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  1. #961
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    Quote Originally Posted by Niiro View Post
    Mobs in I think most HW dungeons are immune to a lot of stuff for ......some reason.

    Like they can't even be slept and shit, because people were totally all about abusing sleep in dungeons amirite?
    I know it's not much, but if I can silence a spell and stop people having to run from avoid an aoe from a rank and file fodder, I should be able to imo, give it diminishing returns and stuff so it isn't OP in big Hunts and Fates or whatever they're seemingly scared off, why even give me a Silence in the first place.

  2. #962
    Ridill
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    jesus christ this discussion lol

    is silencing a single target controlling a crowd? no. do people call it cc anyway? yes. it's like the whole "a dps" vs "a dps job" thing. even though i feel fucking dumb as hell when i go with the former i still say it anyway cause that's just what everyone knows.

  3. #963
    Chram
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    Not like there's much else to discuss about PLD, until they roll their "adjustments" out.

    Of course when they do, we'll be right back here raging about how disappointingly short they fell.

  4. #964
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    I came to the depressing realisation today that the best looking move a PLD has is the LB3 (which imo is pretty rad) and we rarely get to use it because a DPS LB breaks the raid enrage boner better. :/

    Not really important and as said, not much to discuss now, I wish PLD CD animations looked a lot better, like Sheltron does. The animation for WAR 'zerking all over the place is one reason it feels so fun to play.

  5. #965
    Chram
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    Quote Originally Posted by AlastorTGN View Post
    I came to the depressing realisation today that the best looking move a PLD has is the LB3 (which imo is pretty rad) and we rarely get to use it because a DPS LB breaks the raid enrage boner better. :/

    Not really important and as said, not much to discuss now, I wish PLD CD animations looked a lot better, like Sheltron does. The animation for WAR 'zerking all over the place is one reason it feels so fun to play.
    WAR in general just seems like they actually put thought into it since they flubbed the 2.0 launch version. PLD since then has been an afterthought and it shows.

  6. #966
    Ridill
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    can't really agree. they supercharged just about every adjustment war has received. everything added since the old shitty war ARR days has been blatantly OP. inner beast, path, holmgang, unchained adjustments etc. then in 3.0 i'd say it was pretty evident that a 500 pot ws in addition to equilibrium were just further disgusting additions. it's like someone is saying "you know what would be really ridiculous on war? abc and xyz. ok! let's put it in!"

  7. #967
    Old Odin
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    At some point I think they forgot WAR was not a DPS class.

  8. #968
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    Inner Beast and so were OP?

  9. #969
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    Yeah I don't know what that's about, sounds like mad though.

    I don't even think WAR was made to be overpowered in 3.0 - the main problem I saw coming for Paladin (and this was immediately apparent in Ravana EX) was that the HP disparity between Paladin and Warrior was so large, and attacks do so much more damage, that Warrior could actually straight up eat attacks (with IB) that Paladin needed to use a CD for.

    If Warrior could manage their new CD kit and not use IB (or use sparingly), there was no way that WAR/WAR or WAR/DRK wouldn't be the superior tank setup.

    How to counter this? Dunno. An easy fix would be to make Paladin so superior defensively that you could drop a tank and bring another DPS. If your group was stuggling with healing checks, a Paladin/Warrior setup might fix that.

  10. #970
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    I wouldn't say Inner Beast is OP but rather it's very versatile unlike PLD's rampart.

  11. #971
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    Now that I'd agree with, if we're talking 2.0 WAr we'd have to talk 2.0 PLD and..yeah, can't believe you have 50 levels of that gameplay.

  12. #972
    Ridill
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    some of those abilities, maybe not in a vacuum. but when you compare it to war when 2.0 originally came out then they are. all i can say is that as someone who has mained war since the start of ARR, every single adjustment i've seen so far has been either awesome or amazing. maybe my frame of reference is still stuck to the days of when virtually every war ability was woefully underpowered, but i think it's fair to say that war definitely has some very op things atm.

  13. #973
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    In 3.1: Paladin are getting "TP adjustments".

    Not sure what this means, but most likely means PLD's combos will cost less TP.

    In 3.2: No more melded accessories, but all tank damage will be adjusted to compensate for this.

    3.1's patch will not fix the current issues that PLD is facing, but it's a start.

  14. #974
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    Quote Originally Posted by Carth View Post
    In 3.1: Paladin are getting "TP adjustments".

    Not sure what this means, but most likely means PLD's combos will cost less TP.

    In 3.2: No more melded accessories, but all tank damage will be adjusted to compensate for this.

    3.1's patch will not fix the current issues that PLD is facing, but it's a start.


    Really hope its more than TP adjustments. TP is the slap not the argument.

  15. #975
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    I mean you don't need melded accessories anyway since you have to spend so much of their value in just putting STR/VIT on each piece - running a hybrid set of the highest tier can't be that much worse and may have better stat itemization.

    3 STR /2 VIT accessories is:
    946STR/717Acc/841Crit/423Det/450SS/963VIT

    Melded Accessories:
    960STR/644Acc/801Crit/424Det/479SS/985VIT



    So not too different, if you got like a flat 15% damage bump to account for no melded accessories you'd basically just be shitting on everyone at that point lol.

  16. #976
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    Quote Originally Posted by Taint View Post
    Really hope its more than TP adjustments. TP is the slap not the argument.
    Exactly, TP issue was like you already got fired and a car drives by and splashes muddy water in your face. Then asking a Ninja for goad was like hitting up your old shitty boss to see if he had any positions open.

  17. #977
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    Quote Originally Posted by VeganCrossfitWOWRaidKILLA View Post
    I mean you don't need melded accessories anyway since you have to spend so much of their value in just putting STR/VIT on each piece - running a hybrid set of the highest tier can't be that much worse and may have better stat itemization.

    3 STR /2 VIT accessories is:
    946STR/717Acc/841Crit/423Det/450SS/963VIT

    Melded Accessories:
    960STR/644Acc/801Crit/424Det/479SS/985VIT



    So not too different, if you got like a flat 15% damage bump to account for no melded accessories you'd basically just be shitting on everyone at that point lol.
    Well non-melded shit would start pulling away soon too because as ilvl increases, it becomes less feasible to hit the cap. Like if it started requiring multiple T5's to cap out STR, it would become unfeasible to even attempt for the vast majority of players.


    What they could do is allow PLD to easily maintain hate in DPS stance whilst forcing DRK/WAR to switch to tank stance occasionally to keep hate. That would help bridge the damage gap somewhat. Either that or allow PLD to use full STR accessories whilst making it so the other two cannot get away with it and survive.

  18. #978
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    HOT LITTLE SNATCH

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    You're forgetting we have 3 months minimum of grinding airship exploration missions which drop spiritbondable 180+ gear, T5 materia isn't going to be rare come 3.2. Crafted accessories could still be good unless they completely fuck over tank damage mechanics. If they're making crafted gear better like they said (I assume 10-20 ilvls below whatever entry gear we have for savage) it'll still be pretty nice even if we can only meld one primary attribute in them (+75 VIT if we use 5 crafted STR accs, if that's not enough HP for the first couple weeks of progression you can swap in one or two VIT ones with a STR meld).

  19. #979
    Hyperion Cross
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    Can we change the thread title to 3.2?

  20. #980
    Yoshi P
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    Shanoa Varhara
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    Surely SE won't leave a job hanging for 8 months? right?!

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