but XIV pld is light years ahead of what pld was in XI and this coming from someone that was a dps pld back in 04, which was still many moons before ppl even knew what a dps tank was suppose to be.
If anything FFXIV did pld much better, and stats much better for tanks. Theres still problems with it, and probably always will be without having balance issues. Thats always going to be a problem when you want a tank class to mitigate the most damage it can while dealing damage at the same time.
The real problem is that you're designing content around a party with only 4 DPS and gated gear checks.
In any situation where your tank is going to be useless 90% of the fight if he's full "tank", then your strategy will (if you're smart) begin to revolve around making that tank into a DPS and abusing CD's to get through the 10%, or bringing a 5th DPS and making the other tank use their CD's around that 10%.
Same goes for healers, strategies revolve around when you can DPS, when you need to heal, what MP you need going into a specific phase, etc.
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Any situation where you actually need two tanks, you're going to take whatever two tanks can live and do the most DPS otherwise because that's how you beat something before you're "supposed" to beat it.
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In a different game (WoW or Wildstar for example) your tank DPS is irrelevant and it's meant to be irrelevant. You hold threat (Which in Wildstar at least, is not as faceroll as FFXIV) and you mitigate what needs to be mitigated and you move and do whatever mechanics are present. There are 12-14 DPS for doing DPS.
You are goddamn delusional if you believe this. They went for several years being actively discouraged by groups of all sizes on nearly all content. Exp party? Fuck no. Sky? Waste of a spot. Sea? Go find Ix'DRK or something. Dynamis? Invincible the Hundred Fists mob and afk for 3 hours. Salvage? Make sure to trade gil for the drops you're getting. Abyssea? I guess you can cover most of WAR's procs in a pinch if you don't have that levelled. Neo-Nyzul? Ahahahahano. That's nothing compared to "Ehh, their DPS kinda sucks and if you use one you'll probably clear top-tier high end stuff a couple weeks slower than if you don't, but they're totally manageable if you want to."
Nostalgia is a bitch around here. Some of these historical revisionists saying ARR Pld is as bad as XI Pld would be kicked in the crotch by their past selves if they heard this.
Comparing job desirability in XI to XIV is retarded to begin with.
For all the bitching and moaning, they actually have done quite a good job at balancing things in XIV. I don't think there are any "this job is literally useless and a massive waste of a spot" the same way there was with XI for a very long time. Which is even worse when you consider spots weren't as strictly limited in XI as they are in XIV.
Leveling PLD atm and just got Goring Blade, and I'm curious about something. Assuming both combo bonuses are up and don't need to be refreshed, and enmity is fine, which is better DPS?
Riot Blade(230) > Goring Blade(220)
or
Savage Blade(200) > Rage of Halone(260)
I'm thinking the latter is slightly better, but it seems like a close call.
.............can you add?